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基于Kinect的人体−皮影交互体验装置设计
引用本文:张紫然,宋文芳,张祖耀.基于Kinect的人体−皮影交互体验装置设计[J].广东工业大学学报,2022,39(3):83-88.
作者姓名:张紫然  宋文芳  张祖耀
作者单位:1. 广东工业大学 艺术与设计学院, 广东 广州 510090;2. 浙江理工大学 艺术与设计学院, 浙江 杭州 310000
基金项目:教育部人文社会科学研究项目;广东省大学生创新训练计划项目
摘    要:皮影戏作为我国民间传统的艺术形式,具有重要的文化传承价值。然而在现代化发展道路上,皮影戏深受现代新娱乐方式的冲击,呈现演出市场疲软、后继无人、萎缩甚至消亡的局面,因此实现其现代化创新发展是目前急需探索的重要课题。基于此,设计了一种基于Kinect的人体−皮影交互体验装置,该装置中的皮影表演可由人体肢体动作控制,互动性强且操作简单。该装置通过Kinect捕捉人体动作,发出指令到安装于皮影关节处的舵机,由舵机控制皮影模仿人体运动。最后以人体左臂运动为例,测试了左臂运动角度与舵机运动角度,并计算了舵机运动的准确度。结果发现皮影左臂处的舵机跟随人体左臂运动的准确度为96.6%~99.8%,证明其具有较高的准确性和灵敏性。该装置具有较强的趣味性,有利于人们更好地理解和传承皮影文化。

关 键 词:皮影  Kinect  舵机  交互体验  
收稿时间:2021-05-26

A Design of the Human-Shadow Play Interactive Experience Device Based on Kinect
Zhang Zi-ran,Song Wen-fang,Zhang Zu-yao.A Design of the Human-Shadow Play Interactive Experience Device Based on Kinect[J].Journal of Guangdong University of Technology,2022,39(3):83-88.
Authors:Zhang Zi-ran  Song Wen-fang  Zhang Zu-yao
Affiliation:1. School of Art and Design, Guangdong University of Technology, Guangzhou 510090, China;2. School of Art and Design, Zhejiang Sci-Tech University, Hangzhou 310000, China
Abstract:Shadow play is a traditional folk-art form in China, and it has an important cultural heritage value. However, it is deeply affected by the impact of the new modern entertainment methods. On the road of modernization, shadow play presents a situation of weak performance on market, few successors, facing shrinkage or even extinction. Therefore, the modernization and innovation of the shadow play are important topics. A human-shadow play experience device is proposed based on Kinect. The shadow play can be controlled by human movements, thus increasing its interactivity and fun. Specifically, the novel device can capture human movements via Kinect and send commands to the steering engines installed in the shadow joints, thus controlling the movements of the shadow. Finally, the movement angles of steering engines and those of human left arm are examined, and the motion accuracy of the steering engine calculated. Results demonstrate that the accuracy of the device ranges from 96.6% to 99.8%, indicating the device can achieve high accuracy and sensitivity. The device is highly entertaining and is conducive to people's better understanding and inheritance of shadow play culture.
Keywords:shadow play  Kinect  steering engine  interaction experience  
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