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1.
Protocols for multimedia communication are needed to integrate into a single network services intended to satisfy the different requirements of multiple types of traffic. An essential prerequisite for designing these protocols is that the services to be offered by the network must be selected and specified in detail. We present the service models proposed, or being developed, by the Internet community, by the ATM community, and by the Tenet Group. We compare their common characteristics, which reveal the characteristics of the first integrated services networks are likely to offer. The services referred to in this paper are those at the network and transport layers, which support the services to be offered to the system's end users.  相似文献   

2.
We present end-to-end performance of digital coded video (JPEG, MPEG-1, and MPEG-2) over a local asynchronuous transfer mode (ATM) network. We discuss performance in terms of both delay (jitter) and frame loss as a function of load. The experimental data reveal that the burstiness of the variable bit-rate-coded video streams degrades the performance significantly when the hosts and the network are stressed. Our results show that traffic smoothing decreases frame loss significantly while maintaining acceptable jitter and loss bounds. We also discuss requirements for system components, such as the network interface and switch, which are necessary to support video services efficiently.  相似文献   

3.
We present a producer-consumer model of multimedia-on-demand (MOD) servers. The producer retrieves media data from a disk and places it into a set of buffers, while the consumer sends out the data in the buffers to the users. We develop for the producer a buffer-inventory-based dynamic scheduling (BIDS) algorithm that guarantees non-zero inventory and non-overflow of data in the buffers to meet the continuity requirement and no-loss of data for each media stream. The algorithm can deal with heterogeneous me dia streams as well as the transient circumstances upon service completions and arrivals of new requests. To smooth out the impact of bursty data of variable-bit-rate media streams and therefore increase the maximum admissible load of requests, we also introduce into the scheduling scheme a time-scale-dependent peak consumption rate and a virtual cycle time. Based on BIDS, an effective admission control mechanism can be easily established by checking two simple conditions respectively on the overall system load and buffer size. Our algorithm is very easy to implement. Experiments carried out with an actual disk system and real video stream data verify that it is more robust compared to static scheduling algorithms previously proposed in the literature, especially when handling variable-bit-rate media streams.  相似文献   

4.
Video services are likely to dominate the traffic in future broadband networks. Most of these services will be provided by large- scale public-access video servers. Research to date has shown that disk arrays are a promising technology for providing the storage and throughput required to serve many independent video streams to a large customer population. Large disk arrays, however, are susceptible to disk failures which can greatly affect their reliability. In this paper, we discuss suitable redundancy mechanisms to increase the reliability of disk arrays and compare the performance of the RAID-3 and RAID-5 redundancy schemes. We use cost and performability analyses to rigorously compare the two schemes over a variety of conditions. Accurate cost models are developed and Markov reward models (with time-dependent reward structures) are developed and used to give insight into the tradeoffs between system cost and revenue earning potential. The paper concludes that for large-scale video servers, coarse-grained striping in a RAID-5 style of disk array is most cost effective.  相似文献   

5.
A network that offers deterministic, i.e., worst case, quality-of-service guarantees to variable-bit-rate (VBR) video must provide a resource reservation mechanism that allocates bandwidth, buffer space, and other resources for each video stream. Such a resource reservation scheme must be carefully designed, otherwise network resources are wasted. A key component for the design of a resource reservation scheme is the traffic characterization method that specifies the traffic arrivals on a video stream. The traffic characterization should accurately describe the actual arrivals, so that a large number of streams can be supported; but it must also map directly into efficient traffic-policing mechanisms that monitor arrivals on each stream. In this study, we present a fast and accurate traffic characterization method for stored VBR video in networks with a deterministic service. We use this approximation to obtain a traffic characterization that can be efficiently policed by a small number of leaky buckets. We present a case study where we apply our characterization method to networks that employ a dynamic resource reservation scheme with renegotiation. We use traces from a set of 25–30-min MPEG sequences to evaluate our method against other characterization schemes from the literature.  相似文献   

6.
Most multimedia servers reported in the literature are designed to serve multiple and independent video/audio streams. We think that, in future, multimedia servers will also serve complete presentations. Multimedia presentations provide unique opportunities to develop algorithms for buffer management and admission control, as execution-time consumption requirements of presentations are known a priori. In this paper, we examine presentations in three different domains (heavyweight, middleweight, and lightweight) and provide buffer management and admission control algorithms for the three domains. We propose two improvements (flattening and dynamic-adjustments) on the schedules created for the heavyweight presentations. Results from a simulation environment are presented. Received June 9, 1998 / Accepted October 13, 1998  相似文献   

7.
Due to recent advances in network, storage and data compression technologies, video-on-demand (VOD) service has become economically feasible. It is a challenging task to design a video storage server that can efficiently service a large number of concurrent requests on demand. One approach to accomplishing this task is to reduce the I/O demand to the VOD server through data- and resource-sharing techniques. One form of data sharing is the stream-merging approach proposed in [5]. In this paper, we formalize a static version of the stream-merging problem, derive an upper bound on the I/O demand of static stream merging, and propose efficient heuristic algorithms for both static and dynamic versions of the stream-merging problem.  相似文献   

8.
The transportation of prerecorded, compressed video data without loss of picture quality requires the network and video servers to support large fluctuations in bandwidth requirements. Fully utilizing a client-side buffer for smoothing bandwidth requirements can limit the fluctuations in bandwidth required from the underlying network and the video-on-demand servers. This paper shows that, for a fixed-size buffer constraint, the critical bandwidth allocation technique results in plans for continuous playback of stored video that have (1) the minimum number of bandwidth increases, (2) the smallest peak bandwidth requirements, and (3) the largest minimum bandwidth requirements. In addition, this paper introduces an optimal bandwidth allocation algorithm which, in addition to the three critical bandwidth allocation properties, minimizes the total number of bandwidth changes necessary for continuous playback. A comparison between the optimal bandwidth allocation algorithm and other critical bandwidth-based algorithms using 17 full-length movie videos and 3 seminar videos is also presented.  相似文献   

9.
A large-scale, distributed video-on-demand (VOD) system allows geographically dispersed residential and business users to access video services, such as movies and other multimedia programs or documents on demand from video servers on a high-speed network. In this paper, we first demonstrate through analysis and simulation the need for a hierarchical architecture for the VOD distribution network.We then assume a hierarchical architecture, which fits the existing tree topology used in today's cable TV (CATV) hybrid fiber/coaxial (HFC) distribution networks. We develop a model for the video program placement, configuration, and performance evaluation of such systems. Our approach takes into account the user behavior, the fact that the user requests are transmitted over a shared channel before reaching the video server containing the requested program, the fact that the input/output (I/O) capacity of the video servers is the costlier resource, and finally the communication cost. In addition, our model employs batching of user requests at the video servers. We study the effect of batching on the performance of the video servers and on the quality of service (QoS) delivered to the user, and we contribute dynamic batching policies which improve server utilization, user QoS, and lower the servers' cost. The evaluation is based on an extensive analytical and simulation study.  相似文献   

10.
Efficient admission control algorithms for multimedia servers   总被引:3,自引:0,他引:3  
In this paper, we have proposed efficient admission control algorithms for multimedia storage servers that are providers of variable-bit-rate media streams. The proposed schemes are based on a slicing technique and use aggressive methods for admission control. We have developed two types of admission control schemes: Future-Max (FM) and Interval Estimation (IE). The FM algorithm uses the maximum bandwidth requirement of the future to estimate the bandwidth requirement. The IE algorithm defines a class of admission control schemes that use a combination of the maximum and average bandwidths within each interval to estimate the bandwidth requirement of the interval. The performance evaluations done through simulations show that the server utilization is improved by using the FM and IE algorithms. Furthermore, the quality of service is also improved by using the FM and IE algorithms. Several results depicting the trade-off between the implementation complexity, the desired accuracy, the number of accepted requests, and the quality of service are presented.  相似文献   

11.
Quality-of-service adaptation in distributed multimedia applications   总被引:2,自引:0,他引:2  
High-speed networks and powerful end-systems enable new types of applications, such as video-on-demand and teleconferencing. Such applications are very demanding on quality of service (QoS) because of the isochronous nature of the media they are using. To support these applications, QoS guarantees are required. However, even with service guarantees, violations may occur because of resources shortage, e.g., network congestion. In this paper we propose new adaptation approaches, which allow the system to recover automatically, if possible, from QoS violations (1) by identifying a new configuration of system components that might support the initially agreed QoS and by performing a user-transparent transition from the original configuration to the new one, (2) by redistributing the levels of QoS that should be supported, in the future, by the components, or (3) by redistributing the levels of QoS that should be supported immediately to meet end-to-end requirements based on the principle that (local) QoS violation at one component may be recovered immediately by the other components participating in the support of the requested service. The proposed approaches, together with suitable negotiation mechanisms, allow us (1) to reduce the probability of QoS violations which may be noticed by the user, and thus, to increase the user confidence in the service provider, and (2) to improve the utilization of the system resources, and thus to increase the system availability.  相似文献   

12.
For admission control in real-time multimedia systems, buffer space, disk bandwidth and network bandwidth must be considered. The CBR-based mechanisms do not use system resources effectively, since media data is usually encoded with VBR compression techniques. We propose an admission control mechanism based on a VBR data model that has a dynamic period length. In our mechanism, the period can be adaptively changed to maximize the performance, considering both disk bandwidth and buffer space. To compare the performance, extensive simulations are conducted on RR, SCAN, and GSS schemes which have the dynamic period length and the static period length.  相似文献   

13.
In multimedia systems end-to-end delay jitter has a great impact on the continuity of information playback. Therefore, it is necessary to introduce appropriate mechanisms to compensate for delay variations, so that the intramedia and intermedia temporal relationships can be preserved. In this paper, two methods for compensation of the network delay jitter in a distributed multimedia retrieval service are compared: the first is based on prediction of the network delay jitter suffered by each information unit and retrieval time modification at the source site; the second is based on a compensation buffer at the destination site. Comparison is made by assuming a master/slave relationship between the monomedia streams composing the multimedia data flow.  相似文献   

14.
In order for networks to support the delay and loss requirements of interactive multimedia applications, resource management algorithms are needed that efficiently allocate network resources. In this paper, we introduce a new resource allocation scheme based on rate variance envelopes. Such envelopes capture a flow's burstiness properties and autocorrelation structure by characterizing the variance of its rate distribution over intervals of different length. From this traffic characterization, we develop a simple and efficient resource allocation algorithm for static priority schedulers by employing a Gaussian approximation over intervals and considering a maximal busy period. Our approach supports heterogeneous quality-of-service requirements via our consideration of prioritized service disciplines, and supports heterogeneous and bursty traffic flows via our general framework of traffic envelopes. To evaluate the scheme, we perform trace-driven simulation experiments with long traces of compressed video and show that our approach is accurate enough to capture most of the available statistical multiplexing gain, achieving average network utilizations of up to 90% for these traces and substantially outperforming alternate schemes.  相似文献   

15.
Yongning  Gee-Swee   《Computer Communications》2006,29(18):3833-3843
Recently, a number of studies have been made based on the concept of Route Interference to provide deterministic end-to-end quality of service (QoS) guarantees. Nonetheless, these studies tend to confine to a simple scheduling scheme and study the traffic in a single-class environment or the highest priority traffic in a multi-class environment. This is rather restrictive. In this paper, we propose a new general service scheme to service flows. This scheme is represented by a Latency-Rate Max–Min service curve (LRMMSC). Subsequently, for a network of LRMMSC, we prove the existence of tight bounds on end-to-end queuing delay and buffer size needed for loss-free packet delivery, provided that all flows obey a given source rate condition in the form of their route interference. Our approach has two salient features: (1) the general nature of the concept of service curve enables the service scheme to be implemented by many well-known scheduling disciplines, (2) the general network model adopted with no constraints on the manner of packet queuing makes the results applicable to many complex networks. In addition, we have also derived a concise expression of end-to-end delay bound that depends only on the service offered to the buffers containing the considered flow. This is very useful in practice as the expression is simple and requires minimum amount of information input. Simulation experiments are conducted to verify the LRMMSC model. The analytical and simulation results exhibit close resemblance. In addition, the advantage of LRMMSC scheme in providing maximum end-to-end delay is also demonstrated.  相似文献   

16.
In this paper, we propose and study a dynamic approach to schedule real-time requests in a video-on-demand (VOD) server. Providing quality of service in such servers requires uninterrupted and on-time retrieval of motion video data. VOD services and multimedia applications further require access to the storage devices to be shared among multiple concurrent streams. Most of the previous VOD scheduling approaches use limited run-time,0 information and thus cannot exploit the potential capacity of the system fully. Our approach improves throughput by making use of run-time information to relax admission control. It maintains excellent quality of service under varying playout rates by observing deadlines and by reallocating resources to guarantee continuous service. It also reduces start-up latency by beginning service as soon as it is detected that deadlines of all real-time requests will be met. We establish safe conditions for greedy admission, dynamic control of disk read sizes, fast initial service, and sporadic services. We conduct thorough simulations over a wide range of buffer capacities, load settings, and over varying playout rates to demonstrate the significant improvements in quality of service, throughput and start-up latency of our approach relative to a static approach.  相似文献   

17.
Dynamic playout scheduling algorithms for continuous multimedia streams   总被引:1,自引:0,他引:1  
In this paper, we investigate a playout scheduling framework for supporting the continuous and synchronized presentations of multimedia streams in a distributed multimedia presentation system. We assume a situation in which the server and network transmissions provide sufficient support for the delivery of media objects. In this context, major issues regarding the enforcement of the smooth presentation of multimedia streams at client sites must be addressed to deal with rate variance of stream presentations and delay variance of networks. We develop various playout-scheduling algorithms that are adaptable to quality-of-service parameters. The proposed algorithms permit the local adjustment of unsynchronized presentations by gradually accelerating or retarding presentation components, rather than abruptly skipping or pausing the presentation materials. A comprehensive experimental analysis of the proposed algorithms demonstrates that our algorithms can effectively avoid playout gaps (or hiccups) in the presentations. This scheduling framework can be readily used to support customized multimedia presentations.  相似文献   

18.
Summary.   Different replication algorithms provide different solutions to the same basic problem. However, there is no precise specification of the problem itself, only of particular classes of solutions, such as active replication and primary-backup. Having a precise specification of the problem would help us better understand the space of possible solutions and possibly come out with new ones. We present a formal definition of the problem solved by replication in the form of a correctness criterion called x-ability (exactly-once ability). An x-able service has obligations to its environment and its clients. It must update its environment under exactly-once semantics. Furthermore, it must provide idempotent, non-blocking request processing and deliver consistent results to its clients. We illustrate the value of x-ability through a novel replication protocol that handles non-determinism and external side-effects. The replication protocol is asynchronous in the sense that it may vary, at run-time and according to the asynchrony of the system, between some form of primary-backup and some form of active replication. Received: December 2000 / Accepted: September 2001  相似文献   

19.
20.
Transporting QoS adaptive flows   总被引:4,自引:0,他引:4  
Distributed audio and video applications need to adapt to fluctuations in delivered quality of service (QoS). By trading off temporal and spatial quality to available bandwidth, or manipulating the playout time of continuous media in response to variation in delay, audio and video flows can be made to adapt to fluctuating QoS with minimal perceptual distortion. In this paper, we extend our previous work on a QoS Architecture (QoS-A) by populating the QoS management planes of our architecture with a framework for the control and management of multilayer coded flows operating in heterogeneous multimedia networking environments. Two key techniques are proposed: i) an end-to-end rate-shaping scheme which adapts the rate of MPEG-coded flows to the available network resources while minimizing the distortion observed at the receiver; and ii) an adaptive network service, which offers “hard” guarantees to the base layer of multilayer coded flows and “fairness” guarantees to the enhancement layers based on a bandwidth allocation technique called Weighted Fair Sharing.  相似文献   

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