首页 | 官方网站   微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   3204篇
  免费   242篇
  国内免费   7篇
工业技术   3453篇
  2023年   63篇
  2022年   35篇
  2021年   122篇
  2020年   109篇
  2019年   112篇
  2018年   126篇
  2017年   102篇
  2016年   157篇
  2015年   140篇
  2014年   160篇
  2013年   240篇
  2012年   249篇
  2011年   280篇
  2010年   185篇
  2009年   175篇
  2008年   168篇
  2007年   177篇
  2006年   103篇
  2005年   97篇
  2004年   87篇
  2003年   60篇
  2002年   68篇
  2001年   33篇
  2000年   29篇
  1999年   37篇
  1998年   59篇
  1997年   49篇
  1996年   31篇
  1995年   21篇
  1994年   19篇
  1993年   21篇
  1992年   18篇
  1991年   15篇
  1990年   10篇
  1989年   5篇
  1988年   11篇
  1987年   3篇
  1986年   4篇
  1985年   8篇
  1984年   9篇
  1983年   7篇
  1982年   4篇
  1981年   5篇
  1979年   3篇
  1978年   4篇
  1977年   4篇
  1976年   7篇
  1975年   4篇
  1974年   3篇
  1961年   2篇
排序方式: 共有3453条查询结果,搜索用时 15 毫秒
81.
82.
The injection molding of micro-structures is a promising mass-production method for a broad range of materials. However, the replication quality of these structures depends significantly on the heat flow during the filling stage. In this paper, the filling and heat transfer of v-groove and random structures below 5 μm is investigated with the help of an AFM (atomic force microscope) and thermo couples. A numerical model is developed to predict the filling of surface structures during the filling and packing stage. The model implies the use of simple fully developed flow models taking the power-law material model into account. This permits investigation into which ways several processing parameters affect the polymer flow in the surface structures. The mold wall temperature, which has significant effects on the polymer flow, is varied by using a variothermal mold temperature control system to validate the model proposed.  相似文献   
83.
Context: A number of approaches have been proposed for the general problem of software component evaluation and selection. Most approaches come from the field of Component-Based Software Development (CBSD), tackle the problem of Commercial-off-the-shelf component selection and use goal-oriented requirements modelling and multi-criteria decision making techniques. Evaluation of the suitability of components is carried out largely manually and partly relies on subjective judgement. However, in dynamic, distributed environments with high demands for transparent selection processes leading to trustworthy, auditable decisions, subjective judgements and vendor claims are not considered sufficient. Furthermore, continuous monitoring and re-evaluation of components after integration is sometimes needed.Objective: This paper describes how an evidence-based approach to component evaluation can improve repeatability and reproducibility of component selection under the following conditions: (1) Functional homogeneity of candidate components and (2) High number of components and selection problem instances.Method: Our evaluation and selection method and tool empirically evaluate candidate components in controlled experiments by applying automated measurements. By analysing the differences to system-development-oriented scenarios, the paper shows how the process of utility analysis can be tailored to fit the problem space, and describes a method geared towards automated evaluation in an empirical setting. We describe tool support and a framework for automated measurements.We further present a taxonomy of decision criteria for the described scenario and discuss the data collection means needed for each category of criteria.Results: To evaluate our approach, we discuss a series of case studies in the area of digital preservation. We analyse the criteria defined in these case studies, classify them according to the taxonomy, and discuss the quantitative coverage of automated measurements.Conclusion: The results of the analysis show that an automated measurement, evaluation and selection framework is necessary and feasible to ensure trusted and repeatable decisions.  相似文献   
84.
Integral surfaces are ideal tools to illustrate vector fields and fluid flow structures. However, these surfaces can be visually complex and exhibit difficult geometric properties, owing to strong stretching, shearing and folding of the flow from which they are derived. Many techniques for non-photorealistic rendering have been presented previously. It is, however, unclear how these techniques can be applied to integral surfaces. In this paper, we examine how transparency and texturing techniques can be used with integral surfaces to convey both shape and directional information. We present a rendering pipeline that combines these techniques aimed at faithfully and accurately representing integral surfaces while improving visualization insight. The presented pipeline is implemented directly on the GPU, providing real-time interaction for all rendering modes, and does not require expensive preprocessing of integral surfaces after computation.  相似文献   
85.
86.
87.
We explore the automatic generation of test data that respect constraints expressed in the Object-Role Modeling (ORM) language. ORM is a popular conceptual modeling language, primarily targeting database applications, with significant uses in practice. The general problem of even checking whether an ORM diagram is satisfiable is quite hard: restricted forms are easily NP-hard and the problem is undecidable for some expressive formulations of ORM. Brute-force mapping to input for constraint and SAT solvers does not scale: state-of-the-art solvers fail to find data to satisfy uniqueness and mandatory constraints in realistic time even for small examples. We instead define a restricted subset of ORM that allows efficient reasoning yet contains most constraints overwhelmingly used in practice. We show that the problem of deciding whether these constraints are consistent (i.e., whether we can generate appropriate test data) is solvable in polynomial time, and we produce a highly efficient (interactive speed) checker. Additionally, we analyze over 160 ORM diagrams that capture data models from industrial practice and demonstrate that our subset of ORM is expressive enough to handle their vast majority.  相似文献   
88.
89.
Given a distributed system of \(n\) balls and \(n\) bins, how evenly can we distribute the balls to the bins, minimizing communication? The fastest non-adaptive and symmetric algorithm achieving a constant maximum bin load requires \(\varTheta (\log \log n)\) rounds, and any such algorithm running for \(r\in {\mathcal {O}}(1)\) rounds incurs a bin load of \(\varOmega ((\log n/\log \log n)^{1/r})\). In this work, we explore the fundamental limits of the general problem. We present a simple adaptive symmetric algorithm that achieves a bin load of 2 in \(\log ^* n+{\mathcal {O}}(1)\) communication rounds using \({\mathcal {O}}(n)\) messages in total. Our main result, however, is a matching lower bound of \((1-o(1))\log ^* n\) on the time complexity of symmetric algorithms that guarantee small bin loads. The essential preconditions of the proof are (i) a limit of \({\mathcal {O}}(n)\) on the total number of messages sent by the algorithm and (ii) anonymity of bins, i.e., the port numberings of balls need not be globally consistent. In order to show that our technique yields indeed tight bounds, we provide for each assumption an algorithm violating it, in turn achieving a constant maximum bin load in constant time.  相似文献   
90.
Stroke is considered one of the main causes of death around the world. Survivors often suffer different kinds of disabilities in terms of their cognitive and motor capabilities, and are therefore unable to perform their day-to-day activities. To regain some of their cognitive as well as motor abilities, they require rehabilitation. To this end, we present a serious game framework based on augmented reality technology that may motivate the patients’ involvement in the rehabilitation exercise. Additionally, we analyze the requirements for such a framework and describe the concept and implementation of the proposed approach. Furthermore, we designed a wireless vibrotactile output device that is attached to a tangible object. The tangible object that is connected to the framework can give haptic as well as audio-visual feedback to the patient in a more motivating and entertaining environment for rehabilitation exercises. The suitability and utility of the proposed framework was evaluated with real stroke patients and compared against the performance of a healthy control group, thus facilitating occupational therapists in assessing a patient’s progress. Our evaluations show that the serious games with vibrotactile feedback are well accepted by patients.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司    京ICP备09084417号-23

京公网安备 11010802026262号