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1.
In this paper, the problem of non-rigid shape recognition is studied from the perspective of metric geometry. In particular, we explore the applicability of diffusion distances within the Gromov-Hausdorff framework. While the traditionally used geodesic distance exploits the shortest path between points on the surface, the diffusion distance averages all paths connecting the points. The diffusion distance constitutes an intrinsic metric which is robust, in particular, to topological changes. Such changes in the form of shortcuts, holes, and missing data may be a result of natural non-rigid deformations as well as acquisition and representation noise due to inaccurate surface construction. The presentation of the proposed framework is complemented with examples demonstrating that in addition to the relatively low complexity involved in the computation of the diffusion distances between surface points, its recognition and matching performances favorably compare to the classical geodesic distances in the presence of topological changes between the non-rigid shapes.  相似文献   

2.
Affine-invariant geodesic geometry of deformable 3D shapes   总被引:1,自引:0,他引:1  
Natural objects can be subject to various transformations yet still preserve properties that we refer to as invariants. Here, we use definitions of affine-invariant arclength for surfaces in R3 in order to extend the set of existing non-rigid shape analysis tools. We show that by re-defining the surface metric as its equi-affine version, the surface with its modified metric tensor can be treated as a canonical Euclidean object on which most classical Euclidean processing and analysis tools can be applied. The new definition of a metric is used to extend the fast marching method technique for computing geodesic distances on surfaces, where now, the distances are defined with respect to an affine-invariant arclength. Applications of the proposed framework demonstrate its invariance, efficiency, and accuracy in shape analysis.  相似文献   

3.
This paper explores the problem of similarity criteria between nonrigid shapes. Broadly speaking, such criteria are divided into intrinsic and extrinsic, the first referring to the metric structure of the object and the latter to how it is laid out in the Euclidean space. Both criteria have their advantages and disadvantages: extrinsic similarity is sensitive to nonrigid deformations, while intrinsic similarity is sensitive to topological noise. In this paper, we approach the problem from the perspective of metric geometry. We show that by unifying the extrinsic and intrinsic similarity criteria, it is possible to obtain a stronger topology-invariant similarity, suitable for comparing deformed shapes with different topology. We construct this new joint criterion as a tradeoff between the extrinsic and intrinsic similarity and use it as a set-valued distance. Numerical results demonstrate the efficiency of our approach in cases where using either extrinsic or intrinsic criteria alone would fail.  相似文献   

4.
This paper introduces a framework for defining a shape-aware distance measure between any two points in the interior of a surface mesh. Our framework is based on embedding the surface mesh into a high-dimensional space in a way that best preserves boundary distances between vertices of the mesh, performing a mapping of the mesh volume into this high-dimensional space using barycentric coordinates, and defining the interior distance between any two points simply as their Euclidean distance in the embedding space. We investigate the theoretical properties of the interior distance in relation to properties of the chosen boundary distances and barycentric coordinates, and we investigate empirical properties of the interior distance using diffusion distance as the prescribed boundary distance and mean value coordinates. We prove theoretically that the interior distance is a metric, smooth, interpolating the boundary distances, and reproducing Euclidean distances, and we show empirically that it is insensitive to boundary noise and deformation and quick to compute. In case the barycentric coordinates are non-negative we also show a maximum principle exists. Finally, we use it to define a new geometric property, barycentroid of shape, and show that it captures the notion of semantic center of the shape.  相似文献   

5.
We address the problem of a geometrical model of vision. This problem is interesting for at least two reasons. First, any theory of vision (human or computer) must decide which geometry should be used to represent perceived objects (e.g., Euclidean vs projective). We believe that this representation should be compatible with geometrical properties of the imaging device (eye or camera). Second, the analysis of geometrical properties of vision will examine the usefulness of standard geometries and can lead to progress in mathematics itself. We analyze the geometry of image formation and show that human vision appears to involve a new branch of geometry whose properties are quite different from the properties of traditional geometries. We formulate these properties and use them to derive models of shape perception. Finally, we provide perceptual interpretations for our theoretical analyses.  相似文献   

6.
We provide evidence that nonlinear dimensionality reduction, clustering, and data set parameterization can be solved within one and the same framework. The main idea is to define a system of coordinates with an explicit metric that reflects the connectivity of a given data set and that is robust to noise. Our construction, which is based on a Markov random walk on the data, offers a general scheme of simultaneously reorganizing and subsampling graphs and arbitrarily shaped data sets in high dimensions using intrinsic geometry. We show that clustering in embedding spaces is equivalent to compressing operators. The objective of data partitioning and clustering is to coarse-grain the random walk on the data while at the same time preserving a diffusion operator for the intrinsic geometry or connectivity of the data set up to some accuracy. We show that the quantization distortion in diffusion space bounds the error of compression of the operator, thus giving a rigorous justification for k-means clustering in diffusion space and a precise measure of the performance of general clustering algorithms.  相似文献   

7.
8.
A Riemannian Framework for Tensor Computing   总被引:22,自引:0,他引:22  
Tensors are nowadays a common source of geometric information. In this paper, we propose to endow the tensor space with an affine-invariant Riemannian metric. We demonstrate that it leads to strong theoretical properties: the cone of positive definite symmetric matrices is replaced by a regular and complete manifold without boundaries (null eigenvalues are at the infinity), the geodesic between two tensors and the mean of a set of tensors are uniquely defined, etc. We have previously shown that the Riemannian metric provides a powerful framework for generalizing statistics to manifolds. In this paper, we show that it is also possible to generalize to tensor fields many important geometric data processing algorithms such as interpolation, filtering, diffusion and restoration of missing data. For instance, most interpolation and Gaussian filtering schemes can be tackled efficiently through a weighted mean computation. Linear and anisotropic diffusion schemes can be adapted to our Riemannian framework, through partial differential evolution equations, provided that the metric of the tensor space is taken into account. For that purpose, we provide intrinsic numerical schemes to compute the gradient and Laplace-Beltrami operators. Finally, to enforce the fidelity to the data (either sparsely distributed tensors or complete tensors fields) we propose least-squares criteria based on our invariant Riemannian distance which are particularly simple and efficient to solve.  相似文献   

9.
The notion of parts in a shape plays an important role in many geometry problems, including segmentation, correspondence, recognition, editing, and animation. As the fundamental geometric representation of 3D objects in computer graphics is surface-based, solutions of many such problems utilize a surface metric, a distance function defined over pairs of points on the surface, to assist shape analysis and understanding. The main contribution of our work is to bring together these two fundamental concepts: shape parts and surface metric. Specifically, we develop a surface metric that is part-aware. To encode part information at a point on a shape, we model its volumetric context – called the volumetric shape image (VSI) – inside the shape's enclosed volume, to capture relevant visibility information. We then define the part-aware metric by combining an appropriate VSI distance with geodesic distance and normal variation. We show how the volumetric view on part separation addresses certain limitations of the surface view, which relies on concavity measures over a surface as implied by the well-known minima rule. We demonstrate how the new metric can be effectively utilized in various applications including mesh segmentation, shape registration, part-aware sampling and shape retrieval.  相似文献   

10.
We formulate the problem of shape‐from‐operator (SfO), recovering an embedding of a mesh from intrinsic operators defined through the discrete metric (edge lengths). Particularly interesting instances of our SfO problem include: shape‐from‐Laplacian, allowing to transfer style between shapes; shape‐from‐difference operator, used to synthesize shape analogies; and shape‐from‐eigenvectors, allowing to generate ‘intrinsic averages’ of shape collections. Numerically, we approach the SfO problem by splitting it into two optimization sub‐problems: metric‐from‐operator (reconstruction of the discrete metric from the intrinsic operator) and embedding‐from‐metric (finding a shape embedding that would realize a given metric, a setting of the multidimensional scaling problem). We study numerical properties of our problem, exemplify it on several applications, and discuss its imitations.  相似文献   

11.
We consider the problems of clustering, classification, and visualization of high-dimensional data when no straightforward Euclidean representation exists. In this paper, we propose using the properties of information geometry and statistical manifolds in order to define similarities between data sets using the Fisher information distance. We will show that this metric can be approximated using entirely nonparametric methods, as the parameterization and geometry of the manifold is generally unknown. Furthermore, by using multidimensional scaling methods, we are able to reconstruct the statistical manifold in a low-dimensional Euclidean space; enabling effective learning on the data. As a whole, we refer to our framework as Fisher information nonparametric embedding (FINE) and illustrate its uses on practical problems, including a biomedical application and document classification.  相似文献   

12.
13.
Many manifold learning procedures try to embed a given feature data into a flat space of low dimensionality while preserving as much as possible the metric in the natural feature space. The embedding process usually relies on distances between neighboring features, mainly since distances between features that are far apart from each other often provide an unreliable estimation of the true distance on the feature manifold due to its non-convexity. Distortions resulting from using long geodesics indiscriminately lead to a known limitation of the Isomap algorithm when used to map non-convex manifolds. Presented is a framework for nonlinear dimensionality reduction that uses both local and global distances in order to learn the intrinsic geometry of flat manifolds with boundaries. The resulting algorithm filters out potentially problematic distances between distant feature points based on the properties of the geodesics connecting those points and their relative distance to the boundary of the feature manifold, thus avoiding an inherent limitation of the Isomap algorithm. Since the proposed algorithm matches non-local structures, it is robust to strong noise. We show experimental results demonstrating the advantages of the proposed approach over conventional dimensionality reduction techniques, both global and local in nature.  相似文献   

14.
Representations of solid models were initially formulated partially in response to the need to support automation for numerically controlled machining processes. The assumed equivalence between shape, topology, and material properties of manufactured components and their computer representations led to the practice of modeling and simulating the behavior of physical parts before manufacture. In particular, representations of shape and material properties are treated in distinct nominal models for most unit manufacturing processes. Additively manufactured parts usually exhibit deviations from their nominal geometry in the form of stair-stepping artifacts and topological irregularities in the vicinity of small features. Furthermore, structural properties of additively manufactured parts have experimentally been shown to be dependent on the build orientation defining the cross sections where material is accumulated. Therefore geometric models of additively manufactured parts cannot be decoupled from the manufacturing process plan.In this paper we show that as-manufactured shapes may be represented in terms of the convolution operation to capture the additive deposition of material, measure the conformance to nominal geometry in terms of overlap volume, and model uncertainties involved in material flow and process control. We then demonstrate a novel interoperable approach to physical analysis on as-manufactured part geometry represented as a collection of machine-specific cross sections augmented with boundary conditions defined on the nominal geometry. The analysis only relies on fundamental queries of point membership classification and distance to boundary and therefore does not involve the overhead of model preparation required in approaches such as finite element analysis. Results are shown for non-trivial geometries to validate the proposed approach.  相似文献   

15.
The skeleton is an important representation for shape analysis. A common approach for generating discrete skeletons takes three steps: 1) computing the distance map, 2) detecting maximal disks from the distance map, and 3) linking the centers of maximal disks (CMDs) into a connected skeleton. Algorithms using approximate distance metrics are abundant and their theory has been well established. However, the resulting skeletons may be inaccurate and sensitive to rotation. In this paper, we study methods for generating skeletons based on the exact Euclidean metric. We first show that no previous algorithms identify the exact set of discrete maximal disks under the Euclidean metric. We then propose new algorithms and show that they are correct. To link CMDs into connected skeletons, we examine two prevalent approaches: connected thinning and steepest ascent. We point out that the connected thinning approach does not work properly for Euclidean distance maps. Only the steepest ascent algorithm produces skeletons that are truly medially placed. The resulting skeletons have all the desirable properties: they have the same simple connectivity as the figure, they are well-centered, they are insensitive to rotation, and they allow exact reconstruction. The effectiveness of our algorithms is demonstrated with numerous examples  相似文献   

16.
Symmetry is one of the most important properties of a shape, unifying form and function. It encodes semantic information on one hand, and affects the shape's aesthetic value on the other. Symmetry comes in many flavors, amongst the most interesting being intrinsic symmetry, which is defined only in terms of the intrinsic geometry of the shape. Continuous intrinsic symmetries can be represented using infinitesimal rigid transformations, which are given as tangent vector fields on the surface – known as Killing Vector Fields. As exact symmetries are quite rare, especially when considering noisy sampled surfaces, we propose a method for relaxing the exact symmetry constraint to allow for approximate symmetries and approximate Killing Vector Fields, and show how to discretize these concepts for generating such vector fields on a triangulated mesh. We discuss the properties of approximate Killing Vector Fields, and propose an application to utilize them for texture and geometry synthesis.  相似文献   

17.
Recent works have shown the use of diffusion geometry for various pattern recognition applications, including nonrigid shape analysis. In this paper, we introduce spectral shape distance as a general framework for distribution-based shape similarity and show that two recent methods for shape similarity due to Rustamov and Mahmoudi and Sapiro are particular cases thereof.  相似文献   

18.
Input space versus feature space in kernel-based methods   总被引:21,自引:0,他引:21  
This paper collects some ideas targeted at advancing our understanding of the feature spaces associated with support vector (SV) kernel functions. We first discuss the geometry of feature space. In particular, we review what is known about the shape of the image of input space under the feature space map, and how this influences the capacity of SV methods. Following this, we describe how the metric governing the intrinsic geometry of the mapped surface can be computed in terms of the kernel, using the example of the class of inhomogeneous polynomial kernels, which are often used in SV pattern recognition. We then discuss the connection between feature space and input space by dealing with the question of how one can, given some vector in feature space, find a preimage (exact or approximate) in input space. We describe algorithms to tackle this issue, and show their utility in two applications of kernel methods. First, we use it to reduce the computational complexity of SV decision functions; second, we combine it with the kernel PCA algorithm, thereby constructing a nonlinear statistical denoising technique which is shown to perform well on real-world data  相似文献   

19.
20.
Existing clustering-based methods for segmentation and fiber tracking of diffusion tensor magnetic resonance images (DT-MRI) are based on a formulation of a similarity measure between diffusion tensors, or measures that combine translational and diffusion tensor distances in some ad hoc way. In this paper we propose to use the Fisher information-based geodesic distance on the space of multivariate normal distributions as an intrinsic distance metric. An efficient and numerically robust shooting method is developed for computing the minimum geodesic distance between two normal distributions, together with an efficient graph-clustering algorithm for segmentation. Extensive experimental results involving both synthetic data and real DT-MRI images demonstrate that in many cases our method leads to more accurate and intuitively plausible segmentation results vis-à-vis existing methods.  相似文献   

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