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1.
The ability to prevent lane departure has become an important feature for commercialized vehicles. This paper proposes a shared steering assistance strategy based on a safe envelope of steering wheel angle (SWA). This solves the human-machine conflict issue in lane departure prevention (LDP) system which uses steering control to help the driver keep the vehicle within the correct lane. The system combines a driver steering control model, current vehicle states and vehicle-road deviation. The desired SWAs are calculated when the driver intends to drive along the left or right side of the lane, and then the two angles are used to generate the safe envelope. Next, a driver intention estimator is designed to predict driver’s intended SWA and the assistance control is activated by judging whether the driver intended SWA is go beyond the safe envelope. Finally, a H∞ controller and a disturbance observer are developed to determine the assistance torque. In this way, the SWA is limited to safe values to mitigate lane departure and the controller intervention is minimized. The effectiveness of the proposed method is evaluated via numerical simulation with different driving scenarios and human-in-the-loop experiment on a driving simulator. The obtained results show that this method not only can avoid lane departures effectively, but also ensures a good human-machine cooperative performance.  相似文献   

2.
We present work on analyzing 3-D point clouds of a small utility vehicle for purposes of humanoid robot driving. The scope of this work is limited to a subset of ingress-related tasks including stepping up into the vehicle and grasping the steering wheel. First, we describe how partial point clouds are acquired from different perspectives using sensors, including a stereo camera and a tilting laser range finder. For finer detail and a larger model than one sensor view alone can capture, a Kinect Fusion (Izadi et al. in KinectFusion: realtime 3D reconstruction and interaction using a moving depth camera, 2011)-like algorithm is used to integrate the stereo point clouds as the sensor head is moved around the vehicle. Second, we discuss how individual sensor views can be registered to the overall vehicle model to provide context, and present methods to estimate both statically and dynamically several geometric parameters critical to motion planning: (1) the floor height and boundaries defined by the seat and the dashboard, and (2) the steering wheel pose and dimensions. Results are compared using the different sensors, and the usefulness of the estimated quantities for motion planning is also addressed.  相似文献   

3.
A driving simulator study was conducted to evaluate the effects of five in-vehicle warning information displays upon drivers' emergent response and decision performance. These displays include visual display, auditory displays with and without spatial compatibility, hybrid displays in both visual and auditory format with and without spatial compatibility. Thirty volunteer drivers were recruited to perform various tasks that involved driving, stimulus-response, divided attention and stress rating. Results show that for displays of single-modality, drivers benefited more when coping with visual display of warning information than auditory display with or without spatial compatibility. However, auditory display with spatial compatibility significantly improved drivers' performance in reacting to the divided attention task and making accurate S-R task decision. Drivers' best performance results were obtained for hybrid display with spatial compatibility. Hybrid displays enabled drivers to respond the fastest and achieve the best accuracy in both S-R and divided attention tasks.  相似文献   

4.
《Ergonomics》2012,55(6):711-717
Abstract

The function of the supraspinatus, infraspinatus, teres minor and teres major muscles was tested electromyographically during driving in a simulator. The supraspinatus muscle appears to stabilize the glenohumeral joint and at the same time to participate in moving the steering wheel contralaterally during driving. The infraspinatus, teres minor and teres major muscles showed very little activity. When activity occurred in the teres major muscle it was usually during ipsilateral rotation of the steering wheel.  相似文献   

5.
This paper describes a paradigm for human/automation control sharing in which the automation acts through a motor coupled to a machine's manual control interface. The manual interface becomes a haptic display, continually informing the human about automation actions. While monitoring by feel, users may choose either to conform to the automation or override it and express their own control intentions. This paper's objective is to demonstrate that adding automation through haptic display can be used not only to improve performance on a primary task but also to reduce perceptual demands or free attention for a secondary task. Results are presented from three experiments in which 11 participants completed a lane-following task using a motorized steering wheel on a fixed-base driving simulator. The automation behaved like a copilot, assisting with lane following by applying torques to the steering wheel. Results indicate that haptic assist improves lane following by least 30%, p < .0001, while reducing visual demand by 29%, p < .0001, or improving reaction time in a secondary tone localization task by 18 ms, p = .0009. Potential applications of this research include the design of automation interfaces based on haptics that support human/automation control sharing better than traditional push-button automation interfaces.  相似文献   

6.
《Ergonomics》2012,55(8):1347-1364
Technological developments have led to increased visual fidelity of driving simulators. However, simplified visuals have potential advantages, such as improved experimental control, reduced simulator discomfort and increased generalisability of results. In this driving simulator study, we evaluated the effects of visual fidelity on driving performance, gaze behaviour and subjective discomfort ratings. Twenty-four participants drove a track with 90° corners in (1) a high fidelity, textured environment, (2) a medium fidelity, non-textured environment without scenery objects and (3) a low-fidelity monochrome environment that only showed lane markers. The high fidelity level resulted in higher steering activity on straight road segments, higher driving speeds and higher gaze variance than the lower fidelity levels. No differences were found between the two lower fidelity levels. In conclusion, textures and objects were found to affect steering activity and driving performance; however, gaze behaviour during curve negotiation and self-reported simulator discomfort were unaffected.

Practitioner Summary: In a driving simulator study, three levels of visual fidelity were evaluated. The results indicate that the highest fidelity level, characterised by a textured environment, resulted in higher steering activity, higher driving speeds and higher variance of horizontal gaze than the two lower fidelity levels without textures.  相似文献   

7.
This paper describes a user study on interaction with a mobile device installed in a driving simulator. Two new auditory interfaces were proposed and their effectiveness and efficiency were compared to a standard visual interface. Both auditory interfaces consisted of spatialized auditory cues representing individual items in the hierarchical structure of the menu. In the first auditory interface all items of the current level of the menu were played simultaneously. In the second auditory interface only one item was played at a time. The visual interface was shown on a small in-vehicle LCD screen on the dashboard. In all three cases, a custom-made interaction device (a scrolling wheel and two buttons) attached to the steering wheel was used for controlling the interface. The driving performance, task completion times, perceived workload and overall user satisfaction were evaluated. The experiment proved that both auditory interfaces were effective to use in a mobile environment, but were not faster than the visual interface. In the case of shorter tasks, e.g. changing the active profile or deleting an image, the task completion times were comparable for all interfaces; however, both the driving performance was significantly better and the perceived workload was lower when using the auditory interfaces. The test subjects also reported a high overall satisfaction with the auditory interfaces. The latter were labelled as easier to use, more satisfying and more adequate for performing the required tasks than the visual interface. The results of the survey are not surprising as there is a stronger competition for the visual attention between the visual interface and the primary task (driving the car) than in the case of using the auditory interface. So although both types of interfaces were proven to be effective, the visual interface was less efficient as it strongly distracted the user from performing the primary task.  相似文献   

8.
In this experiment 12 experienced truck drivers drove a fixed-base driving simulator for three 8-h sessions under simulated nighttime driving conditions. Sessions included (a) no glare, (b) intermittent glare presented in the exterior rearview mirrors to simulate following vehicles, and (c) intermittent glare with electrochromic glare reduction. The driving task combined vehicle control on straight and curved road segments with detection of pedestrians appearing alongside the road and targets appearing in the rearview mirrors. The presence of glare slowed detection of pedestrians and, to a lesser extent, slowed the detection of targets appearing in mirrors. Glare was also associated with increased lane position variability, reduced speed on curves, and, most consistently, increased steering variability. We found only meager evidence that electrochromic glare reduction improved target detection performance and no evidence that glare reduction improved vehicle control, despite the fact that participants consistently voiced positive preferences for glare reduction. The results will aid decision making that requires incorporation of the benefits of electrochromic glare-reducing mirrors.  相似文献   

9.
As mobile office technology becomes more advanced, drivers have increased opportunity to process information "on the move." Although speech-based interfaces can minimize direct interference with driving, the cognitive demands associated with such systems may still cause distraction. We studied the effects on driving performance of an in-vehicle simulated "E-mail" message system; E-mails were either system controlled or driver controlled. A high-fidelity, fixed-base driving simulator was used to test 19 participants on a car-following task. Virtual traffic scenarios varying in driving demand. Drivers compensated for the secondary task by adopting longer headways but showed reduced anticipation of braking requirements and shorter time to collision. Drivers were also less reactive when processing E-mails, demonstrated by a reduction in steering wheel inputs. In most circumstances, there were advantages in providing drivers with control over when E-mails were opened. However, during periods without E-mail interaction in demanding traffic scenarios, drivers showed reduced braking anticipation. This may be a result of increased cognitive costs associated with the decision making process when using a driver-controlled interface when the task of scheduling E-mail acceptance is added to those of driving and E-mail response. Actual or potential applications of this research include the design of speech-based in-vehicle messaging systems.  相似文献   

10.
Interface design is an important factor in assessing the potential effects on safety of interacting with an in-vehicle information system while driving. In the current study, the layout of information on a visual display was manipulated to explore its effect on driving performance in the context of music selection. The comparative effects of an auditory–verbal (cognitive) task were also explored. The driving performance of 30 participants was assessed under both baseline and dual task conditions using the Lane Change Test. Concurrent completion of the music selection task with driving resulted in significant impairment to lateral driving performance (mean lane deviation and percentage of correct lane changes) relative to the baseline, and significantly greater mean lane deviation relative to the combined driving and the cognitive task condition. The magnitude of these effects on driving performance was independent of layout concept, although significant differences in subjective workload estimates and performance on the music selection task across layout concepts highlights that potential uncertainty regarding design use as conveyed through layout concept could be disadvantageous. The implications of these results for interface design and safety are discussed.  相似文献   

11.
目的 在无人驾驶系统技术中,控制车辆转向以跟踪特定路径是实现驾驶的关键技术之一,大量基于传统控制的方法可以准确跟踪路径,然而如何在跟踪过程中实现类人的转向行为仍是当前跟踪技术面临的挑战性问题之一。现有传统转向模型并没有参考人类驾驶行为,难以实现过程模拟。此外,现有大多数基于神经网络的转向控制模型仅仅以视频帧作为输入,鲁棒性和可解释性不足。基于此,本文提出了一个融合神经网络与传统控制器的转向模型:深度纯追随模型(deep pure pursuit,deep PP)。方法 在deep PP中,首先利用卷积神经网络(convolutional neural network,CNN)提取驾驶环境的视觉特征,同时使用传统的纯追随(pure pursuit,PP)控制器融合车辆运动模型以及自身位置计算跟踪给定的全局规划路径所需的转向控制量。然后,通过拼接PP的转向结果向量和视觉特征向量得到融合特征向量,并构建融合特征向量与人类转向行为之间的映射模型,最终实现预测无人驾驶汽车转向角度。结果 实验将在CARLA(Center for Advanced Research on Language Acquisition)仿真数据集和真实场景数据集上进行,并与Udacity挑战赛的CNN模型和传统控制器进行对比。实验结果显示,在仿真数据集的14个复杂天气条件下,deep PP比CNN模型和传统转向控制器更贴近无人驾驶仪的转向指令。在使用均方根误差(root mean square error,RMSE)作为衡量指标时,deep PP相比于CNN模型提升了50.28%,相比于传统控制器提升了35.39%。最后,真实场景实验验证了提出的模型在真实场景上的实用性。结论 本文提出的拟人化转向模型,综合了摄像头视觉信息、位置信息和车辆运动模型信息,使得无人驾驶汽车的转向行为更贴近人类驾驶行为,并在各种复杂驾驶条件下保持了高鲁棒性。  相似文献   

12.
This study evaluated aesthetics and usability of in-vehicle electronic navigation maps. Experiment 1 examined map displays that varied in the amount of information presented, abstraction level, graphic/colour style and the existence of landmarks in both urban and rural environments using objective and subjective measures. Twenty participants performed navigation/localisation tasks using various map configurations while driving a driving simulator and completed usability and aesthetic questionnaires. The minimal detail map produced better performances and higher usability and aesthetic ratings when using maps with no landmarks. Adding information in the form of landmarks was found advantageous compared to additional textual information. Abstractions were most advantageous when combined with minimal amount of detail. Moderate abstractions were sufficient for obtaining the desired benefits when more details were present. The graphic/colour style affected subjective perceptions. Overall, high correlations were found for the perceived aesthetics and usability scales, however, low correlations were found between actual usability (i.e. performance) and perceived usability pointing to the importance of using both objective and subjective usability measures. Experiment 2 examined how maps varying in their aesthetic level (aesthetic versus non-aesthetic), different colour arrangements, and 2D versus 3D landmarks affect subjective and objective measures. Participants distinguished between usability and aesthetic perceptions and usability perceptions were less affected by aesthetics when the aesthetic level of the maps was low. Colour arrangement did not affect the measures examined. Both 2D and 3D landmarks were found to be aesthetic and usable. We conclude this article with guidelines for designing in-vehicle navigation map displays.  相似文献   

13.
在汽车驾驶模拟器的研发中,对于转向盘回正系统的模拟,可以增强驾驶员操作时的触感,使交通安全实验数据更加可靠.从转向盘回正力矩数学模型研究出发,采用直流力矩电机作为模拟系统中回正力矩的生成部件,设计了整个转向盘回正模拟系统的组成,提出了相应的控制策略.  相似文献   

14.
本文就一种基于电动轮控制的多轴车的全轮转向系统的优点进行了概述。所介绍的这种多轴车的特点是:采用电动轮驱动、电动助力转向系统和全轮转向系统。电动轮驱动有效地提高了多轴车的经济性和环保性;电动助力转向系统则有效地改善了驾驶空间的布置,为汽车的轻量化、电子化和经济性研究提供了有利条件;全轮转向系统的双相位转向有效地改善了多轴车的转向问题,提高了汽车转向的通过性和平顺性。  相似文献   

15.
Navarro J  Mars F  Hoc JM 《Human factors》2007,49(5):950-960
OBJECTIVE: This paper's first objective is to determine whether motor priming assistance (consisting of directional steering wheel vibrations) can be of some benefit compared with more traditional auditory (lateralized sound) or vibratory (symmetric steering wheel oscillation) warning devices. We hypothesize that warning devices favor driving situation diagnosis, whereas motor priming can improve the initiation of action even further. Another objective is to assess the possible benefits of using multimodal information by combining auditory warning with simple steering wheel vibration or motor priming. BACKGROUND: Within the context of active safety devices, the experiment dealt with moderately intrusive driving assistance devices that intervene when a certain level of risk in terms of lane departure is reached. METHOD: An analysis of the steering behavior of 20 participants following episodes of visual occlusion was carried out. Five warning and motor priming devices were compared. RESULTS: All tested devices improved the drivers' steering performance, although their effects were modulated by the drivers' risk assessment. However, performance improvements were found to be greater with a motor priming device. No additional performance enhancement was observed when auditory warning was added to steering wheel vibration or motor priming devices. CONCLUSION: This study confirms the hypothesis that the direct intervention of motor priming at the action level is more effective than a simple warning, which intervenes upstream in situation diagnosis. Multimodal information did not seem to improve driver performance. APPLICATION: This study proposes a new kind of lateral control assistance, which acts at a sensorimotor level, in contrast with traditional warning devices.  相似文献   

16.
郭旭东  杨世春 《计算机仿真》2020,37(4):123-127,133
针对自动驾驶车辆高速主动转向工况下传统的控制算法的控制效果容易出现较多的超调量和较长调节时间的问题,提出了基于车辆动力学模型的轨迹预测跟踪主动转向控制算法,并基于轮胎侧偏刚度非线性的特性设计了权系数线性最优二次型(LQR)后轮转角控制算法,通过联合仿真对控制算法效果进行了验证。仿真结果表明:自动驾驶四轮转向车辆在低、高速工况下进行自主换道行驶时,算法控制效果满足汽车操纵稳定性要求,且权系数LQR后轮转向算法比定侧偏刚度的LQR线性控制算法有更优越的操控性能。  相似文献   

17.
We conceptually replicated three highly cited experiments on speed adaptation, by measuring drivers’ experienced risk (galvanic skin response; GSR), experienced task difficulty (self-reported task effort; SRTE) and safety margins (time-to-line-crossing; TLC) in a single experiment. The three measures were compared using a nonparametric index that captures the criteria of constancy during self-paced driving and sensitivity during forced-paced driving. In a driving simulator, 24 participants completed two forced-paced and one self-paced run. Each run held four different lane width conditions. Results showed that participants drove faster on wider lanes, thus confirming the expected speed adaptation. None of the three measures offered persuasive evidence for speed adaptation because they failed either the sensitivity criterion (GSR) or the constancy criterion (TLC, SRTE). An additional measure, steering reversal rate, outperformed the other three measures regarding sensitivity and constancy, prompting a further evaluation of the role of control activity in speed adaptation.

Practitioner Summary: Results from a driving simulator experiment suggest that it is not experienced risk, experienced effort or safety margins that govern drivers’ choice of speed. Rather, our findings suggest that steering reversal rate has an explanatory role in speed adaptation.  相似文献   


18.
《Ergonomics》2012,55(10):1278-1283
Shuttle cars are an unusual class of vehicle operated in underground coal mines, sometimes in close proximity to pedestrians and steering errors may have very serious consequences. A directional control–response incompatibility has previously been described in shuttle cars which are controlled using a steering wheel oriented perpendicular to the direction of travel. Some other shuttle car operators are seated perpendicular to the direction of travel and steer the car via a seat mounted joystick. A virtual simulation was utilised to determine whether the steering arrangement in these vehicles maintains directional control–response compatibility. Twenty-four participants were randomly assigned to either a condition corresponding to this design (consistent direction), or a condition in which the directional steering response was reversed while driving in-bye (visual field compatible). Significantly less accurate steering performance was exhibited by the consistent direction group during the in-bye trials only. Shuttle cars which provide the joystick steering mechanism described here require operators to accommodate alternating compatible and incompatible directional control–response relationships with each change of car direction.

Practitioner Summary: A virtual simulation of an underground coal shuttle car demonstrates that the design incorporates a directional control–response incompatibility when driving the vehicle in one direction. This design increases the probability of operator error, with potential adverse safety and productivity consequences.  相似文献   

19.
ABSTRACT

In this paper, we propose a novel intrusion detection approach using past driving experience and the neural knowledge DNA for in-vehicle information system security. The neural knowledge DNA is a novel knowledge representation method designed to support discovering, storing, reusing, improving, and sharing knowledge among machines and computing systems. We examine our approach for classifying malicious vehicle control commands based on learning from past valid driving behavior data on a simulator.  相似文献   

20.
《Ergonomics》2012,55(8):716-732
The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-vehicle glances than scrolling with arrow buttons. The touch screen functionality did not significantly diminish the negative effects of the grid-menu compared with physical controls with list-style menus. The findings suggest that resumability of self-paced, in-vehicle visual search tasks could be assessed with the measures of variance of in-vehicle glance duration distributions.

Statement of Relevance: The reported research reveals display design factors affecting safety-relevant variability of in-vehicle glance durations and provides a theoretical framework for explaining the effects. The research can have a significant methodical value for driver distraction research and practical value for the design and testing of in-vehicle user interfaces.  相似文献   

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