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1.

Drivers can be provided with several beneficial services associated with video streaming in a vehicular ad-hoc network (VANET). Given the dynamic topology and high mobility of VANETs, a single path cannot support the required quality of service (QoS). To maximize global QoS metrics, a two-path model is proposed based on a disjoint algorithm to forward sub-streams over diverse paths from the transmitter to the receiver vehicle. In this solution, the video information spread in separate paths is categorized based on their priority. For this purpose, the protocol for transmitting each kind of video data should be selected cautiously. The present study aims to propose an ant colony optimization-based technique to establish the primary and secondary paths and enhance the QoS of routing paths. To achieve this goal, the QoS routing issue is formulated mathematically as a problem of constrained optimization. Moreover, to achieve high-quality video streaming, inter-frames are transmitted over the user datagram protocol and intra-frames are transmitted over the transmission control protocol (TCP). TCP transmission delays are also minimized using a TCP-ETX algorithm for selecting appropriate paths. According to the simulation results, the proposed two-path solution can be used to improve the quality of video streaming and to enhance the performance in terms of end-to-end delay, packet delivery ratio, and overhead. In this way, the proposed method can outperform several prominent routing algorithms such as adaptive QoS-based routing for VANETs, geographic source routing (GSR), intersection-based geographical routing protocol, and efficient GSR.

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2.
二网融合的可视电话与多媒体增值业务系统   总被引:1,自引:1,他引:0  
提出一种分别利用PSTN传送话音,利用Internet传送视频和提供实时广告、视频点播或直播的可视电话与多媒体增值业务系统及其实现方法,给出了通话者音、视频传送并在终端同步还原的设计要点,以及实现其他多媒体业务的设计框架。介绍了系统的运营模式及其特点。  相似文献   

3.
In this paper, we propose a QoS-aware joint working packet scheduling algorithm and call admission control algorithm to support stable video streaming service to more subscribers over WiMAX network. The proposed call admission control algorithm estimates the network throughput by using a local linear model in terms of a control parameter of the proposed scheduling algorithm, and performs its own functions based on the information. The proposed scheduling algorithm continuously updates the control parameter to pursue an effective tradeoff between the quality-of-service of video streaming and the network throughput. Finally, simulation results are provided to show the performance of the proposed video streaming system.  相似文献   

4.
This paper proposes a network‐adaptive mechanism for HTTP‐based video streaming over wireless/mobile networks. To provide adaptive video streaming over wireless/mobile networks, the proposed mechanism consists of a throughput estimation scheme in the time‐variant wireless network environment and a video rate selection algorithm used to increase the streaming quality. The adaptive video streaming system with proposed modules is implemented using an open source multimedia framework and is validated over emulated wireless/mobile networks. The emulator helps to model and emulate network conditions based on data collected from actual experiments. The experiment results show that the proposed mechanism provides higher video quality than the existing system provides and a rate of video streaming almost void of freezing.  相似文献   

5.
Existing transport layer protocols such as TCP and UDP are designed specifically for point-to-point communication. The increased popularity of peer-to-peer networking has brought changes in the Internet that provided users with potentially multiple replicated sources for content retrieval. However, applications that leverage such parallelism have thus far been limited to non-real-time file downloads. In this article we consider the problem of multipoint-to-point video streaming over peer-to-peer networks. We present a transport layer protocol called R/sup 2/CP that effectively enables real-time multipoint-to-point video streaming. R/sup 2/CP is a receiver-driven multistate transport protocol. It requires no coordination between multiple sources, accommodates flexible application layer reliability semantics, uses TCP-friendly congestion control, and delivers to the video stream the aggregate of the bandwidths available on the individual paths. Simulation results show great performance benefits using R/sup 2/CP in peer-to-peer networks.  相似文献   

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8.
Three factors, including churn of peers, high transmission delay, and high bandwidth heterogeneity, jointly bring forward great challenges to video streaming over P2P networks. In this paper, the multi-tree approach is leveraged to construct an overlay with resilience to churn and low transmission delay. For such a multi-tree structured overlay, a server-aided adaptive video streaming scheme is proposed to cope with the bandwidth heterogeneity. During streaming process, video data are collaboratively forwarded to the same receiver by multiple peers based on side information and network condition, as well as the distributed bitstream is dynamically switched among multiple available versions in a rate-distortion optimized way by the streaming server. Simulation results show that the proposed scheme achieves great gain in overall perceived quality over simple heuristic schemes.  相似文献   

9.
Video Streaming with Network Coding   总被引:2,自引:0,他引:2  
Recent years have witnessed an explosive growth in multimedia streaming applications over the Internet. Notably, Content Delivery Networks (CDN) and Peer-to-Peer (P2P) networks have emerged as two effective paradigms for delivering multimedia contents over the Internet. One salient feature shared between these two networks is the inherent support for path diversity streaming where a receiver receives multiple streams simultaneously on different network paths as a result of having multiple senders. In this paper, we propose a network coding framework for efficient video streaming in CDNs and P2P networks in which, multiple servers/peers are employed to simultaneously stream a video to a single receiver. We show that network coding techniques can (a) eliminate the need for tight synchronization between the senders, (b) be integrated easily with TCP, and (c) reduce server’s storage in CDN settings. Importantly, we propose the Hierarchical Network Coding (HNC) technique to be used with scalable video bit stream to combat bandwidth fluctuation on the Internet. Simulations demonstrate that under certain scenarios, our proposed network coding techniques can result in bandwidth saving up to 60% over the traditional schemes.  相似文献   

10.
Most of the video streaming applications running over the Internet send video data over HTTP and provide an architecture for video clients to adapt video quality during streaming. In HTTP adaptive streaming, a raw video is encoded at various qualities, each encoded video file is divided into small segments, and the clients may change the segment quality by sending requests for segments having different qualities over time. MPEG has standardized dynamic adaptive streaming over HTTP (MPEG‐DASH) due to this tendency. In this work, we focus on DASH over software‐defined networks (SDN), and we dynamically reroute DASH flows by considering the current network capacity, available bandwidth of the paths, and bitrate of the segments in order to provide high quality of experience (QoE) and fairness among DASH clients. Simulations performed under various network conditions show that the proposed study provides higher QoE and fairness compared with the max‐flow routing approach.  相似文献   

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12.
Quality-driven cross-layer optimized video delivery over LTE   总被引:2,自引:0,他引:2  
3GPP Long Term Evolution is one of the major steps in mobile communication to enhance the user experience for next-generation mobile broadband networks. In LTE, orthogonal frequency- division multiple access is adopted in the downlink of its E-UTRA air interface. Although cross-layer techniques have been widely adopted in literature for dynamic resource allocation to maximize data rate in OFDMA wireless networks, application-oriented quality of service for video delivery, such as delay constraint and video distortion, have been largely ignored. However, for wireless video delivery in LTE, especially delay-bounded real-time video streaming, higher data rate could lead to higher packet loss rate, thus degrading the user-perceived video quality. In this article we present a new QoS-aware LTE OFDMA scheduling algorithm for wireless real-time video delivery over the downlink of LTE cellular networks to achieve the best user-perceived video quality under the given application delay constraint. In the proposed approach, system throughput, application QoS constraints, and scheduling fairness are jointly integrated into a cross-layer design framework to dynamically perform radio resource allocation for multiple users, and to effectively choose the optimal system parameters such as modulation and coding scheme and video encoding parameters to adapt to the varying channel quality of each resource block. Experimental results have shown significant performance enhancement of the proposed system.  相似文献   

13.
With the development of wireless technologies, video streaming services over heterogeneous wireless networks have become more popular in recent years. Video streaming schemes for heterogeneous networks should consider vertical handover in which the link capacity is varied significantly, because the quality experienced for a video streaming service is affected by the network status. When a vertical handover occurs, an abrupt bandwidth change and substantial handover latency lead to bursty packet loss and discontinuity of the video playback. In this paper, we propose a handover-aware video streaming scheme to provide seamless video streaming services over heterogeneous wireless networks. The proposed scheme adjusts its sending rate and the quality level of the transmitted video streams according to the significant bandwidth variation that occurs in a vertical handover. To expedite the response to the bandwidth variation due to a handover, our scheme uses an explicit notification message that informs the streaming server of a client's handover occurrence. In order to evaluate the performance, we use a simulation environment for a vertical handover between wireless local area networks and cellular networks. Through the simulation results, we prove that our scheme improves the experienced quality of video streaming in vertical handovers.  相似文献   

14.
Rate control for streaming video over wireless   总被引:3,自引:0,他引:3  
Rate control is an important issue in video streaming applications for both wired and wireless networks. A widely accepted rate control method in wired networks is TCP-friendly rate control (TFRC) (Floyd, 2000). It is equation-based rate control in which the TCP-friendly rate is determined as a function of packet loss rate, round-trip time, and packet size. TFRC assumes that packet loss in wired networks is primarily due to congestion, and as such is not applicable to wireless networks in which the main cause of packet loss is at the physical layer. In this article we review existing approaches to solve this problem. Then we propose multiple TFRC connections as an end-to-end rate control solution for wireless video streaming. We show that this approach not only avoids modifications to the network infrastructure or network protocol, but also results in full utilization of the wireless channel. NS-2 simulations, actual experiments over a 1/spl times/RTT CDMA wireless data network, and video streaming simulations using traces from the actual experiments are carried out to characterize the performance and show the efficiency of our proposed approach.  相似文献   

15.
Streaming video over IP networks has become increasingly popular; however, compared to traditional data traffic, video streaming places different demands on quality of service (QoS) in a network, particularly in terms of delay, delay variation, and data loss. In response to the QoS demands of video applications, network techniques have been proposed to provide QoS within a network. Unfortunately, while efficient from a network perspective, most existing solutions have not provided end‐to‐end QoS that is satisfactory to users. In this paper, packet scheduling and end‐to‐end QoS distribution schemes are proposed to address this issue. The design and implementation of the two schemes are based on the active networking paradigm. In active networks, routers can perform user‐driven computation when forwarding packets, rather than just simple storing and forwarding packets, as in traditional networks. Both schemes thus take advantage of the capability of active networks enabling routers to adapt to the content of transmitted data and the QoS requirements of video users. In other words, packet scheduling at routers considers the correlation between video characteristics, available local resources and the resulting visual quality. The proposed QoS distribution scheme performs inter‐node adaptation, dynamically adjusting local loss constraints in response to network conditions in order to satisfy the end‐to‐end loss requirements. An active network‐based simulation shows that using QoS distribution and packet scheduling together increases the probability of meeting end‐to‐end QoS requirements of networked video. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

16.
3D video for tele-medicine applications is gradually gaining momentum since the 3D technology can provide precise location information. However, the weak link for 3D video streaming is the necessary wireless link of the communication system. Neglecting the wireless impairments can severely degrade the performance of 3D video streaming that communicates complex critical medical data. In this paper, we propose systematic methodology for ensuring high performance of the 3D medical video streaming system. First, we present a recursive end-to-end distortion estimation approach for MVC (multiview video coding)-based 3D video streaming over error-prone networks by considering the 3D inter-view prediction. Then, based on the previous model, we develop a cross-layer optimization scheme that considers the LTE wireless physical layer (PHY). In this optimization, the authentication requirements of 3D medical video are also taken into account. The proposed cross-layer optimization approach jointly controls and manages the authentication, video coding quantization of 3D video, and the modulation and channel coding scheme (MCS) of the LTE wireless PHY to minimize the end-to-end video distortion. Experimental results show that the proposed approach can provide superior 3D medical video streaming performance in terms of peak signal-to-noise ratio (PSNR) when compared to state-of-the-art approaches that include joint source-channel optimized streaming with multi-path hash-chaining based-authentication, and also conventional video streaming with single path hash-chaining-based authentication.  相似文献   

17.
Because video streaming over mobile handheld devices has been of great interest, the necessity of introducing new methods with low implementation cost and scalable infrastructures is a strong demand of the service. In particular, these requirements are present in popular wireless networks such as wireless mesh networks (WMN). Peer‐to‐peer (P2P) networks promise an efficient scalable network infrastructure for video streaming over wired and wireless networks. Limited resources of the peers in P2P networks and high error rate in wireless channels make it more challenging to run P2P streaming applications over WMNs. Therefore, it is necessary to design efficient and improved error protection methods in P2P video streaming applications over WMNs. In this paper, we propose a new adaptive unequal video protection method specially intended for large scale P2P video streaming over mobile WMNs. Using this method, different frames have different priorities in receivers along the recovery process. Moreover, we precisely and completely evaluate different aspects related to frame protection in these networks using five important performance metrics including video distortion, late arrival distortion, end‐to‐end delay, overhead and initial start‐up delay. The results obtained from a precise simulation in OMNeT++ show that the proposed adaptive method significantly outperforms other solutions by providing better video quality on mobile wireless nodes. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   

18.
Providing real‐time video streaming in mobile ad hoc networks is difficult because of the time‐dependent channel status and stringent service requirements. The currently existing route request‐reply–based multihop overlay networks cause considerable control overheads in video transmission resulting in loss of data and communication breakdown. Such networks are more suitable to nonstreaming video applications rather than to time‐sensitive video streaming applications. Therefore, a powerful mechanism needs to be adopted to handle the channel failures amicably and reduce latency effectively in time critical video streaming applications over mobile ad hoc networks. In order to be resilient to the channel failures and reduce latency in such applications, 2 strategies, namely, multistate video coding and 2‐tier–based nonoverlapping zone routing multipath propagation through directional antennas have respectively been incorporated. The performance of the proposed nonoverlapping zone routing multipath propagation system is compared with those of the existing multicast zone routing and zone‐based hierarchical link state routing protocols with parameters average end‐to‐end delay, routing overhead and packet delivery ratio using NS 2.34. The simulation results show that latency and resilience get considerably improved. Finally, the video quality of the proposed work has been verified by subjective and objective video testing methods.  相似文献   

19.
Video applications that transport delay-sensitive multimedia over best-effort networks usually require special mechanisms that can overcome packet loss without using retransmission. In response to this demand, forward-error correction (FEC) is often used in streaming applications to protect video and audio data in lossy network paths; however, studies in the literature report conflicting results on the benefits of FEC over best-effort streaming. To address this uncertainty, we start with a baseline case that examines the impact of packet loss on scalable (FGS-like) video in best-effort networks and derive a closed-form expression for the loss penalty imposed on embedded coding schemes under several simple loss models. Through this analysis, we find that the utility (i.e., usefulness to the user) of unprotected video converges to zero as streaming rates become high. We then study FEC-protected video streaming, re-derive the same utility metric, and show that for all values of loss rate inclusion of FEC overhead substantially improves the utility of video compared to the best-effort case. We finish the paper by constructing a dynamic controller on the amount of FEC that maximizes the utility of scalable video and show that the resulting system achieves a significantly better PSNR quality than alternative fixed-overhead methods  相似文献   

20.
Because of of the characteristics of high mobility, time varying and dynamic topology, how to provide multimedia streaming service for connected vehicles becomes one emerging and popular technical research. The motivation of this paper is to utilize cooperation among neighboring vehicles for video streaming's quality improvement over vehicular networks. In the proposed cooperative streaming scenario, a connected vehicle requests a video stream from the Internet by using its 3G/3.5G interface, which may not have enough bandwidth to receive good quality of video. Thus, the vehicle is suggested to ask neighboring members belonging to the same fleet to download the requested video data by using their 3G/3.5G interfaces. Then, neighboring members should forward video data to the requested vehicle by using another wireless technique, for example, dedicated short range communication (DSRC). Regarding the differentiation between the two access networks, that is, 3G/3.5G network and DSRC network, a buffer‐aware scheduling mechanism based on layered streaming is designed in this paper to adapt to the networking situation of the vehicular networks. Two selection algorithms are proposed to select neighboring vehicles from the fleet. According to our simulation results, the 3G/3.5G‐based selection algorithm is suitable to improve video quality for vehicles at low speeds. On the other hand, the DSRC‐based selection algorithm can get better performance when vehicles move at high speeds or too many data are transmitted among vehicles.Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

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