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1.
三维缓冲体生成栅格算法研究   总被引:6,自引:0,他引:6  
在对距离变换进行深入研究的基础上,提出一种高效的、基于栅格的等值面扩张的三维缓冲体生成算法.该算法采用桶排序的方法处理体元,并且设计了信息在三维空间的传递路径,算法复杂度为O(V).  相似文献   

2.
本文提出一种新的等值面构造算法,以曲面模型代替平面模型,保证了等值面外形的连续性,特别适用于输入数据是非规则点集的场合。  相似文献   

3.
阐述了医学图像三维重建的方法和过程,提出了一种基于跨距空间的快速种子体素搜索算法,利用等值面繁衍算法快速提取三角形等值面,并对由中点近似产生的共面三角形等值面进行合并。实验结果显示,本文提出的算法加快了重建的速度,有利于实现对基于医学图像的大规模数据三维重建的实时绘制和交互。  相似文献   

4.
A (3D) scalar grid is a regular n1 x n2 x n3 grid of vertices where each vertex v is associated with some scalar value sv. Applying trilinear interpolation, the scalar grid determines a scalar function g where g(v) = sv for each grid vertex v. An isosurface with isovalue σ is a triangular mesh which approximates the level set g(-1)(σ). The fractal dimension of an isosurface represents the growth ;in the isosurface as the number of grid cubes increases. We define and discuss the fractal isosurface dimension. Plotting the fractal ;dimension as a function of the isovalues in a data set provides information about the isosurfaces determined by the data set. We present statistics on the average fractal dimension of 60 publicly available benchmark data sets. We also show the fractal dimension is highly correlated with topological noise in the benchmark data sets, measuring the topological noise by the number of connected components in the isosurface. Lastly, we present a formula predicting the fractal dimension as a function of noise and validate the formula with experimental results.  相似文献   

5.
This paper reviews volumetric methods for fusing sets of range images to create 3D models of objects or scenes. It also presents a new reconstruction method, which is a hybrid that combines several desirable aspects of techniques discussed in the literature. The proposed reconstruction method projects each point, or voxel, within a volumetric grid back onto a collection of range images. Each voxel value represents the degree of certainty that the point is inside the sensed object. The certainty value is a function of the distance from the grid point to the range image, as well as the sensor's noise characteristics. The super-Bayesian combination formula is used to fuse the data created from the individual range images into an overall volumetric grid. We obtain the object model by extracting an isosurface from the volumetric data using a version of the marching cubes algorithm. Results are shown from simulations and real range finders.  相似文献   

6.
对常用的几种等值面绘制算法进行了分析,考查了其计算的复杂度,提出一种基于距离倒数加权的简易算法.该算法的基本思想是:利用计算机图像的像素离散性,结合实际工程应用上有一些情况中采样点位置稳定不变的特点,不需要先生成等值线,而是逐一扫描所有像素,以简单的函数计算其等值面彩色值.通过与已知曲面函数的理想等值面对比分析表明,该算法在采样点达到一定密度时拟合较好.给出了主要数据结构和算法的C语言实现.  相似文献   

7.
1 Introduction In recent years, there has been growing interest in the range sensing techniques for building 3D computer models of real-world objects and scenes without requiring hu-mans to manually produce these models using laborious and error-prone CAD-based approaches. Using range sensors, users are able to capture 3D range images of objects from different viewpoints that may be combined to form the final model of the object or scene[1]. These models then may be used for a variety of app…  相似文献   

8.
Interactive High-Quality Maximum Intensity Projection   总被引:1,自引:0,他引:1  
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data value, which is encountered along a corresponding viewing ray is depicted. MIP is, for example, commonly used to extract vascular structures from medical data sets (angiography). Due to lack of depth information in MIP images, animation or interactive variation of viewing parameters is frequently used for investigation. Up to now no MIP algorithms exist which are of both interactive speed and high quality. In this paper we present a high-quality MIP algorithm (trilinear interpolation within cells), which is up to 50 times faster than brute-force MIP and at least 20 times faster than comparable optimized techniques. This speed-up is accomplished by using an alternative storage scheme for volume cells (sorted by value) and by removing cells which do not contribute to any MIP projection (regardless of the viewing direction) in a preprocessing step. Also, a fast maximum estimation within cells is used to further speed up the algorithm.  相似文献   

9.
Existing routing algorithms for 3D deal with regular mesh/torus 3D topologies. Today 3D NoCs are quite irregular, especially those with heterogeneous layers. In this paper, we present a routing algorithm targeting 3D networks-on-chip (NoCs) with incomplete sets of vertical links between adjacent layers. The routing algorithm tolerates multiple link and node failures, in the case of absence of NoC partitioning. In addition, it deals with congestion. The routing algorithm for 3D NoCs preserves the deadlock-free propriety of the chosen 2D routing algorithms. It is also scalable and supports a local reconfiguration that complements the reconfiguration of the 2D routing algorithms in case of failures of nodes or links. The algorithm incurs a small overhead in terms of exchanged messages for reconfiguration and does not introduce significant additional complexity in the routers. Theoretical analysis of the 3D routing algorithm is provided and validated by simulations for different traffic loads and failure rates.  相似文献   

10.
三维重构方法是医学图像可视化系统、治疗计划系统的重要技术。基于图像分割的三维重构方法结合了图像分割、等值面抽取、网格简化三种技术,是不同于传统Marching Cubes算法的一种三维重构方法。它首先将医学图像分割为二值图,然后利用Marching Cubes方法进行等值面抽取,最后对得到的网格模型进行简化。实验结果表明,基于图像分割的三维重构方法加快了Marching Cubes的运算速度,改善了重构的效果,有利于实现对基于三维重构的大型几何模型的实时绘制和交互。  相似文献   

11.
现有基于深度学习的显著性检测算法主要针对二维RGB图像设计,未能利用场景图像的三维视觉信息,而当前光场显著性检测方法则多数基于手工设计,特征表示能力不足,导致上述方法在各种挑战性自然场景图像上的检测效果不理想。提出一种基于卷积神经网络的多模态多级特征精炼与融合网络算法,利用光场图像丰富的视觉信息,实现面向四维光场图像的精准显著性检测。为充分挖掘三维视觉信息,设计2个并行的子网络分别处理全聚焦图像和深度图像。在此基础上,构建跨模态特征聚合模块实现对全聚焦图像、焦堆栈序列和深度图3个模态的跨模态多级视觉特征聚合,以更有效地突出场景中的显著性目标对象。在DUTLF-FS和HFUT-Lytro光场基准数据集上进行实验对比,结果表明,该算法在5个权威评估度量指标上均优于MOLF、AFNet、DMRA等主流显著性目标检测算法。  相似文献   

12.
13.
The reconfigurable array with slotted optical buses (RASOB) has recently received a lot of attention from the research community. In this paper, we first discuss the reconfiguration methods and communication capabilities of the RASOB architecture. Then, we use this architecture for the implementation of efficient sorting algorithms on the 1D RASOB and the 2D RASOB. Our parallel sorting algorithm on the 1D RASOB is based on an efficient divide-and-conquer scheme. It sortsNdata items usingNprocessors inO(k) communication cycles where k is the size of the data items to be sorted in bits. We further develop a parallel sorting algorithm on the 2D RASOB based on the sorting algorithm on the 1D RASOB in conjunction with the well known Rotatesort algorithm. Similarly, this algorithm sortsNdata items on a 2D RASOB of sizeNinO(k) communication cycles. These sorting algorithms are much more efficient than state-of-the-art sorting algorithms on reconfigurable arrays of processors withelectronicbuses using the same number of processors.  相似文献   

14.
针对低剂量计算机断层扫描(Low-Dose Computed Tomography,LDCT)重建图像出现明显条形伪影的现象,提出了一种基于残差学习的深度卷积神经网络(Deep Residual Convolutional Neural Network,DR-CNN)模型,可以从LDCT图像预测标准剂量计算机断层扫描(Normal-Dose Computed Tomography,NDCT)图像。该模型在训练阶段,将数据集中的LDCT图像和NDCT图像相减得到残差图像,将LDCT图像和残差图像分别作为输入和标签,通过深度卷积神经网络(Convolution Neural Network,CNN)学习输入和标签之间的映射关系;在测试阶段,利用此映射关系从LDCT图像预测残差图像,用LDCT图像减去残差图像得到预测的NDCT图像。实验采用50对大小为512×512的同一体模的常规剂量胸腔扫描切片和投影域添加噪声后的重建图像作为数据集,其中45对作为训练集,其他作为测试集,来验证此模型的有效性。通过与非局部降噪算法、匹配三维滤波算法和K-SVD算法等目前公认效果较好的图像去噪算法对比,所提模型预测的NDCT图像均方根误差小,且信噪比略高于其他算法处理结果。  相似文献   

15.
目的 为解决传统阴影恢复形状(SFS)算法由于光源方向初始信息估计不准确,恢复的物体表面过于光滑,3维表面形状误差较大等问题,建立了基于径向基函数神经网络的反射模型,并对传统的神经网络进行了改进。方法 建立的基于径向基函数(SFS)神经网络的从阴影恢复形状反射模型代替了传统方法中采用的理想朗伯体表面反射模型。该模型利用径向基函数优秀的局部映射和函数逼近能力来处理SFS问题,通过网络训练过程中的权值代替物体所受到的初始光源信息,解决了传统算法在进行计算时,必须已知光源参数的限制。在该网络模型中添加自适应学习率算法,加速网络的收敛和训练速度。结果 针对SFS问题处理的两幅经典合成图像以及两幅实际图像进行了实验,实验结果表明,改进后的算法在3维视觉效果和3维形状信息的恢复方面都明显优于传统算法。归一化后的3维高度误差结果相比传统算法缩小了60%以上,而且同时适用合成图像和实际图像;自适应学习率的加入,使得网络的训练速度大大加快,对一幅128×128像素的图像,运算速度提升了50%。结论 本文针对SFS问题建立了基于RBF神经网络的从阴影恢复形状反射模型,利用网络模型中的参数代替SFS问题中的初始光源信息,通过最优化方法求解SFS问题。并针对传统的神经网络固定学习率造成网络收敛速度慢,容易陷入局部极小值的问题,加入了自适应学习率算法。实验结果表明,改进后的算法在处理该SFS问题时表现了优秀的性能,适用范围更广,收敛速度更快。  相似文献   

16.
A method is developed to generate the 3D binary representation for a tree-like object from three mutually orthogonal projections. This is done by first backprojecting the binarized images from three directions and then iteratively removing artifacts in the backprojection. Three different algorithms have been developed: the Lagrange multiplier algorithm, the conjugate gradient algorithm, and the minimum-voxel representation algorithm (MRA). The performance of these algorithms under noise-free conditions is evaluated using mathematically projected images of a 3D tree structure. While all three algorithms are capable of producing a relatively accurate reconstruction, the MRA is superior not only because it requires the least amount of computation but also because it uses binary instead of gray-scale information in the input images. Reconstruction of 3D coronary arterial structures using MRA is further verified with X-ray images of a human chest phantom and shows a satisfactory performance. The result of this study should be valuable for 3D imaging of blood vessels  相似文献   

17.
一种改进的MC算法   总被引:2,自引:0,他引:2       下载免费PDF全文
为了对等值面与子等值面进行提取和分组,在MC算法原理的基础上,提出了一种改进的等值面提取与子等值面分组算法。该算法首先将数据场分解为点、棱边、面与体元的拓扑结构;然后在整个数据场范围内求所有棱边与等值面的交点,并在面内连接交点形成面与等值面的交线,交线在体元内连接生成空间多边形;接着通过三角化各个体元内的空间多边形得到由顶点表与三角形表组成的等值面数据;最后根据三角形在顶点处的连接关系,采用种子算法对属于同一子等值面的三角形与顶点进行标记,属于同一子等值面的顶点与三角形将被存放在独立的顶点表与三角形表中。实验结果表明,该算法可以高效地实现等值面提取与子等值面的分组。  相似文献   

18.
Implicit Surface-Based Geometric Fusion   总被引:1,自引:0,他引:1  
This paper introduces a general purpose algorithm for reliable integration of sets of surface measurements into a single 3D model. The new algorithm constructs a single continuous implicit surface representation which is the zero-set of a scalar field function. An explicit object model is obtained using any implicit surface polygonization algorithm. Object models are reconstructed from both multiple view conventional 2.5D range images and hand-held sensor range data. To our knowledge this is the first geometric fusion algorithm capable of reconstructing 3D object models from noisy hand-held sensor range data.This approach has several important advantages over existing techniques. The implicit surface representation allows reconstruction of unknown objects of arbitrary topology and geometry. A continuous implicit surface representation enables reliable reconstruction of complex geometry. Correct integration of overlapping surface measurements in the presence of noise is achieved using geometric constraints based on measurement uncertainty. The use of measurement uncertainty ensures that the algorithm is robust to significant levels of measurement noise. Previous implicit surface-based approaches use discrete representations resulting in unreliable reconstruction for regions of high curvature or thin surface sections. Direct representation of the implicit surface boundary ensures correct reconstruction of arbitrary topology object surfaces. Fusion of overlapping measurements is performed using operations in 3D space only. This avoids the local 2D projection required for many previous methods which results in limitations on the object surface geometry that is reliably reconstructed. All previous geometric fusion algorithms developed for conventional range sensor data are based on the 2.5D image structure preventing their use for hand-held sensor data. Performance evaluation of the new integration algorithm against existing techniques demonstrates improved reconstruction of complex geometry.  相似文献   

19.
For large time-varying data sets, memory and disk limitations can lower the performance of visualization applications. Algorithms and data structures must be explicitly designed to handle these data sets in order to achieve more interactive rates. The Temporal Branch-on-Need Octree (T-BON) extends the three-dimensional branch-on-need octree for time-varying isosurface extraction. This data structure minimizes the impact of the I/O bottleneck by reading from disk only those portions of the search structure and data necessary to construct the current isosurface. By performing a minimum of I/O and exploiting the hierarchical memory found in modern CPUs, the T-BON algorithm achieves high performance isosurface extraction in time-varying fields. The paper extends earlier work on the T-BON data structure by including techniques for better memory utilization, out-of-core isosurface extraction, and support for nonrectilinear grids. Results from testing the T-BON algorithm on large data sets show that its performance is similar to that of the three-dimensional branch-on-need octree for static data sets while providing substantial advantages for time varying fields  相似文献   

20.
We provide a simple method that extracts an isosurface that is manifold and intersection‐free from a function over an arbitrary octree. Our method samples the function dual to minimal edges, faces, and cells, and we show how to position those samples to reconstruct sharp and thin features of the surface. Moreover, we describe an error metric designed to guide octree expansion such that flat regions of the function are tiled with fewer polygons than curved regions to create an adaptive polygonalization of the isosurface. We then show how to improve the quality of the triangulation by moving dual vertices to the isosurface and provide a topological test that guarantees we maintain the topology of the surface. While we describe our algorithm in terms of extracting surfaces from volumetric functions, we also show that our algorithm extends to generating manifold level sets of co‐dimension 1 of functions of arbitrary dimension.  相似文献   

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