共查询到20条相似文献,搜索用时 15 毫秒
1.
One of the most important queries in spatio-temporal databases that aim at managing moving objects efficiently is the continuous
K-nearest neighbor (C KNN) query. A C KNN query is to retrieve the K-nearest neighbors ( KNNs) of a moving user at each time instant within a user-given time interval [ t
s
, t
e
]. In this paper, we investigate how to process a C KNN query efficiently. Different from the previous related works, our work relieves the past assumption, that an object moves
with a fixed velocity, by allowing that the velocity of the object can vary within a known range. Due to the introduction
of this uncertainty on the velocity of each object, processing a C KNN query becomes much more complicated. We will discuss the complications incurred by this uncertainty and propose a cost-effective
P 2
KNN algorithm to find the objects that could be the KNNs at each time instant within the given query time interval. Besides, a probability-based model is designed to quantify
the possibility of each object being one of the KNNs. Comprehensive experiments demonstrate the efficiency and the effectiveness of the proposed approach.
相似文献
2.
The objective of this paper is to present an overall approach to forecasting the future position of the moving objects of
an image sequence after processing the images previous to it. The proposed method makes use of classical techniques such as
optical flow to extract objects’ trajectories and velocities, and autoregressive algorithms to build the predictive model.
Our method can be used in a variety of applications, where videos with stationary cameras are used, moving objects are not
deformed and change their position with time. One of these applications is traffic control, which is used in this paper as
a case study with different meteorological conditions to compare with.
相似文献
3.
In this paper, we present an Inverse Multi-Objective Robust Evolutionary (IMORE) design methodology that handles the presence
of uncertainty without making assumptions about the uncertainty structure. We model the clustering of uncertain events in
families of nested sets using a multi-level optimization search. To reduce the high computational costs of the proposed methodology
we proposed schemes for (1) adapting the step-size in estimating the uncertainty, and (2) trimming down the number of calls
to the objective function in the nested search. Both offline and online adaptation strategies are considered in conjunction
with the IMORE design algorithm. Design of Experiments (DOE) approaches further reduce the number of objective function calls
in the online adaptive IMORE algorithm. Empirical studies conducted on a series of test functions having diverse complexities
show that the proposed algorithms converge to a set of Pareto-optimal design solutions with non-dominated nominal and robustness
performances efficiently.
相似文献
4.
Recently, multi-objective evolutionary algorithms have been applied to improve the difficult tradeoff between interpretability
and accuracy of fuzzy rule-based systems. It is known that both requirements are usually contradictory, however, these kinds
of algorithms can obtain a set of solutions with different trade-offs. This contribution analyzes different application alternatives
in order to attain the desired accuracy/interpr-etability balance by maintaining the improved accuracy that a tuning of membership
functions could give but trying to obtain more compact models. In this way, we propose the use of multi-objective evolutionary
algorithms as a tool to get almost one improved solution with respect to a classic single objective approach (a solution that
could dominate the one obtained by such algorithm in terms of the system error and number of rules). To do that, this work
presents and analyzes the application of six different multi-objective evolutionary algorithms to obtain simpler and still
accurate linguistic fuzzy models by performing rule selection and a tuning of the membership functions. The results on two
different scenarios show that the use of expert knowledge in the algorithm design process significantly improves the search
ability of these algorithms and that they are able to improve both objectives together, obtaining more accurate and at the
same time simpler models with respect to the single objective based approach.
相似文献
5.
The lack of effective and efficient schedule-based pathfinding algorithms for transit networks has limited the application
of GIS in transit trip planning services. This paper introduces a schedule-based path finding algorithm for transit networks.
Based on a pattern-centered spatiotemporal transit network model, the algorithm searches the network by following route patterns.
A pattern is a spatial layout of a route in transit terminology. A route usually has many patterns to serve various locations
at different times. This path search algorithm is significantly different from traditional shortest path algorithms that are
based on adjacent node search. By establishing a set of lemmas and theorems the paper proves that paths generated by the PFS
algorithm are schedule-coordinated fastest paths for trips with given constraints. After analyzing computation and database
query complexities of the algorithm the paper indicates that the PFS is efficient in computation and database query. Finally,
effectiveness and efficiency of the algorithm are demonstrated by implementations in GIS-based online transit trip planners
in Wisconsin, US.
相似文献
6.
The paper presents a real-time algorithm that compensates image distortions due to atmospheric turbulence in video sequences,
while keeping the real moving objects in the video unharmed. The algorithm involves (1) generation of a “reference” frame,
(2) estimation, for each incoming video frame, of a local image displacement map with respect to the reference frame, (3)
segmentation of the displacement map into two classes: stationary and moving objects; (4) turbulence compensation of stationary
objects. Experiments with both simulated and real-life sequences have shown that the restored videos, generated in real-time
using standard computer hardware, exhibit excellent stability for stationary objects while retaining real motion.
相似文献
7.
This paper presents research on a robust technique for texture-based image retrieval in multimedia museum collections. The
aim is to be able to use a query image patch containing a single texture to retrieve images containing an area with similar
texture to that in the query. The feature extractor used to build the feature vectors is based on an improved version of the
discrete wavelet frames (DWF), proposed elsewhere. In order to utilise the feature extractor on real scene image datasets,
a block-oriented decomposition technique, termed the multiscale sub-image matching method, is presented. The multiscale method,
together with the DWF, provide an efficient content-based retrieval technique without the need for segmentation. The algorithms
are tested on a range of databases of texture images as well as on real museum image collections. Promising results are reported.
相似文献
8.
Text search engines are inadequate for indexing and searching XML documents because they ignore metadata and aggregation structure
implicit in the XML documents. On the other hand, the query languages supported by specialized XML search engines are very
complex. In this paper, we present a simple yet flexible query language, and develop its semantics to enable intuitively appealing
extraction of relevant fragments of information while simultaneously falling back on retrieval through plain text search if necessary. Our approach combines and generalizes several available techniques to obtain precise
and coherent results.
相似文献
9.
Detecting and dealing with redundancy is an ubiquitous problem in query optimization, which manifests itself in many areas
of research such as materialized views, multi-query optimization, and query-containment algorithms. In this paper, we focus
on the issue of intra-query redundancy, redundancy present within a query. We present a method to detect the maximal redundancy present between a main (outer) query block and a subquery block.
We then use the method for query optimization, introducing query plans and a new operator that take full advantage of the
redundancy discovered. Our approach can deal with redundancy in a wider spectrum of queries than existing techniques. We show
experimental evidence that our approach works under certain conditions, and compares favorably to existing optimization techniques
when applicable.
相似文献
10.
The research presented in this paper introduces a relative representation of trajectories in space and time. The objective
is to represent space the way it is perceived by a moving observer acting in the environment, and to provide a complementary
view to the usual absolute vision of space. Trajectories are characterized from the perception of a moving observer where
relative positions and relative velocities are the basic primitives. This allows for a formal identification of elementary
trajectory configurations, and their relationships with the regions that compose the environment. The properties of the model
are studied, including transitions and composition tables. These properties characterize trajectory transitions by the underlying
processes that semantically qualify them. The approach provides a representation that might help the understanding of trajectory
patterns in space and time.
相似文献
11.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary
Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition
and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational
intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process,
we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
相似文献
12.
This paper presents a technique for dynamically reconfiguring search spaces in order to enable Bayesian autonomous search
and tracking missions with moving targets. In particular, marine search and rescue scenarios are considered, highlighting
the need for space reconfiguration in situations where moving targets are involved. The proposed technique improves the search
space configuration by maintaining the validity of the recursive Bayesian estimation. The advantage of the technique is that
autonomous search and tracking can be performed indefinitely, without loss of information. Numerical results first show the
effectiveness of the technique with a single search vehicle and a single moving target. The efficacy of the approach for coordinated
autonomous search and tracking is shown through simulation, incorporating multiple search vehicles and multiple targets. The
examples also highlight the added benefit to human mission planners resulting from the technique’s simplification of the search
space allocation task.
相似文献
13.
Up to now, there are many homology search algorithms that have been investigated and studied. However, a good classification
method and a comprehensive comparison for these algorithms are absent. This is especially true for index based homology search
algorithms. The paper briefly introduces main index construction methods. According to index construction methods, index based
homology search algorithms are classified into three categories, i.e., length based index ones, transformation based index
ones, and their combination. Based on the classification, the characteristics of the currently popular index based homology
search algorithms are compared and analyzed. At the same time, several promising and new index techniques are also discussed.
As a whole, the paper provides a survey on index based homology search algorithms.
相似文献
14.
Automatic localisation of correspondences for the construction of Statistical Shape Models from examples has been the focus
of intense research during the last decade. Several algorithms are available and benchmarking is needed to rank the different
algorithms. Prior work has argued that the quality of the models produced by the algorithms can be evaluated by measuring
compactness, generality and specificity. In this paper severe problems with these standard measures are analysed both theoretically
and experimentally both on natural and synthetic datasets. We also propose that a Ground Truth Correspondence Measure (GCM)
is used for benchmarking and in this paper benchmarking is performed on several state of the art algorithms using seven real
and one synthetic dataset.
相似文献
15.
With the rapid advancements in positioning technologies such as the Global Positioning System (GPS) and wireless communications,
the tracking of continuously moving objects has become more convenient. However, this development poses new challenges to
database technology since maintaining up-to-date information regarding the location of moving objects incurs an enormous amount
of updates. Existing indexes can no longer keep up with the high update rate while providing speedy retrieval at the same
time. This study aims to improve k nearest neighbor (kNN) query performance while reducing update costs. Our approach is based
on an important observation that queries usually occur around certain places or spatial landmarks of interest, called reference
points. We propose the Reference-Point-based tree (RP-tree), which is a two-layer index structure that indexes moving objects
according to reference points. Experimental results show that the RP-tree achieves significant improvement over the TPR-tree.
相似文献
17.
Backfitting of fuzzy rules is an Iterative Rule Learning technique for obtaining the knowledge base of a fuzzy rule-based
system in regression problems. It consists in fitting one fuzzy rule to the data, and replacing the whole training set by
the residual of the approximation. The obtained rule is added to the knowledge base, and the process is repeated until the
residual is zero, or near zero. Such a design has been extended to imprecise data for which the observation error is small.
Nevertheless, when this error is moderate or high, the learning can stop early. In this kind of algorithms, the specificity
of the residual might decrease when a new rule is added. There may happen that the residual grows so wide that it covers the
value zero for all points (thus the algorithm stops), but we have not yet extracted all the information available in the dataset.
Focusing on this problem, this paper is about datasets with medium to high discrepancies between the observed and the actual
values of the variables, such as those containing missing values and coarsely discretized data. We will show that the quality
of the iterative learning degrades in this kind of problems, because it does not make full use of all the available information.
As an alternative to sequentially obtaining rules, we propose a new multiobjective Genetic Cooperative Competitive Learning
(GCCL) algorithm. In our approach, each individual in the population codifies one rule, which competes in the population in
terms of maximum coverage and fitting, while the individuals in the population cooperate to form the knowledge base.
相似文献
18.
We present an enhancement towards adaptive video training for PhoneGuide, a digital museum guidance system for ordinary camera-equipped
mobile phones. It enables museum visitors to identify exhibits by capturing photos of them. In this article, a combined solution
of object recognition and pervasive tracking is extended to a client–server-system for improving data acquisition and for
supporting scale-invariant object recognition. A static as well as a dynamic training technique are presented that preprocess
the collected object data differently and apply two types of neural networks (NN) for classification. Furthermore, the system
enables a temporal adaptation for ensuring a continuous data acquisition to improve the recognition rate over time. A formal
field experiment reveals current recognition rates and indicates the practicability of both methods under realistic conditions
in a museum.
相似文献
19.
The problem of content based image retrieval (CBIR) has traditionally been investigated within a framework that emphasises
the explicit formulation of a query: users initiate an automated search for relevant images by submitting an image or draw
a sketch that exemplifies their information need. Often, relevance feedback is incorporated as a post-retrieval step for optimising
the way evidence from different visual features is combined. While this sustained methodological focus has helped CBIR to
mature, it has also brought out its limitations more clearly: There is often little support for exploratory search and scaling
to very large collections is problematic. Moreover, the assumption that users are always able to formulate an appropriate
query is questionable. An effective, albeit much less studied, method of accessing image collections based on visual content
is that of browsing. The aim of this survey paper is to provide a structured overview of the different models that have been
explored over the last one to two decades, to highlight the particular challenges of the browsing approach and to focus attention
on a few interesting issues that warrant more intense research.
相似文献
20.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed. 相似文献
|