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P2P网络的出现,成功地实现了可扩展的网络应用设计,并且已经成为一种新的范式。然而,P2P也面临着如何高效和公平地利用网络资源的挑战。特别是,缺乏明确地与网络供应商进行沟通,P2P的应用程序可能会消耗太多的带宽,使网络运营商负担不起,导致供应商采取很多限制P2P的措施。文章提出了一个简单,轻量的P4P结构,以便更有效地与网络供应商合作,最终更加高效地利用网络资源。 相似文献
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P2P技术在短短几年之内经历了从初生到成熟再到大规模普及的飞速发展,其为广大互联网网民带来了极为丰富的资源和高速的体验,然而面对P2P带来的侵犯版权、信誉以及隐私保护等问题,P4P技术的出现似乎带来一些生机。本文从当前P2P技术的基本情况、面临难题谈起,介绍了P4P技术的原理,并对其发展前景做了展望。 相似文献
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赵宝艳 《电信工程技术与标准化》2007,20(4):77-79
本文简要介绍了P2P技术的实现原理.文章以对SKYPE软件进行黑盒分析的结果为基础,深入剖析了SKYPE的实现技术,包括网络结构、呼叫接续、被叫寻址以及语音编码等各方面.对研究P2P语音技术的人员有一定的参考价值. 相似文献
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目前主要P2P业务的运营模式主要有:Skype模式、广告模式、商贩模式、网格计算模式、电子商务模式。这些业务运营模式可以降低应用提供门槛,实现系统自激励机制,实现资费分担,增加用户"黏"度。未来,P2P的一个可能的方向是平台化,即形成一个基于P2P的资源交换平台,这个平台对用户进行抽象,对资源进行统一建模,并以一致的方式进行资源标识、注册、索引和搜索。用户之间的交互协议,可以采用标准的会话初始化协议(SIP)方式进行,实现标准化。交互接口可以按照可扩展标记语言(XML)的方式进行定义。不同的应用将基于这个平台构建不同的资源交换模型,并生成不同的应用逻辑。 相似文献
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P2P技术,即对等网络技术,是指网络主机在充当客户端获取资源的同时充当服务器向其他对等体提供服务。随着计算机网络的广泛应用和多媒体资源的日益丰富,P2P技术被主要应用于大型的多媒体文件共享方面。当前用于文件共享的P2P协议种类很多,在美国大量使用的是KaZaA,在欧洲存在大量用户的是eDonkey和WinMx,在我国使用最频繁的是BitTorrent,其他常用的P2P协议还有如FastTrack、eMule、Grokster、Groove、Gnutella等。P2P用户的总数数以百万计,占用的带宽资源也高达70%以上。 相似文献
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电话网发展的第一阶段是逐步过渡到以软交换为核心的网络,但软交换在许多地方沿用了电话网的思路,并不是纯粹以IP为基础通信网的最佳选择。它作为电话网向IP网演进的权宜之计和过渡方案而登场,但是IP网的无连接特性和开放性注定了软交换的作用将是昙花一现的;未来发展的趋势是网络将趋于简单,而终端将越来越复杂,功能越来越强大;在电话网发展的第二阶段,在纯IP的环境中具有更高效率的通信模式,将会成为通信的主流。 相似文献
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电话网发展的第一阶段是逐步过渡到以软交换为核心的网络,但软交换在许多地方沿用了电话网的思路,并不是纯粹以IP为基础通信网的最佳选择。它作为电话网向IP网演进的权宜之计和过渡方案而登场,但是IP网的无连接特性和开放性注定了软交换的作用将是昙花一现的;未来发展的趋势是网络将趋于简单,而终端将越来越复杂,功能越来越强大;在电话网发展的第二阶段,在纯IP的环境中具有更高效率的通信模式,将会成为通信的主流。 相似文献
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In Peer-to-Peer (P2P) streaming systems, video data may be lost since peers can join and leave the overlay network randomly, thereby deteriorating the video playback quality. In this paper we propose a new hybrid mesh and Distributed Hash Table (DHT) based P2P streaming system, called HQMedia, to provide high playback quality to users by maintaining high data dissemination resilience with a low overhead. In HQMedia, peers are classified into Super Peers (SP) and Common Peers (CP) according to their online time. SPs and CPs form a mesh structure, while SPs alone form a new Streaming DHT (SDHT) structure. In this hybrid architecture, we propose a joint sched-uling and compensation mechanism. If any frames cannot be obtained during the scheduling phase, an SDHT-based compensation mechanism is invoked for retrieving the missing frames near the playback point. We evaluate the performance of HQMedia by both theoretical analysis and intensive simulation experiments on large-scale networks to demonstrate the ef-fectiveness and scalability of the proposed system. Numerical results show that HQMedia significantly outperforms existing mesh-based and treebased P2P live streaming systems by improving playback quality with only less than 1% extra maintenance overhead. 相似文献
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P2P技术原理及应用 总被引:3,自引:0,他引:3
对等网络(P2P)有3种主要的组织结构:分布式哈希表(DHT)结构、树形结构、网状结构。P2P技术已经延伸到几乎所有的网络应用领域,如分布式科学计算、文件共享、流媒体直播与点播、语音通信及在线游戏支撑平台等方面。现在人们已经开始将重心转入到覆盖层网络的节点延时聚集研究、覆盖网之间(Inter-Overlay)优化研究、P2P支撑平台研究以及P2P安全研究等方面。 相似文献
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主要讨论了一种基于P2P网络的流媒体直播的相关技术,研究设计了一个支持大量用户同时在线的直播系统方案,能够充分利用客户端资源,减轻服务器负载,并实现较好的视频直播效果,该系统采用了P2P传输技术,系统的可扩展性和稳定性都明显优于传统流媒体视频传输系统. 相似文献
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Kunwar Pal Mahesh Chandra Govil Mushtaq Ahmed 《International Journal of Communication Systems》2018,31(2)
Nowadays, peer‐to‐peer network plays a significant role in data transfer and communication. The past few years have witnessed considerable growth in this area because of its inherent advantages. Peer‐to‐peer live streaming has a significant impact on video transmission over the Internet. Major factors that influence the performance of P2P live streaming are overlay construction and scheduling strategies. Although, a large number of scheduling schemes are developed but none of them is comprehensive enough to provide solutions to live streaming issues. These suffer from substantial delay and low video quality at the receiver side. In this paper, a new start‐up–based selection procedure and slack time–based scheduling scheme is proposed. The start‐up selection procedure defines the start‐up buffer location for new peer, and the scheduling scheme selects both the chunk and peers. The proposed scheduling scheme uses both push and pull priority–based strategies. The simulation results of the proposed approach demonstrates significant improvement in both the network performance and video quality at the receiver side. It is observed that playback delay, startup delay, and end‐to‐end delay in the network are reduced and quality of the video at receiver side is improved as the distortion and frame loss ratio is decreased. 相似文献
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Chen Wei Su Sen Yang Fangchun Shuang Kai State Key Laboratory of Networking Switching Technology Beijing University of Posts Telecommunications Beijing China 《中国通信》2010,7(2):42-52
Pull-based P2P live streaming is a promising solution for the large scale streaming systems, like PPStream, PPlive, due to its high scalability, low cost and high resilience. However, they usually suffer from bad delay performance. In this paper, we seek to improve the delay performance under ensuring video display quality stemming from chunk scheduling. And so we model Pull-based chunk scheduling problem as a multi-objective optimization problem to minimize the video delay and maximize video display qualit... 相似文献
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Naeem Ramzan Hyunggon Park Ebroul Izquierdo 《Signal Processing: Image Communication》2012,27(5):401-411
A robust real-time video communication service over the Internet in a distributed manner is an important challenge, as it influences not only the current Internet structure but also the future Internet evolution. In this context, Peer-to-Peer (P2P) networks are playing an imperative position for providing efficient video transmission over the Internet. Recently, several P2P video transmission systems have been proposed for live video streaming services or video-on-demand services over the Internet. In this paper, we describe and discuss existing video streaming systems over P2P. Efficient (delay tolerant and intolerant) data sharing mechanisms in P2P and current video coding trends are elaborated in detail. Moreover, video streaming solutions (live and on-demand) over P2P from the perspective of tree-based and mesh-based systems are explained. Finally, the conclusion is drawn with key challenges and open issues related to video streaming over P2P. 相似文献
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P2P(peer to peer)网络是互联网资源共享的理想途径,为了解决流媒体与带宽之间的矛盾,提出将P2P技术应用于流媒体传输。在流媒体中融入P2P技术,用户可以突破当前网络带宽瓶颈并提高节目播放质量。在此基础上,给出了一个具体的P2P流媒体直播系统的实例。构建了满足现代网络教育的P2P流媒体实现平台,重点叙述基于此平台的网络教育系统基本结构和解决方案,使系统可以满足高质量的教学视频直播。 相似文献