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1.
The plane with parallel coordinates   总被引:15,自引:0,他引:15  
By means ofParallel Coordinates planar graphs of multivariate relations are obtained. Certain properties of the relationship correspond tothe geometrical properties of its graph. On the plane a point line duality with several interesting properties is induced. A new duality betweenbounded and unbounded convex sets and hstars (a generalization of hyperbolas) and between Convex Unions and Intersections is found. This motivates some efficient Convexity algorithms and other results inComputational Geometry. There is also a suprising cusp inflection point duality. The narrative ends with a preview of the corresponding results inR N .  相似文献   

2.
We show that a number of geometric problems can be solved on a n × n mesh-connected computer (MCC) inO(n) time, which is optimal to within a constant factor, since a nontrivial data movement on an MCC requires (n) time. The problems studied here include multipoint location, planar point location, trapezoidal decomposition, intersection detection, intersection of two convex polygons, Voronoi diagram, the largest empty circle, the smallest enclosing circle, etc. TheO(n) algorithms for all of the above problems are based on the classical divide-and-conquer problem-solving strategy.This work was supported in part by the National Science Foundation under Grant DCR 8420814. A preliminary version was presented in the 1987 FJCC, Dallas, TX.  相似文献   

3.
This paper presents a new algorithm that performs more efficient ray tracing compared to existing algorithms. This algorithm is based on the divide-and-conquer technique well known from the area of lists sorting, and speeds up the intersections and light-visibility tests for the first hit. A new definition of transitive-between-relations (TBR) is introduced. A simple shooting ray guide is embedded into a conventional ray tracer to reduce the number of intersection tests and thus speed-up the first hit calculation and the associated light conditions tests. The algorithm was tested in environments made up of convex polygons (random triangles, linearly positioned pyramids) but it can be used in environments with other primitives.  相似文献   

4.
A splinegon is a polygon whose edges have been replaced by well-behaved curves. We show how to decompose a simple splinegon into a union of monotone pieces and into a union of differences of unions of convex pieces. We also show how to use a fast triangulation algorithm to test whether two given simple splinegons intersect. We conclude with examples of splinegons that make the extension of algorithms from polygons to splinegons difficult.Work on this paper by David A. Dobkin and Diane L. Souvaine was partially supported by National Science Foundation Grants MCS 83-03926 and DCR 85-05517. Diane L. Souvaine was also partially supported by an Exxon Foundation Fellowship.  相似文献   

5.
The apex graph grammars generate precisely the context-free graph languages of bounded degree, independently of whether one considers hyperedge replacement systems or (boundary or confluent) NLC or edNCE graph grammars. The main feature of apex graph grammars is that nodes cannot be passed from nonterminal to nonterminal. The proof is based on a normal form result for arbitrary hyperedge replacement systems that forbids passing chains. This generalizes Greibach Normal Form.  相似文献   

6.
The view graph of a surface is a planar graph whose nodes are the stable views (projections) of the surface and whose edges represent transitional views of codimension one. The space of all directions of orthogonal projection can be identified with the projective plane. The set of bad projection directions, associated with the degenerate views of positive codimension, forms a graph in the projective plane (the view bifurcation set). This graph is dual to the view graph and divides the projective plane into a certain number of connected regions whose representatives are the nodes of the view graph. We assume that the projected surface is nonsingular and parameterized by polynomials of degree d. We present an estimate for the number of nodes in the view graph in terms of d and describe symbolic algorithms for computing the bifurcation set and the view graph of a surface from a parametrization.  相似文献   

7.
We present anO(n 2) algorithm for planning a coordinated collision-free motion of two independent robot systems of certain kinds, each having two degrees of freedom, which move in the plane amidst polygonal obstacles having a total ofn corners. We exemplify our technique in the case of two planar Stanford arms, but also discuss the case of two discs or convex translating objects. The algorithm improves previous algorithms for this kind of problems, and can be extended to a fairly simple general technique for obtaining efficient coordinated motion planning algorithms.  相似文献   

8.
Contemporary design process requires the development of a new computational intelligence or soft computing methodology that involves intelligence integration and hybrid intelligent systems for design, analysis and evaluation, and optimization. This paper first presents a discussion of the need to incorporate intelligence into an automated design process and the various constraints that designers face when embarking on industrial design projects. Then, it presents the design problem as optimizing the design output against constraints and the use of soft computing and hybrid intelligent systems techniques. In this paper, a soft-computing-integrated intelligent design framework is developed. A hybrid dual cross-mapping neural network (HDCMNN) model is proposed using the hybrid soft computing technique based on cross-mapping between a back-propagation network (BPNN) and a recurrent Hopfield network (HNN) for supporting modeling, analysis and evaluation, and optimization tasks in the design process. The two networks perform different but complementary tasks—the BPNN decides if the design problem is a type 0 (rational) or type 1 (non-rational) problem, and the output layer weights are then used as the energy function for the HNN. The BPNN is used for representing design patterns, training classification boundaries, and outputting network weight values to the HNN, and then the HNN uses the calculated network weight values to evaluate and modify or re-design the design patterns. The developed system provides a unified soft-computing-integrated intelligent design framework with both symbolic and computational intelligence. The system has self-modifying and self-learning functions. Within the system, only one network training is needed for accomplishing the evaluation, rectification/modification, and optimization tasks in the design process. Finally, two case studies are provided to illustrate and validate the developed model and system.  相似文献   

9.
Suppose a directed graph has its arcs stored in secondary memory, and we wish to compute its transitive closure, also storing the result in secondary memory. We assume that an amount of main memory capable of holdings values is available, and thats lies betweenn, the number of nodes of the graph, ande, the number of arcs. The cost measure we use for algorithms is theI/O complexity of Kung and Hong, where we count 1 every time a value is moved into main memory from secondary memory, or vice versa.In the dense case, wheree is close ton 2, we show that I/O equal toO(n 3/s) is sufficient to compute the transitive closure of ann-node graph, using main memory of sizes. Moreover, it is necessary for any algorithm that is standard, in a sense to be defined precisely in the paper. Roughly, standard means that paths are constructed only by concatenating arcs and previously discovered paths. For the sparse case, we show that I/O equal toO(n 2e/s) is sufficient, although the algorithm we propose meets our definition of standard only if the underlying graph is acyclic. We also show that(n 2e/s) is necessary for any standard algorithm in the sparse case. That settles the I/O complexity of the sparse/acyclic case, for standard algorithms. It is unknown whether this complexity can be achieved in the sparse, cyclic case, by a standard algorithm, and it is unknown whether the bound can be beaten by nonstandard algorithms.We then consider a special kind of standard algorithm, in which paths are constructed only by concatenating arcs and old paths, never by concatenating two old paths. This restriction seems essential if we are to take advantage of sparseness. Unfortunately, we show that almost another factor ofn I/O is necessary. That is, there is an algorithm in this class using I/OO(n 3e/s) for arbitrary sparse graphs, including cyclic ones. Moreover, every algorithm in the restricted class must use(n 3e/s/log3 n) I/O, on some cyclic graphs.The work of this author was partially supported by NSF grant IRI-87-22886, IBM contract 476816, Air Force grant AFOSR-88-0266 and a Guggenheim fellowship.  相似文献   

10.
Exact algorithms for detecting all rotational and involutional symmetries in point sets, polygons and polyhedra are described. The time complexities of the algorithms are shown to be (n) for polygons and (n logn) for two- and three-dimensional point sets. (n logn) time is also required for general polyhedra, but for polyhedra with connected, planar surface graphs (n) time can be achieved. All algorithms are optimal in time complexity, within constants.  相似文献   

11.
Edge crossings in drawings of bipartite graphs   总被引:7,自引:0,他引:7  
Systems engineers have recently shown interest in algorithms for drawing directed graphs so that they are easy to understand and remember. Each of the commonly used methods has a step which aims to adjust the drawing to decrease the number of arc crossings. We show that the most popular strategy involves an NP-complete problem regarding the minimization of the number of arcs in crossings in a bipartite graph. The performance of the commonly employed barycenter heuristic for this problem is analyzed. An alternative method, the median heuristic, is proposed and analyzed. The new method is shown to compare favorably with the old in terms of performance guarantees. As a bonus, we show that the median heuristic performs well with regard to the total length of the arcs in the drawing.  相似文献   

12.
Let G be an undirected plane graph with nonnegative edge length, and letk terminal pairs lie on two specified face boundaries. This paper presents an algorithm for findingk noncrossing paths inG, each connecting a terminal pair, and whose total length is minimum. Noncrossing paths may share common vertices or edges but do not cross each other in the plane. The algorithm runs in timeO(n logn) wheren is the number of vertices inG andk is an arbitrary integer.  相似文献   

13.
On the number of Eulerian orientations of a graph   总被引:2,自引:0,他引:2  
M. Mihail  P. Winkler 《Algorithmica》1996,16(4-5):402-414
An Eulerian orientation of an undirected Eulerian graph is an orientation of the edges of the graph such that for every vertex the in-degree is equal to the out-degree. Eulerian orientations are natural flow-like structures, and Welsh has pointed out that computing their number corresponds to evaluating the Tutte polynomial at the point (0, –2) [JVW], [Wl], and is further equivalent to evaluating ice-type partition functions in statistical physics [W2]. In this paper we resolve the complexity of counting the number of Eulerian orientations of an arbitrary Eulerian graph.We give an efficient randomized approximation algorithm for counting Eulerian orientations of any Eulerian graph. Our algorithm is based on a reduction to counting perfect matchings for a class of graphs for which the methods of Broder [B], Jerrum and Sinclair [JS1], and others [DL] [DS] apply. A crucial step of the reduction is the Monotonicity Lemma (Lemma 3.1) which is of independent combinatorial interest. Roughly speaking, the Monotonicity Lemma establishes the intuitive fact that increasing the number of constraints applied on a flow problem cannot increase the number of solutions. The proof of the lemma involves a new decomposition technique which decouples problematically overlapping structures (a recurrent obstacle in handling large combinatorial populations) and allows detailed enumeration arguments. As a by-product, we exhibit a class of graphs for which perfect and near-perfect matchings are polynomially related, and hence the permanent can be approximated, for reasons other than short augmenting paths (previously the only known approach).We also give the complementary hardness result, namely, that counting exactly Eulerian orientations is #P-complete. Finally, we provide some connections with counting Euler tours.  相似文献   

14.
A central component of the analysis of panel clustering techniques for the approximation of integral operators is the so-called -admissibility condition min {diam(),diam()} 2dist(,) that ensures that the kernel function is approximated only on those parts of the domain that are far from the singularity. Typical techniques based on a Taylor expansion of the kernel function require a subdomain to be far enough from the singularity such that the parameter has to be smaller than a given constant depending on properties of the kernel function. In this paper, we demonstrate that any is sufficient if interpolation instead of Taylor expansionisused for the kernel approximation, which paves the way for grey-box panel clustering algorithms.  相似文献   

15.
Blum  Avrim  Burch  Carl 《Machine Learning》2000,39(1):35-58
The problem of combining expert advice, studied extensively in the Computational Learning Theory literature, and the Metrical Task System (MTS) problem, studied extensively in the area of On-line Algorithms, contain a number of interesting similarities. In this paper we explore the relationship between these problems and show how algorithms designed for each can be used to achieve good bounds and new approaches for solving the other. Specific contributions of this paper include: An analysis of how two recent algorithms for the MTS problem can be applied to the problem of tracking the best expert in the decision-theoretic setting, providing good bounds and an approach of a much different flavor from the well-known multiplicative-update algorithms. An analysis showing how the standard randomized Weighted Majority (or Hedge) algorithm can be used for the problem of combining on-line algorithms on-line, giving much stronger guarantees than the results of Azar, Y., Broder, A., & Manasse, M. (1993). Proc ACM-SIAM Symposium on Discrete Algorithms (pp. 432–440) when the algorithms being combined occupy a state space of bounded diameter. A generalization of the above, showing how (a simplified version of) Herbster and Warmuth's weight-sharing algorithm can be applied to give a finely competitive bound for the uniform-space Metrical Task System problem. We also give a new, simpler algorithm for tracking experts, which unfortunately does not carry over to the MTS problem.Finally, we present an experimental comparison of how these algorithms perform on a process migration problem, a problem that combines aspects of both the experts-tracking and MTS formalisms.  相似文献   

16.
Adominating cycle of a graph lies at a distance of at most one from all the vertices of the graph. The problem of finding the minimum size of such a cycle is proved to be difficult even when restricted to planar graphs. An efficient algorithm solving this problem is given for the class of two-connectedouterplanar graphs, in which all vertices lie on the exterior face in a plane embedding of the graph.On leave from Institute of Computer Science, University of Wrocaw, Wrocaw, Poland.  相似文献   

17.
Consideration was given to scheduling by the criterion for uniform use of resources. It was assumed that each job is executed by a unit resource. Two types of inter-job dependences were studied: finish–finish (one job cannot be completed until the other is completed) and finish–start (one job cannot be started until the other is not completed). To solve the problem, a geometrical method reducing solution to determining the shortest trajectory in a domain constructed from the network graph was proposed.  相似文献   

18.
New algorithms for stochastic approximation under input disturbance are designed. For the multidimensional case, they are simple in form, generate consistent estimates for unknown parameters under almost arbitrary disturbances, and are easily incorporated in the design of quantum devices for estimating the gradient vector of a function of several variables.  相似文献   

19.
The minimum -small partition problem is the problem of partitioning a given simple polygon into subpolygons, each with diameter at most , for a given > 0. This paper considers the version of this problem that disallows Steiner points. This problem is motivated by applications in mesh generation and collision detection. The main result in the paper is a polynomial-time algorithm that solves this problem, and either returns an optimal partition or reports the nonexistence of such a partition. This result contrasts with the recent NP-completeness result for the minimum -small partition problem for polygons with holes (C. Worman, 15th Canadian Conference on Computational Geometry, 2003). Even though the running time of our algorithm is a polynomial in the input size, it is prohibitive for most real applications and we seek faster algorithms that approximate an optimal solution. We first present a faster 2-approximation algorithm for the problem for simple polygons and then a near linear-time algorithm for convex polygons that produces, for any > 0, an (+)-small partition with no more polygons than in an optimal -small partition. We also present an exact polynomial-time algorithm for the minimum -small partition problem with the additional constraint that each piece in the partition be convex.  相似文献   

20.
We construct a nearest-neighbor interaction whose ground states encode the solutions to the NP-complete problem independent set for cubic planar graphs. The important difference to previously used Hamiltonians in adiabatic quantum computing is that our Hamiltonian is spatially local. Due to its special structure our Hamiltonian can be easily simulated by Ising interactions between adjacent particles on a 2D rectangular lattice. We describe the required pulse sequences. Our methods could help to implement adiabatic quantum computing by physically reasonable Hamiltonians like short-range interactions. Therefore, this universal resource Hamiltonian can be used for different graphs by applying suitable control operations. This is in contrast to a previous proposal where the Hamiltonians have to be wired in hardware for each graph. PACS: 03.67.Lx  相似文献   

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