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1.
This research provides engineering educators analytical evidence as to the effectiveness of Internet‐based course instruction. The research examined the University of Missouri‐Rolla's Internet‐based Advanced Production and Operations Management course, with a focus on determining the effectiveness of the Internet‐based education tools used. Over 100 students in five Internet‐based classes and one traditional, in‐class control group were given three sets of surveys, learning style assessments, a course pre‐test, and a course final examination. Multiple conclusions were drawn from this study based on analyses of the data collected. First, the Internet‐based students performed equally as well as the control group as measured by the difference between pre‐test and post‐test scores. Second, the Internet‐based students were found to have had exaggerated time requirement expectations for taking a course in the Internet environment. Third, the students rated the effectiveness and satisfaction positively for the Internet classroom format. Initially, the Internet‐based students were skeptical of electronic lectures but their experiences were positive.  相似文献   

2.
Background Simulation‐based Learning (SBL) was used in Machining Technology, a sixty‐hour module for second year engineering students, at the School of Engineering at Temasek Polytechnic. The aim of this study was to investigate the effect of SBL on learners' motivation and performance. In assessing students' motivation, we adopted a framework based on the Self‐determination Theory (SDT), chosen on account of its comprehensive treatment of the relationship between students' perceived needs satisfaction and their motivation. Purpose (Hypothesis ) It is hypothesized that SBL, which provides learners with interactive learning experiences, will enhance students' motivation and performance. We explored the effect of SBL on students' perceived psychological needs satisfaction, motivation, and learning, and how SBL affected students' understanding and application of content knowledge. Design /Method The intervention procedure involved the incorporation of SBL in Machining Technology, a 60 hour module in the mechanical engineering program. Survey findings and post‐intervention assessment outcomes were used to assess the students' perceptions of their basic psychological needs satisfaction, motivation, and performance. Results Our findings suggest that the students perceived their psychological needs to be satisfied and had high levels of self‐determined motivation. Students who undertook SBL had higher mean performance test scores, although SBL may have differential effects on learners depending on factors such as gender, educational backgrounds, and IT knowledge. Conclusions Our findings suggest that the students perceived their basic psychological needs to be met and that SBL can potentially enhance self‐determined motivation as well as improve learning in general.  相似文献   

3.
Examination of the “cone of learning” shows an increase in retention when students are actively engaged in the learning process. Mechatronics is loosely defined as the application of mechanical engineering, electrical engineering, and computer intelligence to the design of products or systems. By its nature, mechatronics is an activity‐oriented course. The course content also provides an opportunity to employ interdisciplinary collaborative learning with active learning techniques. The mechatronics course at Bucknell consists of mechanical and electrical engineering students at the senior and graduate levels. The students engage in a variety of activities in teams comprised of members from each of these groups. In addition to team laboratory exercises and homework assignments, the students work in interdisciplinary groups to process their efforts. That is, they engage in meaningful discussion among themselves concerning their activities and the implications of the various results. The students also act as teachers by preparing lectures and exercises on topics from their discipline to the students in the cross discipline. Specifically, the electrical engineers teach the mechanical engineers microcontrollers, and the mechanical engineers teach the electrical engineers mechanisms. This paper describes the learning techniques employed in this course, as well as the interpretation of the results from the students. It also discusses the relationship of the course outcomes to Criterion 3 of the engineering accreditation criteria promulgated by the Engineering Accreditation Commission of the Accreditation Board for Engineering and Technology (EAC/ABET).  相似文献   

4.
Studies concerning student preferences and student learning as a function of the instructional design and delivery of a computer‐based teaching (CBT) module are presented. The studies were conducted in conjunction with the development of twenty‐one CBT modules for an Introduction to Manufacturing Processes laboratory that emphasized metal removal. Study results indicate there is no statistically relevant difference in learning between students using material presented with traditional multimedia (35 mm slides and cassette tapes) and the identical material presented with digital multimedia. Engineering students' preferences for interface design and audio‐visual information presentation are also presented. The most important result is that learning outcomes of a reader‐driven CBT module were found to be statistically lower than those associated with author‐driven CBT module, especially for average and below‐average students. These results suggest that if students must absolutely understand material, e.g., laboratory safety, the CBT should be author‐driven. Based on these results, we speculate that average and below average engineering students are more linear learners. A hybrid scheme, where information presentation transitions from an author‐driven to a reader‐driven environment may help weaker students develop better non‐linear, open‐ended problem solving skills.  相似文献   

5.
The Teachers Integrating Engineering into Science (TIES) Program is a collaborative project among faculty from the College of Education and the College of Engineering at the University of Nevada, Reno. The TIES project paired university faculty with middle school science teachers to create three units that included engineering design using a variety of interactive learning activities in order to engage a wide range of students. The units included a Web‐based simulation activity, lesson plans, a design project, and three types of assessments that were standardized across schools. Results of assessments were disaggregated by gender, ethnicity, special education, and socio‐economic level. Mean scores for these student population groups were compared to mean scores for the same groups on the 2004 Nevada eighth grade science criterion referenced test. These results indicate that engaging students in engineering curriculum activities may diminish achievement gaps in science for some student populations.  相似文献   

6.
Engineering accreditation criteria require that engineering graduates demonstrate competency with a set of skills identified in Criterion 3 (a)‐(k). Because of a scarcity of instructional material on many of these topics, a team of engineering instructors developed and tested a set of short modules for teaching these skills. Using before and after module surveys, the students indicated their confidence in their ability to do specific tasks derived from the module's learning objectives. Data also were obtained with a control group not receiving the instruction. In comparing pre‐ and post‐module data, 33 percent of the comparisons were significantly different at the 0.05 level. In comparing control and post‐module data, the corresponding value was 44 percent. These results indicate that instruction with these short modules produced a significant effect on student learning.  相似文献   

7.
Background Considerable evidence exists to suggest that students who study cooperatively reap significant benefits in terms of their learning performance. However, sooner or later, most cooperative learning teams have to deal with one or more members whose actions disturb the team. Unless these problems are quickly resolved, the cooperative learning team gradually becomes dysfunctional and the benefits of cooperative learning are diminished. Purpose (Hypothesis ) A method is proposed for identifying dysfunctional cooperative learning teams by comparing the academic achievement of students in a cooperative learning condition with that of students in an individual learning condition. Design /Method A series of experiments were performed in which 42 sophomore mechanical engineering students were randomly assigned to the two learning conditions and were formed into mixed‐ability groups comprising three team members. The academic performance of the students in the two learning conditions was then systematically compared in terms of their respective test scores. Results Dysfunctional teams were identified using a new quality index defined as the mean test score of the team divided by the standard deviation of the team members' test scores. The probability of a Type I error was quantified using a control chart. The identification results were verified by analyzing the students' off‐task behavior frequency and attitudes toward cooperative learning, respectively. Conclusions The experimental results confirm that the proposed quality index is a potential indicator of dysfunctional cooperative learning teams.  相似文献   

8.
In developing our capstone design course, we decided to include instruction in design methodology, project management, engineering communications, and professional ethics, along with a comprehensive design project. As this course evolved over a number of years, we found that active and cooperative learning was critical for effective instruction in these topics and we developed a series of instructional activities using this methodology. These activities consisted of short presentations (mini‐lectures) with interspersed team exercises. We describe our course, these instructional activities, and some evaluation data showing that our students found them effective and important. Our experiences convinced us that the cooperative learning approach both enhanced our students' understanding of these topics and encouraged them to incorporate the associated skills into their working skill set. Including team exercises that dealt with various steps in the design process provided a “jump‐start” on these unfamiliar activities in a structured, short duration exercise environment in class. Listening to presentations by other teams and reviewing and discussing another team's results as a part of the team exercises provided an opportunity to see and think about different formulations of the problem they just considered.  相似文献   

9.
Colleges and universities are continually making efforts to incorporate computers and technology into the varied aspects of their teaching environments. However, it is difficult to distinguish the effectiveness of these machine tutors from their human counterparts. There has been much debate about technology‐based instructional strategies in learning environments. This article addresses one issue of that debate—the effectiveness of teaching undergraduate engineering students using computer‐mediated tutorials versus traditional lecturing. Specifically, this research compared student test scores using computer‐mediated accounting tutorials alone with those of students who received traditional lectures and computer‐mediated tutorials on the same topic. Statistical analyses were performed to determine which was a better instructional method. Based on previous research by the authors and other published research, it was hypothesized that both methods would be satisfactory instructional tools and yield similar educational results. The results indicate that there was no statistically significant difference between the two methods. This was consistent with previous studies. This study concludes that computer‐mediated tutorials could be substituted for traditional lectures without impacting what a student learns—at least for teaching accounting fundamentals.  相似文献   

10.
This paper describes the design, development, implementation, and assessment of a multimedia‐based learning module focused on biomechanics. The module is comprised of three challenges and is based on a model of learning and instruction known as the How People Learn (HPL) framework. Classroom assessment of the first challenge was undertaken to test the hypothesis that the HPL approach increases adaptive expertise in movement biomechanics. Student achievement was quantified using pre‐ and post‐test questionnaires designed to measure changes in three facets of adaptive expertise: factual and conceptual knowledge and transfer. The results showed that the HPL approach increased students' conceptual knowledge as well as their ability to transfer knowledge to new situations. These findings indicate that challenge‐based instruction, when combined with an intellectually engaging curriculum and principled instructional design, can accelerate the trajectory of novice to expert development in bioengineering education.  相似文献   

11.
This paper is an investigation of the How People Learn (HPL) Legacy Cycle's ability to expand adaptive expertise across the developmental span of high school and college. Participants included high school and college students. Pre‐test data indicated younger students (high school and first‐year college students) were less knowledgeable about the science of stem cells than older students (second‐, third‐, and fourth year college students), and all students were low in adaptiveness. Post‐test data showed that younger students achieved parity with the more advanced students in basic scientific knowledge. The younger students also became highly adaptive by the post‐test, but the older students did not advance beyond their pre‐curriculum levels. We hypothesize that the older students began the intervention with more preconceived notions about stem cells, and thus were less able to think and analyze flexibly within that framework.  相似文献   

12.
This paper describes the design and evaluation of an instructional module for teaching/learning Fourier spectral analysis, with emphasis on biomedical applications. The module is based on the principles of “How People Learn” (HPL) as embodied in the Legacy cycle. This cycle is a particular instantiation of problem‐based learning and includes components explicitly aimed at providing context and motivation, facilitating exploration, developing in‐depth understanding, and incorporating opportunities for self‐assessment. In the spectral analysis module, traditional teaching methods are augmented with small group discussions, peer‐to‐peer learning, a Web‐based tutorial, and an interactive demonstration. Assessment included the development of rubrics for scoring student understanding of key concepts, revealing that students who used the module demonstrated better understanding relative to students who studied the material using traditional methods. Survey results and comments indicate that students generally liked the interactive tutorial and demonstration, as well as the structure provided by the HPL framework.  相似文献   

13.
The development of the UIUC Virtual Spectrometer (UIUC‐VS), an interactive, Java‐based simulation and tutoring system, is discussed. The apprenticeship model of learning is utilized to create a learning environment for the study of a one‐dimensional proton nuclear magnetic resonance (NMR) experiment, with the goal of linking theoretical knowledge with practical operational experience. Active, exploratory, apprentice‐style learning is supported via modes of operation within the system. Students can flexibly choose to “observe the expert” perform and explain operational steps, or “act as an apprentice” and carry out the steps autonomously. Students can switch between modes at their discretion, giving them control of the level of system intervention. Students can also explore and reflect on an “information space” of objects, procedures, and related concepts. UIUC‐VS extends a previous tutorial application, LEMRS,1 using Java‐based, Web‐capable technologies to provide a basis for a shared simulation environment teaching NMR. As a computer‐supported collaborative learning environment, the system includes a method of asynchronous communication, where the student can post questions and comments to a “question board,” with the ability to capture the current state of the system via annotations on a screen capture. Formative evaluations involving undergraduate chemistry students were crucial to system redesign.  相似文献   

14.
Industries are tending toward computer‐based simulation, monitoring, and control of processes. This trend suggests an opportunity to modernize engineering laboratory pedagogy to include computer experiments as well as tactile experiments. However, few studies report the impact of simulations upon student learning in engineering laboratories. We evaluated the impact of computer‐simulated experiments upon student learning in a senior unit operations laboratory. We compared data on control and test groups from three sources: 1) a comprehensive exam over the course; 2) a questionnaire answered by students regarding how well the areas of ABET Engineering Criterion 3 (a‐k) were met; and 3) oral presentations given by the students. Our results indicate that student learning is not adversely affected by introducing computer‐based experiments. We therefore conclude that, while the tactile laboratory should remain in the engineering curriculum, the pedagogy can reflect the increasing use of information technology in the manufacturing industries without compromising student learning.  相似文献   

15.
基于混合智能的电火花加工电参数学习模型的研究   总被引:3,自引:0,他引:3  
提出了一个基于混合智能的电火花加工电参数学习模型,它模仿熟练操作者的决策过程,由于工艺数据库、加工规则库、学习模块和推理模块组成。在学习模块中利用遗传算法从工艺数据库中抽取出反映电参数和加工结果之间关系的模糊产生式规则,存储在规则库中。推理模块基于这些规则利用模糊拄是对新加的要求提供合适的电参数。  相似文献   

16.
The National Science Foundation funded the project Enabling SUCCESS (Enabling Students to Undertake the Challenge of Careers in Engineering and Science) at Louisiana Tech University beginning in 1996. The goals of this three‐year project were to: stimulate student interest in science, engineering, and mathematics (SEM); heighten the awareness among middle school students, their families, and their science teachers of the opportunities for persons with disabilities in these fields; and provide them with an understanding of the importance of career exploration and taking appropriate college preparatory courses in high school. The project at Louisiana Tech University built upon twenty years of experience in applying assistive technology to the needs of people with disabilities and a ten‐year history of national educational reform initiatives. The project staff included engineering and science professors, teacher educators, college students, practicing engineers and scientists with disabilities, and rehabilitation technology professionals. A unique feature of this project was its focus on middle school students (grades six through nine) with disabilities, their parents, and their teachers. Through on‐campus workshops and showcases, home science activities, and college student mentoring, the project sought to inform and motivate. This paper summarizes the major activities of the model project and the results of the three‐year effort.  相似文献   

17.
目的医学研究显示,坐姿、读写姿势不正确,会影响孩子骨骼的健康生长,这也是我国中小学生近视率居高不下的主要原因之一,建立以坐姿矫正器为终端的"智慧书屋"健康交互系统,可以有效降低我国中小学生的近视和脊柱弯曲变形发病率。方法针对中小学生坐姿现状及原因分析,阐述内蒙古卓姿科技有限公司开发的坐姿矫正器的优势,并以此建立"智慧书屋",通过对"智慧书屋"交互系统特性的分析,运用思维导图等方法系统地设计了以坐姿矫正器为终端的"智慧书屋"交互系统、移动终端APP。结果完成了坐姿矫正器的功能架构设计,建立了"智慧书屋"交互系统。结论通过"智慧书屋"交互系统设计,构建了健康的智能学习环境,有利于我国中小学生的健康成长和学习,对中小学生的身心健康发展具有重要意义。  相似文献   

18.
19.
Homework in engineering courses is used to develop problem‐solving skills and to provide students with the practice they need in order to achieve mastery of essential concepts and procedures in their disciplines. We describe homework exercises that were developed for introductory thermodynamics and delivered to students via the Internet. Records of student use were created automatically by the computer server. The data revealed students' patterns of software usage in the context of the course; additional data from course instructors revealed the extent to which completing the on‐line homework improved students' in‐class test performance.  相似文献   

20.
Background While engineering instructional materials and practice problems for pre‐college students are often presented in the context of real‐life situations, college‐level texts are typically written in abstract form. Purpose (Hypothesis ) The goal of this study was to jointly examine the impact of contextualizing engineering instruction and varying the number of practice opportunities on pre‐college students' learning and learning perceptions. Design/ Method Using a 3 × 2 factorial design, students were randomly assigned to learn about electrical circuit analysis with an instructional program that represented problems in abstract, contextualized, or both forms, either with two practice problems or four practice problems. The abstract problems were devoid of any real‐life context and represented with standard abstract electrical circuit diagrams. The contextualized problems were anchored around real‐life scenarios and represented with life‐like images. The combined contextualized‐abstract condition added abstract circuit diagrams to the contextualized representation. To measure learning, students were given a problem‐solving near‐transfer post‐test. Learning perceptions were measured using a program‐rating survey where students had to rate the instructional program's diagrams, helpfulness, and difficulty. Results Students in the combined contextualized‐abstract condition scored higher on the post‐test, produced better problem representations, and rated the program's diagrams and helpfulness higher than their counterparts. Students who were given two practice problems gave higher program diagram and helpfulness ratings than those given four practice problems. Conclusions These findings suggest that pre‐college engineering instruction should consider anchoring learning in real‐life contexts and providing students with abstract problem representations that can be transferred to a variety of problems.  相似文献   

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