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1.
Grasping is an essential component for robotic manipulation and has been investigated for decades. Prior work on grasping often assumes that a sufficient amount of training data is available for learning and planning robotic grasps. However, constructing such an exhaustive training dataset is very challenging in practice, and it is desirable that a robotic system can autonomously learn and improves its grasping strategy. Although recent work has presented autonomous data collection through trial and error, such methods are often limited to a single grasp type, e.g. vertical pinch grasp. To address these issues, we present a hierarchical policy search approach for learning multiple grasping strategies. To leverage human knowledge, multiple grasping strategies are initialized with human demonstrations. In addition, a database of grasping motions and point clouds of objects is also autonomously built upon a set of grasps given by a user. The problem of selecting the grasp location and grasp policy is formulated as a bandit problem in our framework. We applied our reinforcement learning to grasping both rigid and deformable objects. The experimental results show that our framework autonomously learns and improves its performance through trial and error and can grasp previously unseen objects with a high accuracy.  相似文献   

2.
In this paper, we present a robotic grasping system for deployment in personal robots. The system learns how to grasp objects from experiments. This approach allows it to satisfy a number of requirements that we have identified as prerequisite for operation in personal robot environments. The system design consists of three control layers, each describing the control strategy of a predefined behavior. Learning of the behavior is performed using groups of neural networks. Testing of the system was performed in a simulated environment using a specially built grasping simulator and using a 15 objects database. Results show that, on average, each object needed 12 successful experiments before an accurate grasping model was achieved. Failed experiments averaged to 25% of the total experiments.  相似文献   

3.
3D object recognition is a difficult and yet an important problem in computer vision. A 3D object recognition system has two major components, namely: an object modeller and a system that performs the matching of stored representations to those derived from the sensed image. The performance of systems wherein the construction of object models is done by training from one or more images of the objects, has not been very satisfactory. Although objects used in a robotic workcell or in assembly processes have been designed using a CAD system, the vision systems used for recognition of these objects are independent of the CAD database. This paper proposes a scheme for interfacing the CAD database of objects and the computer vision processes used for recognising these objects. CAD models of objects are processed to generate vision oriented features that appear in the different views of the object and the same features are extracted from images of the object to identify the object and its pose.  相似文献   

4.
刘亚欣  王斯瑶  姚玉峰  杨熹  钟鸣 《控制与决策》2020,35(12):2817-2828
作为机器人在工厂、家居等环境中最常用的基础动作,机器人自主抓取有着广泛的应用前景,近十年来研究人员对其给予了较高的关注,然而,在非结构环境下任意物体任意姿态的准确抓取仍然是一项具有挑战性和复杂性的研究.机器人抓取涉及3个主要方面:检测、规划和控制.作为第1步,检测物体并生成抓取位姿是成功抓取的前提,有助于后续抓取路径的规划和整个抓取动作的实现.鉴于此,以检测为主进行文献综述,从分析法和经验法两大方面介绍抓取检测技术,从是否具有抓取物体先验知识的角度出发,将经验法分成已知物体和未知物体的抓取,并详细描述未知物体抓取中每种分类所包含的典型抓取检测方法及其相关特点.最后展望机器人抓取检测技术的发展方向,为相关研究提供一定的参考.  相似文献   

5.
In this paper, we present an affordance learning system for robotic grasping. The system involves three important aspects: the affordance memory, synergy-based exploration, and a grasping control strategy using local sensor feedback. The affordance memory is modeled with a modified growing neural gas network that allows affordances to be learned quickly from a small dataset of human grasping and object features. After being trained offline, the affordance memory is used in the system to generate online motor commands for reaching and grasping control of the robot. When grasping new objects, the system can explore various grasp postures efficiently in the low dimensional synergy space because the synergies automatically avoid abnormal postures that are more likely to lead to failed grasps. Experimental results demonstrated that the affordance memory can generalize to grasp new objects and predict the effect of the grasp (i.e., the tactile patterns).  相似文献   

6.
本文介绍在虚拟环境中,通过仿真分析的手段来研究机器人灵巧手抓持规划方案的方法。研究中以人的经验为指导,根据手、物的形状及尺寸等相对关系初步给出定性的抓持方案,以此为基础在虚拟环境中对机器人灵巧手的抓持过程进行仿真分析,判定所给出的抓持规划是否能实现在虚拟环境中的稳定抓持。然后在可行方案的基础上进一步对灵巧手的抓持点位置及抓持姿态进行优化,最终可得到机器人灵巧手对于特定被抓持物的较令人满意的抓持规划方案。  相似文献   

7.
崔涛  李凤鸣  宋锐  李贻斌 《控制与决策》2022,37(6):1445-1452
针对机器人在多类别物体不同任务下的抓取决策问题,提出基于多约束条件的抓取策略学习方法.该方法以抓取对象特征和抓取任务属性为机器人抓取策略约束,通过映射人类抓取习惯规划抓取模式,并采用物体方向包围盒(OBB)建立机器人抓取规则,建立多约束条件的抓取模型.利用深度径向基(DRBF)网络模型结合减聚类算法(SCM)实现抓取策略的学习,两种算法的结合旨在提高学习鲁棒性与精确性.搭建以Refiex 1型灵巧手和AUBO六自由度机械臂组成的实验平台,对多类别物体进行抓取实验.实验结果表明,所提出方法使机器人有效学习到对多物体不同任务的最优抓取策略,具有良好的抓取决策能力.  相似文献   

8.
In this paper, we present a strategy for fast grasping of unknown objects based on the partial shape information from range sensors for a mobile robot with a parallel-jaw gripper. The proposed method can realize fast grasping of an unknown object without needing complete information of the object or learning from grasping experience. Information regarding the shape of the object is acquired by a 2D range sensor installed on the robot at an inclined angle to the ground. Features for determining the maximal contact area are extracted directly from the partial shape information of the unknown object to determine the candidate grasping points. Note that since the shape and mass are unknown before grasping, a successful and stable grasp cannot be in fact guaranteed. Thus, after performing a grasping trial, the mobile robot uses the 2D range sensor to judge whether the object can be lifted. If a grasping trial fails, the mobile robot will quickly find other candidate grasping points for another trial until a successful and stable grasp is realized. The proposed approach has been tested in experiments, which found that a mobile robot with a parallel-jaw gripper can successfully grasp a wide variety of objects using the proposed algorithm. The results illustrate the validity of the proposed algorithm in term of the grasping time.  相似文献   

9.
Humans excel in manipulation tasks, a basic skill for our survival and a key feature in our manmade world of artefacts and devices. In this work, we study how humans manipulate simple daily objects, and construct a probabilistic representation model for the tasks and objects useful for autonomous grasping and manipulation by robotic hands. Human demonstrations of predefined object manipulation tasks are recorded from both the human hand and object points of view. The multimodal data acquisition system records human gaze, hand and fingers 6D pose, finger flexure, tactile forces distributed on the inside of the hand, colour images and stereo depth map, and also object 6D pose and object tactile forces using instrumented objects. From the acquired data, relevant features are detected concerning motion patterns, tactile forces and hand-object states. This will enable modelling a class of tasks from sets of repeated demonstrations of the same task, so that a generalised probabilistic representation is derived to be used for task planning in artificial systems. An object centred probabilistic volumetric model is proposed to fuse the multimodal data and map contact regions, gaze, and tactile forces during stable grasps. This model is refined by segmenting the volume into components approximated by superquadrics, and overlaying the contact points used taking into account the task context. Results show that the features extracted are sufficient to distinguish key patterns that characterise each stage of the manipulation tasks, ranging from simple object displacement, where the same grasp is employed during manipulation (homogeneous manipulation) to more complex interactions such as object reorientation, fine positioning, and sequential in-hand rotation (dexterous manipulation). The framework presented retains the relevant data from human demonstrations, concerning both the manipulation and object characteristics, to be used by future grasp planning in artificial systems performing autonomous grasping.  相似文献   

10.
Humans can instinctively predict whether a given grasp will be successful through visual and rich haptic feedback. Towards the next generation of smart robotic manufacturing, robots must be equipped with similar capabilities to cope with grasping unknown objects in unstructured environments. However, most existing data-driven methods take global visual images and tactile readings from the real-world system as input, making them incapable of predicting the grasp outcomes for cluttered objects or generating large-scale datasets. First, this paper proposes a visual-tactile fusion method to predict the results of grasping cluttered objects, which is the most common scenario for grasping applications. Concretely, the multimodal fusion network (MMFN) uses the local point cloud within the gripper as the visual signal input, while the tactile signal input is the images provided by two high-resolution tactile sensors. Second, collecting data in the real world is high-cost and time-consuming. Therefore, this paper proposes a digital twin-enabled robotic grasping system to collect large-scale multimodal datasets and investigates how to apply domain randomization and domain adaptation to bridge the sim-to-real transfer gap. Finally, extensive validation experiments are conducted in physical and virtual environments. The experimental results demonstrate the effectiveness of the proposed method in assessing grasp stability for cluttered objects and performing zero-shot sim-to-real policy transfer on the real robot with the aid of the proposed migration strategy.  相似文献   

11.
The grasping and manipulation of objects, especially when they are heavy with respect to the hand power capability, requires the synthesis of grasp configurations that explicitly take into account the dynamic properties of the object. Specifically, suitable grasp configurations reducing gravitational and inertial effects during object manipulation, and minimizing and equally distributing the grasping forces among all the available fingers, must be computed. A new method for fast synthesis of multi-fingered grasp configurations is proposed in this paper. In particular, to reduce the computational complexity, all the regions of the object surface favoring the synthesis of minimal inertia grasps are evaluated first. Then, a reduced number of discrete grasping regions are selected on the basis of the fingertip size, model uncertainty, and surface curvature. Finally, an exhaustive search of the optimal grasp configurations with respect to the grasp quality is performed. Several case studies and comparisons with other methods are proposed to demonstrate the effectiveness of the proposed approach.  相似文献   

12.
Neuro-psychological findings have shown that human perception of objects is based on part decomposition. Most objects are made of multiple parts which are likely to be the entities actually involved in grasp affordances. Therefore, automatic object recognition and robot grasping should take advantage from 3D shape segmentation. This paper presents an approach toward planning robot grasps across similar objects by part correspondence. The novelty of the method lies in the topological decomposition of objects that enables high-level semantic grasp planning.In particular, given a 3D model of an object, the representation is initially segmented by computing its Reeb graph. Then, automatic object recognition and part annotation are performed by applying a shape retrieval algorithm. After the recognition phase, queries are accepted for planning grasps on individual parts of the object. Finally, a robot grasp planner is invoked for finding stable grasps on the selected part of the object. Grasps are evaluated according to a widely used quality measure. Experiments performed in a simulated environment on a reasonably large dataset show the potential of topological segmentation to highlight candidate parts suitable for grasping.  相似文献   

13.
We address the problem of grasping everyday objects that are small relative to an anthropomorphic hand, such as pens, screwdrivers, cellphones, and hammers from their natural poses on a support surface, e.g., a table top. In such conditions, state of the art grasp generation techniques fail to provide robust, achievable solutions due to either ignoring or trying to avoid contact with the support surface. In contrast, when people grasp small objects, they often make use of substantial contact with the support surface. In this paper we give results of human subjects grasping studies which show the extent and characteristics of environment contact under different task conditions. We develop a simple closed-loop hybrid grasping controller that mimics this interactive, contact-rich strategy by a position-force, pre-grasp and landing strategy for finger placement. The approach uses a compliant control of the hand during the grasp and release of objects in order to preserve safety. We conducted extensive robotic grasping experiments on a variety of small objects with similar shape and size. The results demonstrate that our approach is robust to localization uncertainties and applies to many everyday objects.  相似文献   

14.
This study describes the design of a novel flexible robotic hand that can adapt its configurations to different grasping demands. Firstly, a mathematical model, based on the Yeoh strain energy function and virtual work principle, is established to investigate deformation properties of the designed soft finger. To achieve a flexible grasping capability, a changeable palm is presented with its variable configurations in terms of target objects with different sizes and shapes. A kinematic model of the flexible robotic hand is established, and then the numerical simulations based on the Monte-Carlo method and Matlab is applied to analyse the workspace of the hand and address the parameter optimisation problem of the rigid-flexible coupled system. Furthermore, an optimised grasping strategy on the basis of the principle of optimal efficiency is proposed to obtain an optimal grasping pose for the target object. Finally, a prototype is developed and tested in a laboratory to demonstrate the feasibility and effectiveness of our proposed hand. The results of practical experiments show that the robotic hand cannot only stably grasp objects with different sizes and shapes but also flexibly manipulate soft and fragile ones.  相似文献   

15.
This paper considers the problem of positioning an eye-in-hand system so that it becomes parallel to a planar object. Our approach to this problem is based on linking to the camera a structured light emitter designed to produce a suitable set of visual features. The aim of using structured light is not only for simplifying the image processing and allowing low-textured objects to be considered, but also for producing a control scheme with nice properties like decoupling, convergence, and adequate camera trajectory. This paper focuses on an image-based approach that achieves decoupling in all the workspace, and for which the global convergence is ensured in perfect conditions. The behavior of the image-based approach is shown to be partially equivalent to a 3-D visual servoing scheme, but with a better robustness with respect to image noise. Concerning the robustness of the approach against calibration errors, it is demonstrated both analytically and experimentally.  相似文献   

16.
Visual learning and recognition of 3-d objects from appearance   总被引:33,自引:9,他引:24  
The problem of automatically learning object models for recognition and pose estimation is addressed. In contrast to the traditional approach, the recognition problem is formulated as one of matching appearance rather than shape. The appearance of an object in a two-dimensional image depends on its shape, reflectance properties, pose in the scene, and the illumination conditions. While shape and reflectance are intrinsic properties and constant for a rigid object, pose and illumination vary from scene to scene. A compact representation of object appearance is proposed that is parametrized by pose and illumination. For each object of interest, a large set of images is obtained by automatically varying pose and illumination. This image set is compressed to obtain a low-dimensional subspace, called the eigenspace, in which the object is represented as a manifold. Given an unknown input image, the recognition system projects the image to eigenspace. The object is recognized based on the manifold it lies on. The exact position of the projection on the manifold determines the object's pose in the image.A variety of experiments are conducted using objects with complex appearance characteristics. The performance of the recognition and pose estimation algorithms is studied using over a thousand input images of sample objects. Sensitivity of recognition to the number of eigenspace dimensions and the number of learning samples is analyzed. For the objects used, appearance representation in eigenspaces with less than 20 dimensions produces accurate recognition results with an average pose estimation error of about 1.0 degree. A near real-time recognition system with 20 complex objects in the database has been developed. The paper is concluded with a discussion on various issues related to the proposed learning and recognition methodology.  相似文献   

17.
Grasping of Static and Moving Objects Using a Vision-Based Control Approach   总被引:1,自引:0,他引:1  
Robotic systems require the use of sensing to enable flexible operation in uncalibrated or partially calibrated environments. Recent work combining robotics with vision has emphasized an active vision paradigm where the system changes the pose of the camera to improve environmental knowledge or to establish and preserve a desired relationship between the robot and objects in the environment. Much of this work has concentrated upon the active observation of objects by the robotic agent. We address the problem of robotic visual grasping (eye-in-hand configuration) of static and moving rigid targets. The objective is to move the image projections of certain feature points of the target to effect a vision-guided reach and grasp. An adaptive control algorithm for repositioning a camera compensates for the servoing errors and the computational delays that are introduced by the vision algorithms. Stability issues along with issues concerning the minimum number of required feature points are discussed. Experimental results are presented to verify the validity and the efficacy of the proposed control algorithms. We then address an adaptation to the control paradigm that focuses upon the autonomous grasping of a static or moving object in the manipulators workspace. Our work extends the capabilities of an eye-in-hand system beyond those as a pointer or a camera orienter to provide the flexibility required to robustly interact with the environment in the presence of uncertainty. The proposed work is experimentally verified using the Minnesota Robotic Visual Tracker (MRVT) [7] to automatically select object features, to derive estimates of unknown environmental parameters, and to supply a control vector based upon these estimates to guide the manipulator in the grasping of a static or moving object.  相似文献   

18.
Li  Yongyao  Cong  Ming  Liu  Dong  Du  Yu  Xu  Xiubo 《Intelligent Service Robotics》2020,13(2):251-262
Intelligent Service Robotics - The paper investigates a grasp planning method for dexterous hands grasping different objects. It aims at planning the robotic hands’ grasping position and...  相似文献   

19.
20.
喻群超  尚伟伟  张驰 《机器人》2018,40(5):762-768
借鉴人类抓取物体的特点,提出一种三级串联卷积神经网络用于物体抓取框的检测,实现了对未知物体的高准确度抓取.在所提出的三级串联卷积神经网络中:第1级用于物体的初步定位,为下一级卷积神经网络搜索抓取框确定位置;第2级用于获取预选抓取框,以较小的网络获取较少的特征,从而快速地找出物体的可用抓取框,剔除不可用的抓取框;第3级用于重新评判预选抓取框,以较大的网络获取较多的特征,从而准确地评估每个预选抓取框,获取最佳抓取框.测试结果表明,与单一卷积神经网络相比,三级网络获得抓取框的正确率提高了6.1%,最终在实际Youbot机器人上实现了高准确度的抓取操作.  相似文献   

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