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1.
Abstract— An attractive concept for 3‐D displays is the one based on LCDs equipped with lenticular lenses. This enables autostereoscopic multiview 3‐D displays without a loss in brightness. A general issue in multiview 3‐D displays is their relatively low spatial resolution because the pixels are divided among the different views. To overcome this problem, we have developed switchable displays, using liquid‐crystal (LC) filled switchable lenticulars. In this way, it is possible to have a high‐brightness 3‐D display capable of fully exploiting the native 2‐D resolution of the underlying LCD. The feasibility of LC‐filled switchable lenticulars was shown in several applications. For applications in which it is advantageous to be able to display 3‐D and 2‐D content simultaneously, a 42‐in. locally switchable prototype having a matrix electrode structure was developed. These displays were realized using cylindrically shaped lenticular lenses in contact with LC. An alternative for these are lenticulars based on gradient‐index (GRIN) LC lenses. Preliminary results for such switchable GRIN lenses are presented as well.  相似文献   

2.
Abstract— A cylindrical multi‐electrically driven liquid‐crystal lens (MeD‐LC lens) is proposed to extend the range of focusing. The MeD‐LC lens could be applied to switching 2‐D and 3‐D images by supplying a specific operating voltage on each electrode. Therefore, the MeD‐LC lens has less cross‐talk than that of a conventional LC lens. Furthermore, the simplified structure of a MeD‐LC lens with a homogeneous LC layer is much easier for fabrication without a LC‐alignment issue.  相似文献   

3.
Abstract— The use of an electric‐field‐driven liquid‐crystal (ELC) lens cell for switching between a 3‐D and 2‐D display is proposed. Due to the phase retardation of the non‐uniform LC directors, an ELC lens functions the same as a geometric lens. The parameters of an ELC for 3‐D applications are optimized through the simulation of the electrode configuration and voltage levels. A prototype was made where the ELC lens is placed in front of a liquid‐crystal display (LCD) 15 in. on the diagonal with a 99‐μm subpixel pitch. Under zero voltage, the ELC lens is a transparent medium and the users can see a clear 2‐D image. In 3‐D mode, the ELC lens array performs the same as a cylindrical lens array to the incident vertical polarization under suitable driving voltages. Placing a half‐wave plate between the LCD and ELC lens is proposed to change the polarization of the LCD to be parallel with the polarization lens direction of the ELC lens. The measurement of the horizontal luminance profile, performance of the ELC lens, and feasibility for 3‐D/2‐D switching was verified. The fabrication process for the ELC lens is compatible with the current LCD production process and enables the accurate control of the lens pitch of the ELC lens.  相似文献   

4.
In this article, a broadband gradient refractive index (GRIN) metamaterial is designed and used to enhance the gain of the tapered slot antenna (TSA). The proposed GRIN is implemented using nonresonant parallel‐line unit cell with different refractive index values. GRIN lens are placed in front of the tapered slot direction in the direction of x‐axis. The designed GRIN metamaterials have broad bandwidth (2‐12 GHz) characteristics due to the nonresonant parallel‐line elements which is suitable for the ultra‐wideband frequency band. The measurement results indicates that the radiated beam becomes more directive with narrow beam width. The measured reflection coefficient is below ?10 dB over the frequency bandwidth of 3‐11 GHz. The peak gain of TSA is obtained up to 14 dB at 10 GHz using GRIN lens.  相似文献   

5.
This paper describes the development of auto‐stereoscopic three‐dimensional (3D) display with an eye‐tracking system for not only the X‐axis (right–left) and Y‐axis (up–down) plane directions but also the Z‐axis (forward–backward) direction. In the past, the eye‐tracking 3D system for the XY‐axes plane directions that we had developed had a narrow 3D viewing space in the Z‐axis direction because of occurrence of 3D crosstalk variation on screen. The 3D crosstalk variation on screen was occurred when the viewer's eye position moved back and forth along the Z‐axis direction. The reason was that the liquid crystal (LC) barrier pitch was fixed and the LC barrier was able to control the only barrier aperture position. To solve this problem, we developed the LC barrier that is able to control the barrier pitch as well as the barrier aperture position in real time, corresponding to the viewer's eye position. As a result, the 3D viewing space has achieved to expand up to 320–1016 mm from the display surface in the Z‐axis direction and within a range of ±267 mm in the X‐axis direction. In terms of the Y‐axis direction, the viewing space is not necessary to be considered, because of a stripe‐shaped parallax barrier.  相似文献   

6.
We propose an accurate method for designing three-dimensional (3D) large-aperture metamaterial slab lens antennas with gradient refractive index (GRIN). According to the geometric optics, Fermat principle, ray-tracing technique and impedance matching, the 3D GRIN slab lenses with large apertures are accurately designed and simulated. With the aid of the effective medium theory, an X-band and a Ku-band conical horn antennas loaded with the 3D GRIN slab lenses of 250-mm diameter are experimentally realized using the drilling-hole technique on the printed circuit boards (PCBs) as the unit cells of metamaterials. Compared to the traditional dielectric lens with the same aperture, the proposed antennas have very good performance with high directivity, and the gain is increased by 2 to 5 dB. Using the same method, we design and realize a huge-aperture GRIN lens in the X band with a diameter of 1000 mm, which is composed of nearly one millions of inhomogeneous unit cells of square-ring resonators and dielectric blocks with drilling holes. Due to the huge aperture size, the electromagnetic ray paths inside and outside of the GRIN lens are verified and optimized using the ray tracing technique. Measurement results show good performance of the proposed antenna with high directivity.  相似文献   

7.
A 4.4‐inch 2D/3D switchable full high definition (FHD) six‐view 3D display with 3D resolution greater than 170 ppi has been accomplished. In addition to adopting low temperature polysilicon technology (LTPS), which is most suitable for high resolution displays, a new RGBW pixel arrangement using four‐square sub‐pixels has been devised. In 2D, a resolution greater than 500 ppi, accompanied with high luminance, has been achieved. A new liquid crystal lens (LCL) has been exploited for 2D/3D switching. By employing a special multielectrode structure and dedicated manufacturing process, an optical focal ratio less than 20%, which is essential for low 3D cross talk for a six‐view 3D display, has been attained by adopting the LCL. In the vertical direction of the display, there is no cross talk increase when the viewing position is changed because of the new pixel structure. The strong focal strength of the LCL combined with a revised high‐density multi‐view design give rise to a wide 3D viewing angle greater than 20 degrees in the horizontal direction and minimum cross talk less than 10%.  相似文献   

8.
A liquid crystal (LC) lenticular lens array based on fringe field effect is proposed. The gradient refractive index (GRIN) profile can be generated in the LC layer because of the fringe field between the strip‐shaped electrodes and the bottom electrode. The proposed LC lenticular lens array possesses ideal lens‐like phase profile and shortest focal length (1.199 mm) when the driving voltage is 5.4 V. The focal length can be tuned with millisecond response time by changing the driving voltage of the proposed LC lenticular lens array. The rise time τrise and decay time τdecay of the proposed LC lenticular lens array are 162 and 94 ms, respectively.  相似文献   

9.
Abstract— The cause of the angular dependence of 3‐D technology that requires the use of eyeglasses with linear or circular polarization is analyzed. For 3‐D technology that requires the use of eyeglasses, anisotropic media such as a polarizer or retardation film determines the polarization state. Therefore, the angular behavior of 3‐D display performance is also affected by the characteristics of the anisotropic media that have intrinsic angular dependence. Various conditions of the optic axes of the imaging display and eyeglasses are investigated to understand their effect on 3‐D display performance. The result shows that some conditions of the optic axes can cause non‐negligible degradation of 3‐D display performance.  相似文献   

10.
We present an immaterial display that uses a generalized form of depth-fused 3D (DFD) rendering to create unencumbered 3D visuals. To accomplish this result, we demonstrate a DFD display simulator that extends the established depth-fused 3D principle by using screens in arbitrary configurations and from arbitrary viewpoints. The feasibility of the generalized DFD effect is established with a user study using the simulator. Based on these results, we developed a prototype display using one or two immaterial screens to create an unencumbered 3D visual that users can penetrate, examining the potential for direct walk-through and reach-through manipulation of the 3D scene. We evaluate the prototype system in formative and summative user studies and report the tolerance thresholds discovered for both tracking and projector errors.  相似文献   

11.
Abstract— In this paper, the design of a lenticular‐based 2‐D/3‐D display for mobile applications is described. This display combines look‐around capability with good 3‐D resolution. In order to allow high‐resolution datagraphic applications, a concept based on actively switched lenses has been developed. A very noticeable problem for such displays is the occurrence of dark bands. Despite slanting the lenticular and defocusing the lens, banding becomes unacceptable when the display is viewed from an angle. As a solution, fractional viewing systems to reduce the banding intensity by almost two orders of magnitude is introduced. The resulting 3‐D display can be viewed from any horizontal direction without banding.  相似文献   

12.
When the viewers sitting around the table observe 3D images, the viewing direction is generally oblique and the viewpoints should be distributed as annular. In this paper, a tabletop integral imaging (II) three-dimensional (3D) display system based on annular point light sources is demonstrated, which can present 3D images to multiple viewers in a standard annular viewing area with oblique viewing direction. The proposed system consists of annular point light sources, a Fresnel lens, a lens array, a two-dimensional (2D) display panel, and a diffuser screen. Each point light source illuminates the Fresnel lens to form parallel light and then illuminates the lens array and the display panel. A viewing sub-area is generated at the position of the diffuser screen, in which the 3D images can be viewed. Multiple viewing sub-areas are created in a way of time-division multiplexing to form a 360° annular viewing area. Compared with the previous tabletop 3D display, the viewing area can be concentrated at an oblique angle near the tabletop. The experimental results demonstrate the feasibility of the tabletop II 3D display system.  相似文献   

13.
We have developed a two‐way multi‐view 2‐D/3‐D display combining a liquid crystal lens and horizontally and vertically x times‐density pixels (HVxDP) arrangement. The two‐way multi‐view display features the same display resolution in 2‐D and 3‐D modes and a quite small color moiré for landscape and portrait, respectively, when using the HVxDP arrangement. In this paper, we realized suitable 3‐D properties for achieving a good balance between 3‐D moiré and 3‐D crosstalk for landscape and portrait by a two‐way liquid crystal lens with two kinds of focal lengths for the edge part and the center part of the lens.  相似文献   

14.
Abstract— We have developed a 470 × 235‐ppi poly‐Si TFT‐LCD with a novel pixel arrangement, called HDDP (horizontally double‐density pixels), for high‐resolution 2‐D and 3‐D autostereoscopic displays. 3‐D image quality is especially high in a lenticular‐lens‐equipped 3‐D mode because both the horizontal and vertical resolutions are high, and because these resolutions are equal. 3‐D and 2‐D images can be displayed simultaneously in the same picture. In addition, 3‐D images can be displayed anywhere and 2‐D characters can be made to appear at different depths with perfect legibility. No switching of 2‐D/3‐D modes is necessary, and the design's thin and uncomplicated structure makes it especially suitable for mobile terminals.  相似文献   

15.
Abstract— A flat‐panel display with a slanted subpixel arrangement has been developed for a multi‐view three‐dimensional (3‐D) display. A set of 3M × N subpixels (M × N subpixels for each R, G, and B color) corresponds to one of the cylindrical lenses, which constitutes a lenticular lens, to construct each 3‐D pixel of a multi‐view display that offers M × N views. Subpixels of the same color in each 3‐D pixel have different horizontal positions, and the R, G, and B subpixels are repeated in the horizontal direction. In addition, the ray‐emitting areas of the subpixels within a 3‐D pixel are continuous in the horizontal direction for each color. One of the vertical edges of each subpixel has the same horizontal position as the opposite vertical edge of another subpixel of the same color. Cross‐talk among viewing zones is theoretically zero. This structure is suitable for providing a large number of views. A liquid‐crystal panel having this slanted subpixel arrangement was fabricated to construct a mobile 3‐D display with 16 views and a 3‐D resolution of 256 × 192. A 3‐D pixel is comprised of 12 × 4 subpixels (M = 4 and N = 4). The screen size was 2.57 in.  相似文献   

16.
Abstract— An autostereoscopic display based on dual‐directional light guides with a fast‐switching liquid‐crystal panel was designed and fabricated to provide better 3‐D perception with image qualities comparable to that of 2‐D displays. With two identical micro‐grooved light guides, each with a light‐controlled ability in one direction, two restricted viewing cones are formed to project pairs of parallax images to the viewer's respective eyes sequentially. Crosstalk of less than 10% located within ±8°–±30° and an LC response time of 7.1 msec for a 1.8‐in. LCD panel can yield acceptable 3‐D perceptions at viewing distance of 5.6–23 cm. Moreover, 2‐D/3‐D compatibility is provided in this module.  相似文献   

17.
Abstract— A 2‐D/3‐D convertible display using two lenticular lenses has been developed. It shows 2‐D pictures in full resolution and 3‐D autostereoscopic pictures in half resolution by moving one lens relative to the other. The lens assembly consists of thin metal frames, two lenticular lenses, and two shape‐memory‐alloy (SMA) wires used as actuators. While this assembly is applicable to flat‐panel displays of any kind, its simple structure and low power consumption make it best suited to mobile terminals, such as PDAs and mobile phones. Here, we describe its structure and present evaluation results.  相似文献   

18.
A new structure of horizontal parallax table‐top floating image system with toroidal‐lens optical film was developed. In this design, the circular arranged pico‐projectors limit the angular resolution of this system and display the floating image for surrounding viewing zones. In addition, the pinhole array and toroidal‐lens layer compose the optical film in the system and correspond with each other; both of them could be considered as a repeatable unit to control the spatial resolution of image. After passing through the optical film, the direction, position, shape, and divergence angle of light field could be controlled as fan ray, which has a widely scattered angle in latitude and high directivity in longitude direction. Moreover, to confirm the optical properties, the proposed structure was built in the commercially optical software, LightTools v8.3, which is widely used in the simulation of light distribution. Based on the imaging principle and the inverse light tracking method, displaying floating image with circular viewing zones would be achieved.  相似文献   

19.
Abstract— An integral floating display (IFD) with a long depth range without floating lens distortion is proposed. Two lenses were used to reduce barrel distortion of the floating lens and three‐dimensional (3‐D) image deformation from object‐dependent longitudinal and lateral magnifications in the floating‐display system, combined with an integral imaging display. The distance between the floating lenses is the sum of their focal lengths. In the proposed configuration, lateral and longitudinal magnifications are constant regardless of the distance of the integrated 3‐D images, so the distortions from the distant‐dependent magnifications of the floating lens do not occur with the proposed method. In addition, the proposed floating system expands the depth range of the integral imaging display. As a result, the display can show a correct 3‐D floating image with a large depth range. Experimental results demonstrate that the proposed method successfully displays a 3‐D image without floating lens distortions across a large depth range.  相似文献   

20.
Abstract— The wide‐viewing freedom often requested by users of autostereoscopic displays can be delivered by spatial multiplexing of multiple views in which a sequence of images is directed into respective directions by a suitable autostereoscopic optical system. This gives rise to two important design considerations — the optical efficiency and the resolution efficiency of the device. Optical efficiency is particularly important in portable devices such as cell phones. A comparison is given between lens and barrier systems for various spatial multiplexing arrangements. Parallax‐barrier displays suffer from reduced optical efficiency as the number of views presented increases whereas throughput efficiency is independent of the number of views for lens displays. An autostereoscopic optical system is presented for the emerging class of highly efficient polarizer‐free displays. Resolution efficiency can be evaluated by investigating quantitative and subjective comparisons of resolution losses and pixel appearance in each 3‐D image. Specifically, 2.2‐in.‐diagonal 2‐D/3‐D panel performance has been assessed using Nyquist boundaries, human‐visual contrast‐sensitivity models, and autostereoscopic‐display optical output simulations. Four‐view vertical Polarization‐Activated Microlens technology with either QVGA mosaic or VGA striped pixel arrangements is a strong candidate for an optimum compromise between display brightness, viewing angle, and 3‐D pixel appearance.  相似文献   

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