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1.
The audio channel conveys rich clues for content-based multimedia indexing. Interesting audio analysis includes, besides widely known speech recognition and speaker identification problems, speech/music segmentation, speaker gender detection, special effect recognition such as gun shots or car pursuit, and so on. All these problems can be considered as an audio classification problem which needs to generate a label from low audio signal analysis. While most audio analysis techniques in the literature are problem specific, we propose in this paper a general framework for audio classification. The proposed technique uses a perceptually motivated model of the human perception of audio classes in the sense that it makes a judicious use of certain psychophysical results and relies on a neural network for classification. In order to assess the effectiveness of the proposed approach, large experiments on several audio classification problems have been carried out, including speech/music discrimination in Radio/TV programs, gender recognition on a subset of the switchboard database, highlights detection in sports videos, and musical genre recognition. The classification accuracies of the proposed technique are comparable to those obtained by problem specific techniques while offering the basis of a general approach for audio classification.
Liming ChenEmail:
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2.
Mining of music data is one of the most important problems in multimedia data mining. In this paper, two research issues of mining music data, i.e., online mining of music query streams and change detection of music query streams, are discussed. First, we proposed an efficient online algorithm, FTP-stream (Frequent Temporal Pattern mining of streams), to mine all frequent melody structures over sliding windows of music melody sequence streams. An effective bit-sequence representation is used in the proposed algorithm to reduce the time and memory needed to slide the windows. An effective list structure is developed in the FTP-stream algorithm to overcome the performance bottleneck of 2-candidate generation. Experiments show that the proposed algorithm FTP-stream only needs a half of memory requirement of original melody sequence data, and just scans the music query stream once. After mining frequent melody structures, we developed a simple online algorithm, MQS-change (changes of Music Query Streams), to detect the changes of frequent melody structures in current user-centered music query streams. Two music melody structures (set of chord-sets and string of chord-sets) are maintained and four melody structure changes (positive burst, negative burst, increasing change and decreasing change) are monitored in a new summary data structure, MSC-list (a list of Music Structure Changes). Experiments show that the MQS-change algorithm is an effective online method to detect the changes of music melody structures over continuous music query streams.
Hua-Fu LiEmail:
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3.
As the growing in Internet, database types and sizes are getting various and larger. The topic of finding out the significant information from a database at the shortest time is important. In the music databases, a repeating pattern is an important feature of music objects, which commonly used in analyzing the repeated part of music data and looking for themes. Most of the repeating patterns are key melodies or easy to familiarize and remember for people. Therefore, we can use the themes or the repeating patterns to construct indices that can speedup query execution for music retrievals. Nevertheless, non-trivial repeating patterns exclude those patterns, which are all contained in other longer patterns, such that they can reduce the redundancy of the repeating patterns and save the index space needed. Most of existing algorithms are time consuming for finding non-trivial repeating patterns in a music object. In this research, we aim to apply the true suffix tree approach to discover non-trivial repeating patterns for a music object, which can efficiently address the cost problems in processing time and memory space. In general case, our proposed scheme can extract non-trivial repeating patterns in a linear time.
Lin-huang ChangEmail:
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4.
Querying live media streams is a challenging problem that is becoming an essential requirement in a growing number of applications. Research in multimedia information systems has addressed and made good progress in dealing with archived data. Meanwhile, research in stream databases has received significant attention for querying alphanumeric symbolic streams. The lack of a data model capable of representing different multimedia data in a declarative way, hiding the media heterogeneity and providing reasonable abstractions for querying live multimedia streams poses the challenge of how to make the best use of data in video, audio and other media sources for various applications. In this paper we propose a system that enables directly capturing media streams from sensors and automatically generating more meaningful feature streams that can be queried by a data stream processor. The system provides an effective combination between extendible digital processing techniques and general data stream management research. Together with other query techniques developed in related data stream management streams, our system can be used in those application areas where multifarious live media senors are deployed for surveillance, disaster response, live conferencing, telepresence, etc.
Bin LiuEmail:
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5.
A new method for data hiding in H.264/AVC streams is presented. The proposed method exploits the IPCM encoded macroblocks during the intra prediction stage in order to hide the desired data. It is a blind data hiding scheme, i.e. the message can be extracted directly from the encoded stream without the need of the original host video. Moreover, the method exhibits the useful property of reusing the compressed stream for hiding different data numerous times without considerably affecting either the bit-rate or the perceptual quality. This property allows data hiding directly in the compressed stream in real time. The method perfectly suits to covert communication and content authentication applications.
Athanassios N. SkodrasEmail:
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6.
Finding maximum-length repeating patterns in music databases   总被引:1,自引:0,他引:1  
This paper introduces the problem of discovering maximum-length repeating patterns in music objects. A novel algorithm is presented for the extraction of this kind of patterns from a melody music object. The proposed algorithm discovers all maximum-length repeating patterns using an “aggressive” accession during searching, by avoiding costly repetition frequency calculation and by examining as few as possible repeating patterns in order to reach the maximum-length repeating pattern(s). Detailed experimental results illustrate the significant performance gains due to the proposed algorithm, compared to an existing baseline algorithm.
Yannis Manolopoulos (Corresponding author)Email:
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7.
ONTRACK: Dynamically adapting music playback to support navigation   总被引:3,自引:3,他引:0  
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite effectively navigate complicated routes.
Matt Jones (Corresponding author)Email:
Steve JonesEmail:
Gareth BradleyEmail:
Nigel WarrenEmail:
David BainbridgeEmail:
Geoff HolmesEmail:
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8.
We provide the complete record of methodology that let us evolve BrilliAnt, the winner of the Ant Wars contest. Ant Wars contestants are virtual ants collecting food on a grid board in the presence of a competing ant. BrilliAnt has been evolved through a competitive one-population coevolution using genetic programming and fitnessless selection. In this paper, we detail the evolutionary setup that lead to BrilliAnt’s emergence, assess its direct and indirect human-competitiveness, and describe the behavioral patterns observed in its strategy.
Wojciech JaśkowskiEmail:
Krzysztof Krawiec (Corresponding author)Email:
Bartosz WielochEmail:
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9.
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive, although they had several important reservations about camera-phone technology more generally. Data from our pointing-device task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings, design lessons for camera-phone and visual-tag applications are presented.
Eleanor Toye (Corresponding author)Email:
Richard SharpEmail:
Anil MadhavapeddyEmail:
David ScottEmail:
Eben UptonEmail:
Alan BlackwellEmail:
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10.
Three dimensional human motions recorded by motion capture and hand gestures recorded by using data gloves generate variable-length data streams. These data streams usually have dozens of attributes, and have different variations for similar motions. To segment and recognize motion streams, a classification-based approach is proposed in this paper. Classification feature vectors are extracted by utilizing singular value decompositions (SVD) of motion data. The extracted feature vectors capture the dominating geometric structures of motion data as revealed by SVD. Multi-class support vector machine (SVM) classifiers with class probability estimates are explored for classifying the feature vectors in order to segment and recognize motion streams. Experiments show that the proposed approach can find patterns in motion data streams with high accuracy.
B. PrabhakaranEmail:
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