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1.
The Northern Territory National Emergency Response Act 2007 was a radical intervention into the lives of Aboriginal residents of the Northern Territory, Australia. One of the intervention's key measures was income management – a scheme designed to limit the range of goods and services that may be purchased with social security payments. The aim of income management was to curb 'anti‐social behaviours' such as excessive gambling and alcohol consumption. In this paper, we specifically test the efficacy of income management in reducing the amount spent on commercial gambling. To achieve this we conduct an interrupted time series analysis with deflated monthly electronic gaming machine (EGM) expenditure data from July 2002 to July 2010 for hotels and clubs in the towns of Alice Springs and Katherine. We find a negative association between income management and EGM revenues for only one gambling venue in each town. However, local complexity in the form of segregated markets along temporal, spatial and racial lines, along with other policy confounders, may obscure the effects of the macro‐policy intervention. We conclude by making suggestions for locally‐based responses to problematic forms of risky consumption that may be more sensitive to local geographies.  相似文献   

2.
As the Indian gaming industry has experienced unprecedented growth over the past two decades, tribes have pursued different paths regarding the utilization of gaming revenues within parameters established by the Indian Gaming Regulatory Act. Since 1993, more than 100 tribes have received approval through the Department of the Interior to distribute revenues directly to tribal members through per capita payments governed by a Tribal Revenue Allocation Plan (RAP). This paper improves our understanding of nations with payment plans by exploring whether socio-economic tribal features are associated with the successful adoption of a RAP. We find that tribes who gained approval of a RAP in the 1990s have higher per capita incomes, while also having smaller populations and lower levels of educational attainment. Population is the strongest predictor of RAP adoptions in both the 1990s and 2000s, with the impact of other tribal features being less meaningful in explaining adoption in the second decade.  相似文献   

3.
Using data from the 1990 and 2000 U.S. Census of Population and Housing, we examine five social and economic characteristics of individuals and households living on reservations in Arizona and New Mexico that have a casino to those that do not. This research differs in two ways from previous studies that have attempted to assess the social and economic impacts of Indian gaming. First, the unit of observation and analysis is the reservation, not a tribe. A focus on reservations allows us to assess the role casinos play in “place-based” economic development. Second, since reservations and tribes are not coterminous, we seek to differentiate the effects of casinos on the Indian population living on reservations from the effects for all reservation residents (Indians and others). The results show that casino gambling is associated with improvements in social and economic welfare for both the Indian and non-Indian populations alike. However, Indian gaming did not contribute to positive outcomes in all cases. Indeed, the effects of gaming are filtered through a myriad of structural and cultural contexts that shape who wins and who loses when a casino opens on a reservation. The implications of Indian gaming for economic development are discussed.  相似文献   

4.
Prior foreign research showed significant positive relationship between geographical accessibility, gambling advertising and gambling behaviors. This paper, using data from two studies, describes and discusses the change in prevalence of gambling in Hong Kong with the liberalization of gambling activities in Macau. Results mirror the findings of foreign studies. Analysis showed that the groups who indicated that they were mostly influenced by the increased number of Macau casinos and gambling advertising were those aged 20–39, those with tertiary or above education, and the problem and pathological gamblers. Policy makers and gaming operators' effort to implement responsible gambling policies to prevent gambling addiction are discussed.  相似文献   

5.
ABSTRACT

Objectives: Because behavioral problems often emerge from maladaptive coping methods, we investigated whether unmet basic psychological needs evolve toward a level of psychological vulnerability that puts older adults who gamble at risk for becoming problem gamblers. Methods: Data from a community sample of 379 adults ages 60 and above were analyzed using structural equation modeling. Participants responded to items regarding their demographics, gambling frequency, engagement in at-risk gambling behaviors, and the extent to which their basic psychological needs were met. Results: Satisfaction of basic psychological needs among older adults who gamble was negatively associated with their being at risk for developing a gambling problem. Satisfaction of basic psychological needs also mediated the negative effect of socioeconomic status on at-risk gambling behavior. Conclusion: Social workers should become mindful of how older adults, who are confronting psychological vulnerabilities in later life, might well turn to gambling as a maladaptive coping mechanism.As per journal style, abstract must not exceed100 words. Please amend accordingly.  相似文献   

6.
风险企业和投资公司在完全信息条件下存在静态博弈均衡和动态博弈均衡 ,二者既有相同点 ,又有差异。在其他条件不变的情况下 ,商业计划书的水平应与风险企业资金缺口的大小成正比。动态博弈的先动优势均衡点的变化是由风险企业的先动优势决定的。  相似文献   

7.
The legitimacy of government-sponsored gambling and its continued expansion depends in part on the impact that gambling has on society and the extent to which gambling revenue is derived from vulnerable individuals. The purpose of the present article is to try to establish a valid estimate of the proportion of gaming revenue derived from problem gamblers in Canada. Using recent secondary data collected in eight Canadian provinces, we estimate this proportion to be 23.1%, compared to a problem gambling prevalence rate of 4.2%. This estimate must be seen as tentative, however, as self-reported expenditures are 2.1 times higher than actual provincial gaming revenues.  相似文献   

8.
ABSTRACT

The present study investigated the prevalence of gambling behaviors among 71 individuals recovering from substance-dependent disorders and living in self-run recovery homes (Oxford Houses). Residents were given the South Oaks Gambling Screen to assess gambling behaviors and pathological gambling, and 19.7% of the sample was identified as having probable pathological gambling. These residents reported proportionately more involvement in a variety of gambling behaviors than other residents. Engagement in various gambling activities was consistent with previous investigations and suggested that self-run recovery homes such as Oxford Houses might be suitable referral sources for recovering persons who have comorbid gambling problems.  相似文献   

9.
The complexity of the relationship between gambling and crime make empirical establishment of a relationship between the two difficult. Focusing on one state, we examine the impact of Indian gaming on crime in New Mexico. Specific crime rates in New Mexico counties with tribal gaming are discussed. Comparisons of the rates of specific crimes are made between New Mexico counties with tribal gaming and those without.  相似文献   

10.
《The Senses and Society》2013,8(3):307-328
ABSTRACT

The development of new interface technologies involves reimagining perceptual processes. Grounded in histories of perception, this paper examines the discursive framing of touch in the advertisements for Nintendo's Dual Screen portable gaming system, explaining the way that the ads posit the DS as a means of reconnecting with a lost and repressed mode of perception. In the process of technologizing touch, the ads paradoxically assert a nostalgic memory of a pretechnological sensorium that can be restored using technology. However, in doing so, they displace older models of touch and attempt to redefine what it means to touch. I argue that the DS ads, in addition to demanding new body habits, call for a reconfiguration of perception that brings it into accord with the limits of the present technology. The DS interface serves as sensory armor that allows the subject to touch without feeling, to manipulate without sensation.  相似文献   

11.
This study reports the findings from a national survey on gambling behaviour among Danish primary school children. A questionnaire was administered to 2,223 primary school students ranging in age from 11 to 17 years. The questionnaire contained a gambling screen (SOGS‐RA) and items that measure gambling behaviour, social network and cognitive perceptions. The prevalence of problem gambling was 1.29 per cent, while 4.5 per cent were categorised as at‐risk gamblers. The three most frequently reported reasons for gambling were to win money, to have fun and to socialise with family and friends. It is suggested that gambling may be linked to a masculine universe and that at‐risk gambling behaviour patterns may be part of a normal adolescent life in which gambling serves recreational or leisure purposes. Implications for further research and preventive measures are discussed.  相似文献   

12.
The purpose of this study is to shed light on gambling among older adults (age 60 and above) in Singapore. A sample of 74 older adults who were participants of a community-based elderly outreach program was surveyed. The results indicate that 27% of the respondents had gambled in the past one month and their favorite gambling game was 4D. Those who gambled were found to have more free time than those who did not (64 hours per week vs. 38 hours per week). Almost all the respondents (97%) did not know where to get help for problem gambling.  相似文献   

13.
Kristiansen S, Jensen SM. Prevalence of gambling problems among adolescents in the Nordic countries: an overview of national gambling surveys 1997–2009 Int J Soc Welfare 2011: 20: 75–86 © 2009 The Author(s), Journal compilation © 2009 Blackwell Publishing Ltd and the International Journal of Social Welfare. The study presents an overview of prevalence studies focusing on problem and pathological gambling among adolescent populations in the Nordic countries. Past‐year prevalence of problem gambling among adolescents in the Nordic countries ranges from 0.4 per cent (Denmark) to 4.2 per cent (Sweden). Past‐year prevalence of pathological gambling ranges from 0.1 per cent (Denmark) to 1.76 per cent (Norway). Results from the Nordic countries also show that boys gamble more than girls, older adolescents gamble more than younger adolescents and that, as shown in adult prevalence surveys, problem gambling is more widespread among adolescents than among adults. It is concluded that investigations of gambling problems among adolescents in the Nordic countries differ regarding age groups, sampling procedures, response rates, nomenclature and screening instruments, all of which complicates valid comparisons. More collaboration between researchers from different countries is urged in order to improve comparability between national studies.  相似文献   

14.
Gambling impacts upon the health, wellbeing and finances of many people throughout Australia. This study aimed to explore the socioeconomic and cultural factors linked with gambling in urban and remote Indigenous settings in the Northern Territory to inform the development of a gambling public health strategy. The Aboriginal and Islander Mental Health Initiative developed a semi‐structured questionnaire with Aboriginal partner organisations following consultation. Indigenous consumers of substance use treatment facilities participated in focus group discussions and key informant interviews were conducted with nine service providers at two time points, a year apart. Participants described key strengths in community as family, health and culture, while key worries included substance misuse, health concerns and family disharmony. Regulated gambling and card playing were also identified as important community worries. Financial and family concerns and addictive behaviour were seen as negative consequences of gambling. There was increasing concern linked with card playing and electronic gaming machines and an increased call for awareness campaigns, support from government for change and greater regulation. The findings of this study provide the most recent insight into attitudes, behaviours and consequences linked with Indigenous gambling in the Northern Territory.  相似文献   

15.
公职人员赌博被人称为“桌面上的腐败”。文章全面分析了公职人员赌博中的种种腐败行为,剖析其成因,阐述其危害,最后从多个角度提出遏制公职人员赌博中腐败行为的有效措施。  相似文献   

16.
Gambling has both positive aspects and negative effects for Australian Indigenous gamblers and families. While traditional card games organised by the communities themselves have been found to have important social value, there is increasing evidence that commercial gambling such as gaming machines (‘pokies‘), casinos and TAB betting has a range of far‐reaching negative social and economic consequences for Indigenous population groups. However an understanding of participation by Indigenous people in contemporary gambling is still undeveloped and is dominated by western concepts. The cultural distinctiveness and complexity of Indigenous Australia create profound conceptual and methodological difficulties with the potential to distort the research process and outcomes, as well as policy solutions. The current lack of understanding also impacts on the cultural relevance and effectiveness of service provision for Indigenous gamblers, their families and communities.  相似文献   

17.
居住证,从表象来看是中国管理流动人口的一种主要方式,从本质来看凸显出中国长期存在的城乡二元体制的结构性问题。居住证与暂住证制度、收容遣返制度等制度存在密切的关联性。从博弈论的视角透视居住证制度背后所隐藏的利益博弈关系,并通过这些利益博弈关系的分析,结合其他学者研究的成果,对居住证制度的发展前景进行预测。虽然居住证制度在一定时期成为中国流动人口管理的主要制度,但是其随着户籍制度的改革和城乡一体化的发展必将消亡。  相似文献   

18.
This study examines the effects of adult and non-adult mortality on the long-run level of income in a heterogeneous dynamic and cross-sectionally dependent panel. Employing data for 20 countries between 1800 and 2010, it is found that (i) while non-adult mortality has no long-run effect on GDP per capita, reductions in adult mortality lead to statistically and economically significant increases in the long-run level of per capita income; (ii) there are no significant differences in the long-run effects of adult mortality and non-adult mortality on GDP per capita before and after the onset of the demographic transition; and (iii) mortality in middle adulthood has the greatest impact on economic development, whereas early adulthood mortality and mortality in later adulthood have little to no impact on the long-run level of per capita income.  相似文献   

19.

In explaining the long-term decline of violence in English society, historians have failed to recognize the importance of changing gender-based conceptions of honour. During the eighteenth century the per capita rate of homicide in London decreased dramatically, and because 93% of homicides were committed by men, this decline essentially involved a change in male behaviour. At the start of the period violence served to enhance or defend men's reputations, and thereby to reinforce their social and gender identities. In order to maintain their honour, most men felt the need to physically challenge anyone who insulted them or questioned their honesty or courage. Such disputes often took the form of duels and other ritualized staged fights and were conducted by men of all social classes. While the violence was limited by accepted rules (violence committed by women, though much rarer, more easily got out of hand), fatalities nonetheless occurred. Over the course of the century, however, these types of disputes became far less common as reputations came to be defined much less publicly in London, and men found new ways of establishing and defending their honour, and thus of asserting gender and social differences. However, private violence, notably wife beating, continued behind closed doors.  相似文献   

20.
Since Seymour Lipset's (1959) seminal article on the social prerequisites of democracy, many scholars have found a strong empirical correlation between increases in per capita income and democracy. Given this strong connection however, an important gap in the literature remains—what are the pathways linking wealth and democracy? This paper attempts to establish the validity of one of the possible paths by testing the three-fold relationship between per capita Gross Domestic Product (GDP), unconventional political participation and democratic consolidation. Despite finding a strong positive correlation between per capita GDP and the consolidation of democracy, this research reveals that unconventional political participation is not mediating this effect.  相似文献   

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