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1.
基于DCT-BP神经网络的人脸表情识别   总被引:1,自引:0,他引:1  
提出一种基于DCT-BP神经网络的人脸表情识别算法,先对图像进行灰度均衡与图像平滑的预处理,然后利用离散余弦变换提取图像的表情特征参数,变换后的数据量大大减小,而且不会丢失图像所携带的关键信息,最后利用前向反馈神经网络算法进行识别。  相似文献   

2.
Shape-from-shading (SFS) aims to reconstruct the three-dimensional shape of an object from a single shaded image. This article proposes an improved framework based on belief propagation for computing SFS. The implementation of the well-known brightness, integrability and smoothness constraints inside this framework is shown. We implement the constraints as probability density functions. For example, the brightness constraint is a two-dimensional probability density function that relates all possible surface gradients at a pixel to their probability given the pixel intensity. A straightforward extension of the framework to photometric stereo is presented, where multiple images of the same scene taken under different lighting conditions are available. The results are promising, especially since the solution is obtained by iteratively applying simple operations on a regular grid of points. The presented framework therefore can be implemented in parallel and is a reasonably likely biological scheme.  相似文献   

3.
随着计算机计算资源的提升以及深度学习理论的不断丰富,自动的人脸表情识别技术已经得到了进一步的发展。但由于表情存在复杂性以及微妙性,实现实时的人脸表情识别仍是一大难题。文章设计了一种基于CNN集成学习的人脸表情识别系统,该系统在FER2013数据集上表情的识别准确率达到70.84%,能够实现实时的、高精度的表情识别。  相似文献   

4.
基于人工情感的脸部表情识别的研究   总被引:4,自引:0,他引:4  
脸部特征的提取和各种特征所代表的表情状态是识别是脸部表情识别过程中的重要步骤。该文研究了脸部表情识别方面的一些进展,概括论述了面部表情识别的主要研究内容,以及图像预处理,特征提取,图像识别和表情识别的主要算法和方法。研究表明,在正面人脸和无背景时识别效果较好;在复杂背景下,或人脸被部分遮挡或角度偏转角度较大时,识别效果不好,它的识别效果离实用还有较大的距离,还需要进一步研究。  相似文献   

5.
In this paper, we propose a method for pose-invariant facial expression recognition from monocular video sequences. The advantage of our method is that, unlike existing methods, our method uses a simple model, called the variable-intensity template, for describing different facial expressions. This makes it possible to prepare a model for each person with very little time and effort. Variable-intensity templates describe how the intensities of multiple points, defined in the vicinity of facial parts, vary with different facial expressions. By using this model in the framework of a particle filter, our method is capable of estimating facial poses and expressions simultaneously. Experiments demonstrate the effectiveness of our method. A recognition rate of over 90% is achieved for all facial orientations, horizontal, vertical, and in-plane, in the range of ±40 degrees, ±20 degrees, and ±40 degrees from the frontal view, respectively. Electronic Supplementary Material  The online version of this article () contains supplementary material, which is available to authorized users.  相似文献   

6.
This paper presents a method for unsupervised learning and recognition of human actions in video. Lacking any supervision, there is nothing except the inherent biases of a given representation to guide grouping of video clips along semantically meaningful partitions. Thus, in the first part of this paper, we compare two contemporary methods, Bag of Features (BOF) and Product Manifolds (PM), for clustering video clips of human facial expressions, hand gestures, and full-body actions, with the goal of better understanding how well these very different approaches to behavior recognition produce semantically relevant clustering of data.  相似文献   

7.
曹顺茂  叶世伟 《计算机仿真》2007,24(3):104-106,168
传统的流形学习算法能有效地学习出高维采样数据的低维嵌入坐标,但也存在一些不足,如不能处理稀疏的样本数据.针对这些缺点,提出了一种基于局部映射的直接求解线性嵌入算法(Solving Directly Linear Embedding,简称SDLE).通过假定低维流形的整体嵌入函数,将流形映射赋予局部光滑的约束,应用核方法将高维空间的坐标投影到特征空间,最后构造出在低维空间的全局坐标.SDLE算法解决了在源数据稀疏情况下的非线性维数约简问题,这是传统的流形学习算法没有解决的问题.通过实验说明了SDLE算法研究的有效性.  相似文献   

8.
李昂  罗汉文  陈强 《计算机工程》2005,31(20):38-40
对基于置信传播的LDPC(低密度奇偶校验)码译码算法(SPA算法)。进行了分析和研究,在此基础上提出了一种方便寻址的串行结构译码方法,对其作案了性能仿真和实现复杂度分析。分析结果表明,这种LDPC译码结构简化了寻址过程,节省了资源,具有一定的普遍适用性。  相似文献   

9.
人脸表情发生变化时,面部纹理也相应地改变;为了方便有效地模拟这一动态的表情变化过程,提出一种基于主动外观模型的人脸表情合成方法.首先离线学习人脸表情与人脸形状和外观参数之间的关系,利用该学习结果实现对输入人脸图像的表情合成;针对合成图像中眼睛和牙齿模糊的缺点,利用合成的眼睛图像和牙齿模板来替代模糊纹理.实验结果表明,该方法能合成不同表情强度和类型的表情图像;合成的眼睛图像不仅增强了表情的真实感,同时也便于实现眼睛的动画.  相似文献   

10.
针对人脸表情数据的非线性分布特性,提出一种基于非线性联合学习的三维人脸表情合成方法.首先提出非线性联合学习理论,通过无监督回归将具有相同属性的三维人脸映射到相同的低维表达;其次,基于三维人脸的低维表达对低维表达进行重建操作,为给定的三维人脸合成表情,或基于样例表情进行表情的重定向.另外,非线性联合学习方法还能有效地处理带噪声及不完整的人脸数据,获得完整的表情人脸.实验结果表明,文中方法的表情重定向合成结果及合成效率优于已有方法.  相似文献   

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