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1.
We present algorithms for the following three-dimensional (3D) guillotine cutting problems: unbounded knapsack, cutting stock and strip packing. We consider the case where the items have fixed orientation and the case where orthogonal rotations around all axes are allowed. For the unbounded 3D knapsack problem, we extend the recurrence formula proposed by [1] for the rectangular knapsack problem and present a dynamic programming algorithm that uses reduced raster points. We also consider a variant of the unbounded knapsack problem in which the cuts must be staged. For the 3D cutting stock problem and its variants in which the bins have different sizes (and the cuts must be staged), we present column generation-based algorithms. Modified versions of the algorithms for the 3D cutting stock problems with stages are then used to build algorithms for the 3D strip packing problem and its variants. The computational tests performed with the algorithms described in this paper indicate that they are useful to solve instances of moderate size.  相似文献   

2.
In late 1979 a two phase heuristic algorithm employing dynamic programming was presented by Steudel for solving the two-dimensional cutting stock problem where all the small rectangles were of the same dimensions, but withour any restrictions that the cutting be performed in a purely “guillotine” fashion. The algorithm was applied to solving the common problem of loading rectangular items of size l by w on a rectangular pallet of size L and W so as to maximize the number of items per layer on the pallet deckboard. In this paper, a new three-phase heuristic is presented which extends the 1979 recursive procedure and evaluates the option of stacking items on their end and/or side surface within the best loading pattern of bottom-stacked items. The resulting pattern is then projected into the third dimension to generate the total “cubic” pallet load. Computation results show that end and/or side stacking (when applicable) can yield average improvements in the range of 5% in items per pallet load.  相似文献   

3.
潘卫平  樊治平  黄敏 《控制与决策》2022,37(5):1211-1219
针对矩形件无约束二维板材剪切排样问题,提出一种新的4块排样方式及其生成算法.该排样方式将板材划分成4个块,对每个块,按照递归方式进行排样.选择一行同种矩形件放置在块的左下角,沿着这行矩形件的上边界和右边界将该块剩余部分划分成两个更小的子块以待进一步递归考察.首先,构造动态规划算法一次性生成所有可能尺寸的块中矩形件的递归排样方式;然后,采用隐式枚举算法确定板材的最优4块划分,得到矩形件在板材上的最优4块排样方式.采用文献基准例题和符合实际情况的随机例题,将所提出算法与几种典型的文献算法进行对比,实验结果表明所提出算法时间复杂度在低于或等于文献算法的前提下,排样方式价值比文献算法高.  相似文献   

4.
生成矩形毛坯最优T形排样方式的递归算法   总被引:6,自引:0,他引:6  
讨论矩形毛坯无约束两维剪切排样问题.采用由条带组成的T形排样方式,切割工艺简单.排样时用一条分界线将板材分成2段,同一段中所有条带的方向和长度都相同.一段含水平条带.另一段含竖直条带.采用递归算法确定分界线的最优位置以及每段中条带的最优组合.以便使下料利用率达到最高.采用大量随机生成的例题进行实验,结果表明该算法在计算时间和提高材料利用率2方面都较有效.  相似文献   

5.
目的 针对矩形件无约束2维剪切排样问题,提出一种可简化板材切割工艺的简单块占角排样方式,并构造这种排样方式的动态规划生成算法。方法 该排样方式在板材左下角按照简单块方式排样若干行若干列同种矩形件,将板材剩余部分划分为两个子板;将子板按照上述方法继续递归排样和划分,直至子板排满矩形件为止。采用动态规划确定所有可能尺寸的板材左下角排样的最优矩形件、矩形件的最优行列数和板材剩余部分的最优子板划分。运用规范尺寸排除不必要的计算。结果 将本文算法与目前常见的算法进行比较,实验结果表明本文算法计算时间合理,排样价值较高。在第1组41道基准例题中,本文算法所有例题均求出了精确解,同质块T型算法、同质块两段算法和复合条带两段算法分别有7道、5道和4道例题未求出精确解。在第2组20道基准例题中,本文算法只有1道例题未求出精确解,普通三阶段算法、同质块T型算法、同质块两段算法和匀质条带三块算法分别有18道、15道、15道和20道例题未求出精确解。在第3组50道随机例题中,本文算法、普通两段算法和同质块两段算法板材利用率分别为99.913 7%、99.862 3%和99.796 1%。在第4组31道基准例题中,本文算法所有例题均求出了精确解,普通占角排样算法有2道例题未求出精确解。结论 本文算法计算时间远小于精确算法,优化效果接近精确算法;本文算法计算时间与多种启发式算法接近,但优化效果好于多种启发式算法。  相似文献   

6.
The problem addressed in this paper is the decision problem of determining if a set of multi-dimensional rectangular boxes can be orthogonally packed into a rectangular bin while satisfying the requirement that the packing should be guillotine cuttable. That is, there should exist a series of face parallel straight cuts that can recursively cut the bin into pieces so that each piece contains a box and no box has been intersected by a cut. The unrestricted problem is known to be NP-hard. In this paper we present a generalization of a constructive algorithm for the multi-dimensional bin packing problem, with and without the guillotine constraint, based on constraint programming.  相似文献   

7.
This paper introduces a fast heuristic based algorithm for the max-min multi-scenario knapsack problem. The problem is a variation of the standard 0-1 knapsack problem, in which the profits of the items vary under different scenarios, though the capacity of the knapsack is fixed. The objective of the problem is to find the optimal packing of a set of items so that the minimum total profits of the items in the knapsack over all different scenarios is maximized. For some large-scaled instances, traditional branch-and-bound techniques cannot find an optimal solution within reasonable time, thus we propose a collection of incomplete m-exchange algorithms which are able to produce high quality solutions in just a few minutes of cpu time. Various computational results are also given.  相似文献   

8.
Given a set of rectangular pieces and a rectangular container, the two-dimensional knapsack problem (2D-KP) consists of orthogonally packing a subset of the pieces within the container such that the sum of the values of the packed pieces is maximized. If the value of a piece is given by its area, the objective is to maximize the covered area of the container. A genetic algorithm (GA) is proposed addressing the guillotine case of the 2D-KP as well as the non-guillotine case. Moreover, an orientation constraint may optionally be taken into account and the given piece set may be constrained or unconstrained. The GA is subjected to an extensive test using well-known benchmark instances. Compared with recently published methods, the GA yields competitive results.  相似文献   

9.
文中提出考虑时间因素的0-1背包调度问题这一具有NP难度的组合优化问题。给定n个物体(每个物体i的重量为wi,连续加工时间为ti),以及一个容量为S的背包,要求给出一个调度方案(物品的放入顺序和放入时间),使得任意时刻放入背包的物品总重量不超过背包容量,每个物体需放入背包连续加工时长ti后才能取出,该问题是求使所有物体均加工完毕的时间尽可能短的调度方案。提出了3种求解算法:迭代动态规划算法、基于分枝限界的完备算法和遗传进化算法。迭代动态规划算法使用动态规划策略放置尽可能多的未加工物体到背包中,然后每次迭代取出加工完成的物品后再使用动态规划放入尽可能多的剩余未加工物品,直至所有物品被加工完成。基于分枝限界的完备算法通过定义上下界及剪枝操作,有效地降低了算法的计算复杂度。遗传进化算法将一个物品装填序列定义为个体,并定义了相应的适应度、选择、交叉与变异操作。在所设计的3组共计36个算例上的实验结果表明,迭代动态规划算法可以很快求出高质量的解,基于分枝限界的完备算法对小规模算例有很好的效果,遗传算法在处理几百个物体的算例时能在1500s内得到比动态规划算法更好的结果。  相似文献   

10.
One of the main reasons for using parallel evolutionary algorithms (PEAs) is to obtain efficient algorithms with an execution time much lower than that of their sequential counterparts in order, e.g., to tackle more complex problems. This naturally leads to measuring the speedup of the PEA. PEAs have sometimes been reported to provide super-linear performances for different problems, parameterizations, and machines. Super-linear speedup means that using “m” processors leads to an algorithm that runs more than “m” times faster than the sequential version. However, reporting super-linear speedup is controversial, especially for the “traditional” research community, since some non-orthodox practices could be thought of being the cause for this result. Therefore, we begin by offering a taxonomy for speedup, in order to clarify what is being measured. Also, we analyze the sources for such a scenario in this paper. Finally, we study an assorted set of results. Our conclusion is that super-linear performance is possible for PEAs, theoretically and in practice, both in homogeneous and in heterogeneous parallel machines.  相似文献   

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