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一种基于分布式网络编码的共享树光组播算法 总被引:1,自引:0,他引:1
为了减少传统组播共享树算法的网络资源消耗和均衡链路负载,提出了一种基于分布式网络编码的共享树光组播算法。此算法在最大限度地增加光链路共享的情况下,对多点到多点的组播建立具有网络编码功能的共享树进行信息传输,且对具有网络编码的共享树只分配两个波长,有别于传统组播为每个会话分配一个波长,从而减少了波长资源消耗。仿真结果表明,新的基于分布式网络编码的共享树光组播算法相比传统共享组播树方法能有效达到均衡网络负载和减少波长资源消耗的目的。 相似文献
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由于IP组播存在可扩展性差、难以管理等方面的缺陷,研究人员提出了应用层组播。实时传输是应用层组播技术的一个主要应用领域,对网络延迟有严格的限制。文中着重研究构建最小延迟应用层组播树的算法,提出一种基于策略函数构造应用层最小直径组播树的启发式算法BCT-H。该算法采用策略函数迭代的选择使生成树直径最短的路径,从而有效地减少了网络中的转发时延和同一条链路的重复分组数量。模拟实验表明该算法能够有效地降低链路强度,减少组播树的时延。 相似文献
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基于网络编码的光组播树优化RWA研究 总被引:1,自引:0,他引:1
为了降低网络负载均衡率与平均阻塞率,提出了基于分层图的具有网络编码能力的共享光组播树算法。通过对该算法的仿真表明,具有网络编码能力的共享光组播树在使用的光路数、平均阻塞率以及网络负载均衡率上要优于共享树。最后作了总结并指出将来的研究方向。 相似文献
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一种基于策略函数的应用层组播路由算法 总被引:1,自引:1,他引:0
由于IP组播存在可扩展性差、难以管理等方面的缺陷,研究人员提出了应用层组播.实时传输是应用层组播技术的一个主要应用领域,对网络延迟有严格的限制.文中着重研究构建最小延迟应用层组播树的算法,提出一种基于策略函数构造应用层最小直径组播树的启发式算法BCT-H.该算法采用策略函数迭代的选择使生成树直径最短的路径,从而有效地减少了网络中的转发时延和同一条链路的重复分组数量.模拟实验表明该算法能够有效地降低链路强度,减少组播树的时延. 相似文献
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基于遗传算法的一种组播路由算法 总被引:3,自引:2,他引:3
在计算机通信中,越来越多的多媒体应用如视频会议、多媒体教学系统、视频点播等需要组播技术,这就需要研究如何构造有效组播树的问题。首先给出基于受限时延的最小代价组播树问题的网络模型及其数学描述。然后提出了一种采用启发式算法和遗传算法的混合算法来解决该问题。该方法可以在满足时延约束的情况下,寻找费用最小的组播路由树。数值仿真实验结果表明该算法有较好的性能,快速有效。 相似文献
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本文讨论了一种IP/DWDM光因特同的QoS组播路由算法,在已知QoS组播请求和所需时间延迟的前提下.提出了一种可以找到基于柔性QoS的、次优的路由树的算法。此外.我们对QoS满意程度一术语作了定义。所提出的算法在多种群并行遗传模拟退火算法基础上构建组播树,并根据波长图为树分配波长。此算法将路由选择和波长分配一体化,路由选择的目的在于找到一个次优组播树,波长分配的目的则是通过使波长覆盖数量最小来最小化组播树的延迟。因此,组播树的估价和QoS用户满意程度两方面都接近最优。该算法同时考虑了负载均衡。仿真结果表明.该算法是灵活有效的。 相似文献
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分析了时延受限的Steiner树问题,总结了在构建组播树过程中的代价和计算复杂度变化规律,并根据实际网络环境,从优化最短路径出发,提出了一种基于优化最短路径的时延受限组播路由算法AOSPMPH。该算法以MPH算法为基础,利用Floyd最短路径优化算法求出节点对之间的最短路径,选择满足时延要求的最小代价路径加入组播树,进而产生一棵满足时延约束的最小代价组播树。仿真结果表明,AOSPMPH不但能正确地构造时延约束组播树,而且其代价和计算复杂度与其他同类算法相比得到了优化。 相似文献
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针对无线传感器网络应用于输电线路故障传输时存在通信代价高、实时性差的问题,提出一种输电线路故障传输多播路由算法(MRFT)。抽象出输电线路故障信息传输网络模型;根据时延最短路径树(SPT)的最大端到端时延确定多播树时延上限,将时延上限边接入多播树;设计最小代价启发函数将剩余叶子节点接入多播树。仿真结果表明,与KPP算法相比,MRFT算法构造的多播树在多播树时延、端到端时延方差和多播树代价3个方面均有良好表现。该算法能够有效保证输电线路故障信息传输的实时性,降低通信代价。 相似文献
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With the development of network multimedia technology, more and more real-time multimedia applications need to transmit information using multicast. The basis of multicast data transmission is to construct a multicast tree. The main problem concerning the construction of a shared multicast tree is selection of a root of the shared tree or the core point. In this paper, we propose a heuristic algorithm for core selection in multicast routing. The proposed algorithm selects core point by considering both delay and inter-destination delay variation. The simulation results show that the proposed algorithm performs better than the existing algorithms in terms of delay variation subject to the end-to-end delay bound. The mathematical time complexity and the execution time of the proposed algorithm are comparable to those of the existing algorithms. 相似文献
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组播通信是从一个源节点同时向网络中的多个目的节点发送分组的通信服务,它一般提供一个以上的端到端的服务约束,实际的路由算法在应用时可以受到多重约束,解决这类问题的组播路由算法是NP完全的。在研究了构建组播树的相关算法后,提出了一种新的时延和时延差约束的低代价组播路由算法-DDVMC。该算法采用基于贪婪策略的Dijkstra最小生成树算法,利用局部信息来构建低代价组播树,很好地平衡了树的代价、时延和时延差。仿真表明,该算法能正确地构造出满足约束的组播树,同时还具有较低的代价和计算复杂度。 相似文献
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《Computers & Operations Research》2001,28(12):1149-1164
The distributed algorithm for a multicast connection set-up, based on the ‘cheapest insertion’ heuristic, is reviewed. The multicast routing problem is translated into a Steiner tree problem in point-to-point networks where nodes have only a limited knowledge about the network. A solution is proposed in which the time complexity and the amount of information exchanged between network nodes are proportional to the number of members of the multicast group. The Steiner tree is constructed by means of a distributed table-passing algorithm. The analysis of the algorithm presented, backed up by simulation results, confirms its superiority over the algorithm based on ‘waving technique’.Scope and purposeMulticasting is a mechanism used in communication networks that allows distribution of information from a single source to multiple destinations. The problem of finding a multicast connection for a static group of communicating entities in connection-oriented point-to-point network can be formulated in graph theory as a minimum Steiner tree problem. Due to NP-completeness of the Steiner tree problem multicast, routing algorithms are based on heuristics. The diversity of network environments and the lack of centralised information about network topology require an effective distribution of the multicast routing algorithms among the network nodes. This article presents an alternative to the distributed algorithm proposed by Rugelj and Klavzar that implements the same heuristics for the construction of a minimum cost multicast connection in point-to-point networks. The present algorithm constitutes a substantial improvement over that previously proposed with regard to running time and the amount of the information exchanged between network nodes. 相似文献
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Yuanyuan Yang Jianchao Wang Min Yang 《Parallel and Distributed Systems, IEEE Transactions on》2008,19(1):35-51
In this paper, we present a new multicast architecture and the corresponding multicast routing protocol for providing efficient and flexible multicast services over the Internet. Traditional multicast protocols construct and update the multicast tree in a distributed manner, which may cause two problems: first, since each node has only local or partial information on the network topology and group membership, it is difficult to build an efficient multicast tree and, second, due to the lack of complete information, broadcast is often used for sending control packets and data packets, which consumes a great deal of network bandwidth. In the newly proposed multicast architecture, a few powerful routers, called m-routers, collect multicast-related information and process multicast requests based on the information collected. The m-routers handle most of the multicast-related tasks, whereas other routers in the network only need to perform minimum functions for routing. The m-routers are designed to be able to handle simultaneous many-to-many communications efficiently. The new multicast routing protocol, called the Service-Centric Multicast Protocol (SCMP), builds a shared multicast tree rooted at the m-router for each group. The multicast tree is computed in the m-router by employing the Delay-Constrained Dynamic Multicast (DCDM) algorithm, which dynamically builds a delay-constrained multicast tree and minimizes the tree cost as well. The physical construction of the multicast tree over the Internet is performed by a special type of self-routing packets in order to minimize the protocol overhead. Our simulation results on ns-2 demonstrate that the new SCMP protocol outperforms other existing protocols and is a promising alternative for providing efficient and flexible multicast services over the Internet. 相似文献